* scripted-diff: Replace #include "" with #include <> (ryanofsky)
-BEGIN VERIFY SCRIPT-
for f in \
src/*.cpp \
src/*.h \
src/bench/*.cpp \
src/bench/*.h \
src/compat/*.cpp \
src/compat/*.h \
src/consensus/*.cpp \
src/consensus/*.h \
src/crypto/*.cpp \
src/crypto/*.h \
src/crypto/ctaes/*.h \
src/policy/*.cpp \
src/policy/*.h \
src/primitives/*.cpp \
src/primitives/*.h \
src/qt/*.cpp \
src/qt/*.h \
src/qt/test/*.cpp \
src/qt/test/*.h \
src/rpc/*.cpp \
src/rpc/*.h \
src/script/*.cpp \
src/script/*.h \
src/support/*.cpp \
src/support/*.h \
src/support/allocators/*.h \
src/test/*.cpp \
src/test/*.h \
src/wallet/*.cpp \
src/wallet/*.h \
src/wallet/test/*.cpp \
src/wallet/test/*.h \
src/zmq/*.cpp \
src/zmq/*.h
do
base=${f%/*}/ relbase=${base#src/} sed -i "s:#include \"\(.*\)\"\(.*\):if test -e \$base'\\1'; then echo \"#include <\"\$relbase\"\\1>\\2\"; else echo \"#include <\\1>\\2\"; fi:e" $f
done
-END VERIFY SCRIPT-
Signed-off-by: Pasta <pasta@dashboost.org>
* scripted-diff: Replace #include "" with #include <> (Dash Specific)
-BEGIN VERIFY SCRIPT-
for f in \
src/bls/*.cpp \
src/bls/*.h \
src/evo/*.cpp \
src/evo/*.h \
src/governance/*.cpp \
src/governance/*.h \
src/llmq/*.cpp \
src/llmq/*.h \
src/masternode/*.cpp \
src/masternode/*.h \
src/privatesend/*.cpp \
src/privatesend/*.h
do
base=${f%/*}/ relbase=${base#src/} sed -i "s:#include \"\(.*\)\"\(.*\):if test -e \$base'\\1'; then echo \"#include <\"\$relbase\"\\1>\\2\"; else echo \"#include <\\1>\\2\"; fi:e" $f
done
-END VERIFY SCRIPT-
Signed-off-by: Pasta <pasta@dashboost.org>
* build: Remove -I for everything but project root
Remove -I from build system for everything but the project root,
and built-in dependencies.
Signed-off-by: Pasta <pasta@dashboost.org>
# Conflicts:
# src/Makefile.test.include
* qt: refactor: Use absolute include paths in .ui files
* qt: refactor: Changes to make include paths absolute
This makes all include paths in the GUI absolute.
Many changes are involved as every single source file in
src/qt/ assumes to be able to use relative includes.
Signed-off-by: Pasta <pasta@dashboost.org>
# Conflicts:
# src/qt/dash.cpp
# src/qt/optionsmodel.cpp
# src/qt/test/rpcnestedtests.cpp
* test: refactor: Use absolute include paths for test data files
* Recommend #include<> syntax in developer notes
* refactor: Include obj/build.h instead of build.h
* END BACKPORT #11651 Remove trailing whitespace causing travis failure
* fix backport 11651
Signed-off-by: Pasta <pasta@dashboost.org>
* More of 11651
* fix blockchain.cpp
Signed-off-by: pasta <pasta@dashboost.org>
* Add missing "qt/" in includes
* Add missing "test/" in includes
* Fix trailing whitespaces
Co-authored-by: Wladimir J. van der Laan <laanwj@gmail.com>
Co-authored-by: Russell Yanofsky <russ@yanofsky.org>
Co-authored-by: MeshCollider <dobsonsa68@gmail.com>
Co-authored-by: UdjinM6 <UdjinM6@users.noreply.github.com>
* Merge #13176: Improve CRollingBloomFilter performance: replace modulus with FastMod
9aac9f90d5e56752cc6cbfac48063ad29a01143c replace modulus with FastMod (Martin Ankerl)
Pull request description:
Not sure if this is optimization is necessary, but anyway I have some spare time so here it is. This replaces the slow modulo operation with a much faster 64bit multiplication & shift. This works when the hash is uniformly distributed between 0 and 2^32-1. This speeds up the benchmark by a factor of about 1.3:
```
RollingBloom, 5, 1500000, 3.73733, 4.97569e-07, 4.99002e-07, 4.98372e-07 # before
RollingBloom, 5, 1500000, 2.86842, 3.81630e-07, 3.83730e-07, 3.82473e-07 # FastMod
```
Be aware that this changes the internal data of the filter, so this should probably
not be used for CBloomFilter because of interoperability problems.
Tree-SHA512: 04104f3fb09f56c9d14458a6aad919aeb0a5af944e8ee6a31f00e93c753e22004648c1cd65bf36752b6addec528d19fb665c27b955ce1666a85a928e17afa47a
* Use unordered_map in CSporkManager
In one of my profiling sessions with many InstantSend transactions
happening, calls into CSporkManager added up to about 1% of total CPU time.
This is easily avoidable by using unordered maps.
* Use std::unordered_map instead of std::map in limitedmap
* Use unordered_set for CNode::setAskFor
* Add serialization support for unordered maps and sets
* Use unordered_map for mapArgs and mapMultiArgs
* Let limitedmap prune in batches and use unordered_multimap
Due to the batched pruning, there is no need to maintain an ordered map
of values anymore. Only when nPruneAfterSize, there is a need to create
a temporary ordered vector of values to figure out what can be removed.
* Instead of using a multimap for mapAskFor, use a vector which we sort on demand
CNode::AskFor will now push entries into an initially unordered vector
instead of an ordered multimap. Only when we later want to use vecAskFor in
SendMessages, we sort the vector.
The vector will actually be mostly sorted in most cases as insertion order
usually mimics the desired ordering. Only the last few entries might need
some shuffling around. Doing the sort on-demand should be less wasteful
then trying to maintain correct order all the time.
* Fix compilation of tests
* Fix limitedmap tests
* Rename limitedmap to unordered_limitedmap to ensure backports conflict
This ensures that future backports that depends on limitedmap's ordering
conflict so that we are made aware of needed action.
* Fix compilation error on Travis