* Print which DKG type aborted
* Don't directly call EnforceBestChainLock and instead schedule the call
Calling EnforceBestChainLock might result in switching chains, which in
turn might end up calling signals, so we get into a recursive call chain.
Better to call EnforceBestChainLock from the scheduler.
* Regularly call EnforceBestChainLock and reset error flags on locked chain
* Don't invalidate blocks from CChainLocksHandler::TrySignChainTip
As the name of this method implies, it's trying to sign something and not
enforce/invalidate chains. Invalidating blocks is the job of
EnforceBestChainLock.
* Only call ActivateBestChain when tip != best CL tip
* Fix unprotected access of bestChainLockBlockIndex and bail out if its null
* Fix ChainLocks tests after changes in enforcement handling
* Only invoke NotifyChainLock signal from EnforceBestChainLock
This ensures that NotifyChainLock is not prematurely called before the
block is fully connected.
* Use a mutex to ensure that only one thread executes ActivateBestChain
It might happen that 2 threads enter ActivateBestChain at the same time
start processing block by block, while randomly switching between threads
so that sometimes one thread processed the block and then another one
processes it. A mutex protects ActivateBestChain now against this race.
* Rename local copy of bestChainLockBlockIndex to currentBestChainLockBlockIndex
* Don't call ActivateBestChain when best CL is part of the main chain
* Use fast_dip3_enforcement instead of fast_dip3_activation
DashTestFramework was refactored before ChainLocks got merged, causing tests
to fail now.
* Move updating of DKG debug status into WaitForNextPhase
Otherwise callers of the RPCs might believe that the next phase has already
started and start producing more blocks, which would then cancel the
current session if it happens faster than the phase handler thread can
progress to the next phase.