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Fix infinite loops in connection logic
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f39ab4c8d0
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@ -357,7 +357,7 @@ bool AppInit2()
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SoftSetBoolArg("-listen", true);
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}
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if (mapArgs.count("-connect")) {
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if (mapArgs.count("-connect") && mapMultiArgs["-connect"].size() > 0) {
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// when only connecting to trusted nodes, do not seed via DNS, or listen by default
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SoftSetBoolArg("-dnsseed", false);
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SoftSetBoolArg("-listen", false);
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@ -1391,7 +1391,7 @@ void ThreadOpenConnections2(void* parg)
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printf("ThreadOpenConnections started\n");
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// Connect to specific addresses
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if (mapArgs.count("-connect"))
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if (mapArgs.count("-connect") && mapMultiArgs["-connect"].size() > 0)
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{
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for (int64 nLoop = 0;; nLoop++)
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{
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@ -1407,6 +1407,7 @@ void ThreadOpenConnections2(void* parg)
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return;
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}
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}
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Sleep(500);
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}
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}
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@ -1480,7 +1481,12 @@ void ThreadOpenConnections2(void* parg)
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if (!addr.IsValid() || setConnected.count(addr.GetGroup()) || IsLocal(addr))
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break;
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// If we didn't find an appropriate destination after trying 100 addresses fetched from addrman,
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// stop this loop, and let the outer loop run again (which sleeps, adds seed nodes, recalculates
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// already-connected network ranges, ...) before trying new addrman addresses.
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nTries++;
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if (nTries > 100)
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break;
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if (IsLimited(addr))
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continue;
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