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init: Get rid of fServer flag
There is no need to store this flag globally, the variable is only used inside the initialization process. Thanks to Alex Morcos for the idea.
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16ca0bfd28
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@ -931,8 +931,6 @@ bool AppInitParameterInteraction()
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else if (nScriptCheckThreads > MAX_SCRIPTCHECK_THREADS)
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nScriptCheckThreads = MAX_SCRIPTCHECK_THREADS;
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fServer = GetBoolArg("-server", false);
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// block pruning; get the amount of disk space (in MiB) to allot for block & undo files
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int64_t nSignedPruneTarget = GetArg("-prune", 0) * 1024 * 1024;
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if (nSignedPruneTarget < 0) {
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@ -1121,7 +1119,7 @@ bool AppInitMain(boost::thread_group& threadGroup, CScheduler& scheduler)
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* that the server is there and will be ready later). Warmup mode will
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* be disabled when initialisation is finished.
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*/
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if (fServer)
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if (GetBoolArg("-server", false))
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{
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uiInterface.InitMessage.connect(SetRPCWarmupStatus);
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if (!AppInitServers(threadGroup))
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@ -107,7 +107,6 @@ map<string, vector<string> > mapMultiArgs;
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bool fDebug = false;
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bool fPrintToConsole = false;
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bool fPrintToDebugLog = true;
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bool fServer = false;
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string strMiscWarning;
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bool fLogTimestamps = DEFAULT_LOGTIMESTAMPS;
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bool fLogTimeMicros = DEFAULT_LOGTIMEMICROS;
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@ -46,7 +46,6 @@ extern std::map<std::string, std::vector<std::string> > mapMultiArgs;
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extern bool fDebug;
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extern bool fPrintToConsole;
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extern bool fPrintToDebugLog;
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extern bool fServer;
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extern std::string strMiscWarning;
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extern bool fLogTimestamps;
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extern bool fLogTimeMicros;
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