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Do not try to check or verify mns until synced to some stage (#1261)
Verification creates new conections, which we also use to sync but then we disconnect on ProcessMasternodeConnections every minute which at least could lead to excessive node load (for our peers). But could also interfere with sync process itself and we'd better keep them separate.
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@ -173,8 +173,9 @@ void CMasternodeMan::Check()
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void CMasternodeMan::CheckAndRemove()
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{
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LogPrintf("CMasternodeMan::CheckAndRemove\n");
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if(!masternodeSync.IsMasternodeListSynced()) return;
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LogPrintf("CMasternodeMan::CheckAndRemove\n");
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{
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// Need LOCK2 here to ensure consistent locking order because code below locks cs_main
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@ -202,7 +203,12 @@ void CMasternodeMan::CheckAndRemove()
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it = vMasternodes.erase(it);
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fMasternodesRemoved = true;
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} else {
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if(pCurrentBlockIndex && !fAskedForMnbRecovery && it->IsNewStartRequired() && !IsMnbRecoveryRequested(hash)) {
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bool fAsk = pCurrentBlockIndex &&
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!fAskedForMnbRecovery &&
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masternodeSync.IsSynced() &&
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it->IsNewStartRequired() &&
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!IsMnbRecoveryRequested(hash);
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if(fAsk) {
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// this mn is in a non-recoverable state and we haven't asked other nodes yet
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std::set<CNetAddr> setRequested;
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// calulate only once and only when it's needed
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@ -919,6 +925,7 @@ void CMasternodeMan::ProcessMessage(CNode* pfrom, std::string& strCommand, CData
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void CMasternodeMan::DoFullVerificationStep()
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{
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if(activeMasternode.vin == CTxIn()) return;
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if(!masternodeSync.IsSynced()) return;
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std::vector<std::pair<int, CMasternode> > vecMasternodeRanks = GetMasternodeRanks(pCurrentBlockIndex->nHeight - 1, MIN_POSE_PROTO_VERSION);
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