* net: move CBanDB and CAddrDB out of net.h/cpp
This will eventually solve a circular dependency
* net: Create CConnman to encapsulate p2p connections
* net: Move socket binding into CConnman
* net: move OpenNetworkConnection into CConnman
* net: move ban and addrman functions into CConnman
* net: Add oneshot functions to CConnman
* net: move added node functions to CConnman
* net: Add most functions needed for vNodes to CConnman
* net: handle nodesignals in CConnman
* net: Pass CConnection to wallet rather than using the global
* net: Add rpc error for missing/disabled p2p functionality
* net: Pass CConnman around as needed
* gui: add NodeID to the peer table
* net: create generic functor accessors and move vNodes to CConnman
* net: move whitelist functions into CConnman
* net: move nLastNodeId to CConnman
* net: move nLocalHostNonce to CConnman
This behavior seems to have been quite racy and broken.
Move nLocalHostNonce into CNode, and check received nonces against all
non-fully-connected nodes. If there's a match, assume we've connected
to ourself.
* net: move messageHandlerCondition to CConnman
* net: move send/recv statistics to CConnman
* net: move SendBufferSize/ReceiveFloodSize to CConnman
* net: move nLocalServices/nRelevantServices to CConnman
These are in-turn passed to CNode at connection time. This allows us to offer
different services to different peers (or test the effects of doing so).
* net: move semOutbound and semMasternodeOutbound to CConnman
* net: SocketSendData returns written size
* net: move max/max-outbound to CConnman
* net: Pass best block known height into CConnman
CConnman then passes the current best height into CNode at creation time.
This way CConnman/CNode have no dependency on main for height, and the signals
only move in one direction.
This also helps to prevent identity leakage a tiny bit. Before this change, an
attacker could theoretically make 2 connections on different interfaces. They
would connect fully on one, and only establish the initial connection on the
other. Once they receive a new block, they would relay it to your first
connection, and immediately commence the version handshake on the second. Since
the new block height is reflected immediately, they could attempt to learn
whether the two connections were correlated.
This is, of course, incredibly unlikely to work due to the small timings
involved and receipt from other senders. But it doesn't hurt to lock-in
nBestHeight at the time of connection, rather than letting the remote choose
the time.
* net: pass CClientUIInterface into CConnman
* net: Drop StartNode/StopNode and use CConnman directly
* net: Introduce CConnection::Options to avoid passing so many params
* net: add nSendBufferMaxSize/nReceiveFloodSize to CConnection::Options
* net: move vNodesDisconnected into CConnman
* Made the ForEachNode* functions in src/net.cpp more pragmatic and self documenting
* Convert ForEachNode* functions to take a templated function argument rather than a std::function to eliminate std::function overhead
* net: move MAX_FEELER_CONNECTIONS into connman
Tests if addresses are online or offline by briefly connecting to them. These short lived connections are referred to as feeler connections. Feeler connections are designed to increase the number of fresh online addresses in tried by selecting and connecting to addresses in new. One feeler connection is attempted on average once every two minutes.
This change was suggested as Countermeasure 4 in
Eclipse Attacks on Bitcoin’s Peer-to-Peer Network, Ethan Heilman,
Alison Kendler, Aviv Zohar, Sharon Goldberg. ePrint Archive Report
2015/263. March 2015.
* Rework addnode behaviour
* Use CNode::addeName to track whether a connection to a name is already open
* A new connection to a previously-connected by-name addednode is only opened when
the previous one closes (even if the name starts resolving to something else)
* At most one connection is opened per addednode (even if the name resolves to multiple)
* Unify the code between ThreadOpenAddedNodeConnections and getaddednodeinfo
* Information about open connections is always returned, and the dns argument becomes a dummy
* An IP address and inbound/outbound is only reported for the (at most 1) open connection
* Prevent duplicate connections where one is by name and another by ip
* Randomize name lookup result in ConnectSocketByName
This reverts commit 1f828f45ec.
The commit being reverted changed FindNode(const CService& addr)
to make no difference between nodes with the same IP address,
but different ports, but only for regtest network.
As functional tests run several nodes on different ports or the same
IP address (127.0.0.1), this eventually started breaking functional tests.
The only use for regtest network I know is for functional tests,
so it's time to revert that commit.
* Add recently accepted blocks and txn to AttemptToEvictConnection.
This protects any not-already-protected peers who were the most
recent four to relay transactions and most recent four to send
blocks to us.
* Allow disconnecting a netgroup with only one member in eviction.
With the latest additions there are enough protective measures that
we can take the training wheels off.
* net: don't import std namespace
This file is about to be broken up into chunks and moved around. Drop the
namespace now rather than requiring other files to use it.
* net: remove unused set
* net: use the exposed GetNodeSignals() rather than g_signals directly
* net: make Ban/Unban/ClearBan functionality consistent
- Ban/Unban/ClearBan call uiInterface.BannedListChanged() as necessary
- Ban/Unban/ClearBan sync to disk if the operation is user-invoked
- Mark node for disconnection automatically when banning
- Lock cs_vNodes while setting disconnected
- Don't spin in a tight loop while setting disconnected
* net: No need to export DumpBanlist
DumpBanList currently does this:
- with lock: take a copy of the banmap
- perform I/O (write out the banmap)
- with lock: mark the banmap non-dirty
If a new ban is added during the I/O operation, it may never be persisted to
disk.
Reorder operations so that the data to be persisted cannot be older than the
time at which the banmap was marked non-dirty.
* Only store and connect to NODE_NETWORK nodes
* Keep addrman's nService bits consistent with outbound observations
* Verify that outbound connections have expected services
* Don't require services in -addnode
* Introduce enum ServiceFlags for service flags
* Introduce REQUIRED_SERVICES constant
* CAddrDB modified so that when de-serialization code throws an exception Addrman is reset to a clean state
* CAddrDB modified to make unit tests possible
* Regression test created to ensure bug is fixed
* StartNode modifed to clear adrman if CAddrDB::Read returns an error code.
* banlist: update set dirty to be more fine grained
- move the SetBannedSetDirty(false) call from DumpData() into DumpBanlist()
- ensure we only set false, if the write succeeded
* banlist: better handling of banlist in StartNode()
- only start working on/with banlist data, if reading in the banlist from
disk didn't fail
- as CNode::setBannedIsDirty is false (default) when reading fails, we
don't need to explicitly set it to false to prevent writing
banlist.dat in that case either
* banlist: add more banlist infos to log / add GUI signal
- to match the peers.dat handling also supply a debug.log entry for how
many entries were loaded from banlist.dat and how long it took
- add a GUI init message for loading the banlist (same as with peers.dat)
- move the same message for peers.dat upwards in the code, to be able to
reuse the timing variable nStart and also just log, if our read from
peers.dat didn't fail
* banlist (bugfix): allow CNode::SweepBanned() to run on interval
- allows CNode::SweepBanned() to run, even if !CNode::BannedSetIsDirty(),
because if nBanUntil is over we want the ban to be disabled for these
nodes
* log bytes recv/sent per command
* net: Account for `sendheaders` `verack` messages
Looks like these were forgotten in #6589.
* Backport remaining part of Bitcoin PR bitcoin/bitcoin#7181.
Most of this PR is already merged, but a small part remaining
that makes per-command byte counts in CNode working.
Signed-off-by: Oleg Girko <ol@infoserver.lv>
* Few networking fixes:
- skip "masternode"/inbound connections for sync related processes
- do not sync gov data to other nodes until fully synced ourselves
- do not accept incoming connections until fully synced
* inbound connections could be harmful only if our node is a masternode
* same for CGovernanceManager::Sync
* Multi-quorum InstantSend, complete refactoring
+ cleanup for IS and partial protobump
* more changes:
- allow InstantSend tx to have 10 inputs max
- store many unique tx hashes in mapVotedOutpoints
- more checks in AcceptToMemoryPoolWorker (moved from ProcessMessage + CTxLockRequest(tx).IsValid() )
* More changes:
- let multiple lock candidates compete for votes
- fail to vote on the same outpoint twice early
* More changes:
- notify CInstantSend on UpdatedBlockTip -> remove cs_main from CheckAndRemove()
- notify CInstantSend on SyncTransaction -> count expiration block starting from the block corresponding tx was confirmed instead of the block lock candidate/vote was created
- fixed few locks
* add comments about nConfirmedHeight
* Fix "Block vs Lock" edge case
* Fix "Block vs Lock" edge case, p2
* Fix issues:
- fix logic for locking inputs and notifying - see UpdateLockedTransaction, TryToFinalizeLockCandidate
- add missing hash inserting in ProcessTxLockVote
- add nMaxBlocks param to ResolveConflicts to limit max depth allowed to disconnect blocks recursively
- fix false positive mempool conflict
- add missing mutex locks
- fix fRequireUnspent logic in CTxLockRequest::IsValid
- some were not used, some were included twice, some were in the wrong place, some were missing (but it compiled because some were in the wrong place)
- organized a bit better, grouped dash specific includes in original bitcoin files, should save some time solving conflicts when/if merging patches later
86d8505 Refactor CActiveMasternode
+ move strMasterNodeAddr to CActiveMasternode
a005c79 Refactor InstantSend
+ new lock cs_instantsend to protect maps on CleanTransactionLocksList()
+ new DEFAULT_INSTANTSEND_DEPTH constant
+ rename MIN_INSTANTX_PROTO_VERSION to MIN_INSTANTSEND_PROTO_VERSION and bump it
d24182c Refactor Privatesend
+ decouple from util.h and version.h
+ more functions for CDarksendBroadcastTx: constructors, signing, serialization
+ move from rand() to insecure_rand() in general but to GetRand() for session id
+ fix defaults
513506f Fixing AddRef() usage
Using AddRef() in ConnectNode() for existing connections doesn't feel right considering how refs are released in ThreadSocketHandler(). I guess this could be the reason that sometimes refs stay >0 no matter what and nodes stuck in vNodesDisconnected forever which means that node never get deleted and FinalizeNode signal is never fired which in its turn means that for example mapBlocksInFlight can't be cleaned properly and then blocks stuck.
This commit should solve the issue by:
- removing AddRef() for existing connections
- adding AddRef() in CNode's constructor using the same conditions as in ThreadSocketHandler()
- addding AddRef() in ConnectNode() and Release() in ThreadSocketHandler() for mixing nodes
- removing explicit calls to Release() (back to `pnode->fDisconnect = true` in `CMasternodeMan::ProcessMasternodeConnections`)
9da4a83 fix names/comments
487674f Governance object/vote syncing fixes
- disable fCached values
- use two maps for storing votes, by hash and parent-hash/type
- disable part of flatdb.dump (still overwriting)
- fixed govobj/votes relay and sync
15821fe various fixes
- Added const where possible
- Uncommented sync block
- Protocol min 70201
- Fixed bug which flags invalid votes incorrectly
- Formatting
aa8fdd7 fix curly braces
d8e39b1 Fix GetTypeHash bug
- Should not collide based on the outcome
732a8a3 fixed mismatched index for vote map
Previously we used the CInv that would be sent to the peer announcing the
transaction as the key, but using the txid instead allows us to decouple the
p2p layer from the application logic (which relies on this map to avoid
duplicate tx requests).
Github-Pull: #7862
Rebased-From: 7e91f632c7
- Fix CreateTransaction and GetDepthInMainChain for IX compatibility
- Prepare IsIXTXValid for the next update (see FIXME in CreateTransaction)
- Unify processing of TX/IX/DSTX a bit more
- Clean up some code
This corrects a bug the case of tying group size where the code may
fail to select the group with the newest member. Since newest time
is the final selection criteria, failing to break ties on it
on the step before can undermine the final selection.
Tied netgroups are very common.
With automatic tor HS support in place we should probably not be providing
absolute protection for local peers, since HS inbound could be used to
attack pretty easily. Instead, this counts on the latency metric inside
AttemptToEvictConnection to privilege actually local peers.
When running the rpc tests in Wine, nodes often fail to listen on localhost
due to a stale socket from a previous run. This aligns the behavior with other
platforms.
We used to have a trickle node, a node which was chosen in each iteration of
the send loop that was privileged and allowed to send out queued up non-time
critical messages. Since the removal of the fixed sleeps in the network code,
this resulted in fast and attackable treatment of such broadcasts.
This pull request changes the 3 remaining trickle use cases by random delays:
* Local address broadcast (while also removing the the wiping of the seen filter)
* Address relay
* Inv relay (for transactions; blocks are always relayed immediately)
The code is based on older commits by Patrick Strateman.
Github-Pull: #7125
Rebased-From: 5400ef6bcb