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bench: Fix subtle counting issue when rescaling iteration count
Make sure that the count is a zero modulo the new mask before scaling, otherwise the next time until a measure triggers will take only 1/2 as long as accounted for. This caused the 'min time' to be potentially off by as much as 100%.
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@ -64,8 +64,11 @@ bool State::KeepRunning()
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return true;
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}
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if (elapsed*16 < maxElapsed) {
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countMask = ((countMask<<1)|1) & ((1LL<<60)-1);
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countMaskInv = 1./(countMask+1);
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uint64_t newCountMask = ((countMask<<1)|1) & ((1LL<<60)-1);
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if ((count & newCountMask)==0) {
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countMask = newCountMask;
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countMaskInv = 1./(countMask+1);
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}
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}
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}
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lastTime = now;
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