The use of mocktime in test logic means that comparisons between
GetTime() and GetTimeMicros()/1000000 are unreliable since the former
can use mocktime values while the latter always gets the system clock;
this changes the networking code's inactivity checks to consistently
use the system clock for inactivity comparisons.
Also remove some hacks from setmocktime() that are no longer needed,
now that we're using the system clock for nLastSend and nLastRecv.
* net: fix typo causing the wrong receive buffer size
Surprisingly this hasn't been causing me any issues while testing, probably
because it requires lots of large blocks to be flying around.
Send/Recv corks need tests!
* net: make vRecvMsg a list so that we can use splice()
* net: make GetReceiveFloodSize public
This will be needed so that the message processor can cork incoming messages
* net: only disconnect if fDisconnect has been set
These conditions are problematic to check without locking, and we shouldn't be
relying on the refcount to disconnect.
* net: wait until the node is destroyed to delete its recv buffer
when vRecvMsg becomes a private buffer, it won't make sense to allow other
threads to mess with it anymore.
* net: set message deserialization version when it's actually time to deserialize
We'll soon no longer have access to vRecvMsg, and this is more intuitive anyway.
* net: handle message accounting in ReceiveMsgBytes
This allows locking to be pushed down to only where it's needed
Also reuse the current time rather than checking multiple times.
* net: record bytes written before notifying the message processor
* net: Add a simple function for waking the message handler
This may be used publicly in the future
* net: remove useless comments
* net: remove redundant max sendbuffer size check
This is left-over from before there was proper accounting. Hitting 2x the
sendbuffer size should not be possible.
* net: rework the way that the messagehandler sleeps
In order to sleep accurately, the message handler needs to know if _any_ node
has more processing that it should do before the entire thread sleeps.
Rather than returning a value that represents whether ProcessMessages
encountered a message that should trigger a disconnnect, interpret the return
value as whether or not that node has more work to do.
Also, use a global fProcessWake value that can be set by other threads,
which takes precedence (for one cycle) over the messagehandler's decision.
Note that the previous behavior was to only process one message per loop
(except in the case of a bad checksum or invalid header). That was changed in
PR #3180.
The only change here in that regard is that the current node now falls to the
back of the processing queue for the bad checksum/invalid header cases.
* net: add a new message queue for the message processor
This separates the storage of messages from the net and queued messages for
processing, allowing the locks to be split.
* net: add a flag to indicate when a node's process queue is full
Messages are dumped very quickly from the socket handler to the processor, so
it's the depth of the processing queue that's interesting.
The socket handler checks the process queue's size during the brief message
hand-off and pauses if necessary, and the processor possibly unpauses each time
a message is popped off of its queue.
* net: add a flag to indicate when a node's send buffer is full
Similar to the recv flag, but this one indicates whether or not the net's send
buffer is full.
The socket handler checks the send queue when a new message is added and pauses
if necessary, and possibly unpauses after each message is drained from its buffer.
* net: remove cs_vRecvMsg
vRecvMsg is now only touched by the socket handler thread.
The accounting vars (nRecvBytes/nLastRecv/mapRecvBytesPerMsgCmd) are also
only used by the socket handler thread, with the exception of queries from
rpc/gui. These accesses are not threadsafe, but they never were. This needs to
be addressed separately.
Also, update comment describing data flow
* Dont deserialize nVersion into CNode, should fix#9212
* net: deserialize the entire version message locally
This avoids having some vars set if the version negotiation fails.
Also copy it all into CNode at the same site. nVersion and
fSuccessfullyConnected are set last, as they are the gates for the other vars.
Make them atomic for that reason.
* net: don't run callbacks on nodes that haven't completed the version handshake
Since ForEach* are can be used to send messages to all nodes, the caller may
end up sending a message before the version handshake is complete. To limit
this, filter out these nodes. While we're at it, may as well filter out
disconnected nodes as well.
Delete unused methods rather than updating them.
* net: Disallow sending messages until the version handshake is complete
This is a change in behavior, though it's much more sane now than before.
* net: log an error rather than asserting if send version is misused
Also cleaned up the comments and moved from the header to the .cpp so that
logging headers aren't needed from net.h
* Implement conditions for ForEachNode() and ForNode() methods of CConnman.
A change making ForEachNode() and ForNode() methods ignore nodes that
have not completed initial handshake have been backported from Bitcoin.
Unfortunately, some Dash-specific code needs to iterate over all nodes.
This change introduces additional condition argument to these methods.
This argument is a functional object that should return true for nodes
that should be taken into account, not ignored.
Two functional objects are provided in CConnman namespace:
* FullyConnectedOnly returns true for nodes that have handshake completed,
* AllNodes returns true for all nodes.
Overloads for ForEachNode() and ForNode() methods without condition argument
are left for compatibility with non-Dash-specific code.
They use FullyConnectedOnly functional object for condition.
Signed-off-by: Oleg Girko <ol@infoserver.lv>
* Iterate over all nodes in Dash-specific code using AllNodes condition.
Use AllNodes functional object as newly introduced condition argument for
ForEachNode() and ForNode() methods of CConnman to iterate over all nodes
where needed in Dash-specific code.
Signed-off-by: Oleg Girko <ol@infoserver.lv>
* net: a few small cleanups before replacing boost threads
- Drop the interruption point directly after the pnode allocation. This would
be leaky if hit.
- Rearrange thread creation so that the socket handler comes first
* net: add CThreadInterrupt and InterruptibleSleep
* net: make net interruptible
Also now that net threads are interruptible, switch them to use std
threads/binds/mutexes/condvars.
* net: make net processing interruptible
* net: remove thread_interrupted catch
This is now a std::thread, so there's no hope of catching a boost interruption
point.
* net: make proxy receives interruptible
* net: misc header cleanups
In the case of (for example) an already-running bitcoind, the shutdown sequence
begins before CConnman has been created, leading to a null-pointer dereference
when g_connman->Stop() is called.
Instead, Just let the CConnman dtor take care of stopping.
* serialization: teach serializers variadics
Also add a variadic CDataStream ctor for ease-of-use.
* connman is in charge of pushing messages
The changes here are dense and subtle, but hopefully all is more explicit
than before.
- CConnman is now in charge of sending data rather than the nodes themselves.
This is necessary because many decisions need to be made with all nodes in
mind, and a model that requires the nodes calling up to their manager quickly
turns to spaghetti.
- The per-node-serializer (ssSend) has been replaced with a (quasi-)const
send-version. Since the send version for serialization can only change once
per connection, we now explicitly tag messages with INIT_PROTO_VERSION if
they are sent before the handshake. With this done, there's no need to lock
for access to nSendVersion.
Also, a new stream is used for each message, so there's no need to lock
during the serialization process.
- This takes care of accounting for optimistic sends, so the
nOptimisticBytesWritten hack can be removed.
- -dropmessagestest and -fuzzmessagestest have not been preserved, as I suspect
they haven't been used in years.
* net: switch all callers to connman for pushing messages
Drop all of the old stuff.
* drop the optimistic write counter hack
This is now handled properly in realtime.
* net: remove now-unused ssSend and Fuzz
* net: construct CNodeStates in place
* net: handle version push in InitializeNode
* net: Add fRelayTxes flag
Add a fRelayTxes to keep track of the relay transaction flag
we send to other peers.
* rpc: Add `relaytxes` flag to `getnetworkinfo`
Re-work of PR #7841 by dragongem45.
Closes#7771.
* net: move CBanDB and CAddrDB out of net.h/cpp
This will eventually solve a circular dependency
* net: Create CConnman to encapsulate p2p connections
* net: Move socket binding into CConnman
* net: move OpenNetworkConnection into CConnman
* net: move ban and addrman functions into CConnman
* net: Add oneshot functions to CConnman
* net: move added node functions to CConnman
* net: Add most functions needed for vNodes to CConnman
* net: handle nodesignals in CConnman
* net: Pass CConnection to wallet rather than using the global
* net: Add rpc error for missing/disabled p2p functionality
* net: Pass CConnman around as needed
* gui: add NodeID to the peer table
* net: create generic functor accessors and move vNodes to CConnman
* net: move whitelist functions into CConnman
* net: move nLastNodeId to CConnman
* net: move nLocalHostNonce to CConnman
This behavior seems to have been quite racy and broken.
Move nLocalHostNonce into CNode, and check received nonces against all
non-fully-connected nodes. If there's a match, assume we've connected
to ourself.
* net: move messageHandlerCondition to CConnman
* net: move send/recv statistics to CConnman
* net: move SendBufferSize/ReceiveFloodSize to CConnman
* net: move nLocalServices/nRelevantServices to CConnman
These are in-turn passed to CNode at connection time. This allows us to offer
different services to different peers (or test the effects of doing so).
* net: move semOutbound and semMasternodeOutbound to CConnman
* net: SocketSendData returns written size
* net: move max/max-outbound to CConnman
* net: Pass best block known height into CConnman
CConnman then passes the current best height into CNode at creation time.
This way CConnman/CNode have no dependency on main for height, and the signals
only move in one direction.
This also helps to prevent identity leakage a tiny bit. Before this change, an
attacker could theoretically make 2 connections on different interfaces. They
would connect fully on one, and only establish the initial connection on the
other. Once they receive a new block, they would relay it to your first
connection, and immediately commence the version handshake on the second. Since
the new block height is reflected immediately, they could attempt to learn
whether the two connections were correlated.
This is, of course, incredibly unlikely to work due to the small timings
involved and receipt from other senders. But it doesn't hurt to lock-in
nBestHeight at the time of connection, rather than letting the remote choose
the time.
* net: pass CClientUIInterface into CConnman
* net: Drop StartNode/StopNode and use CConnman directly
* net: Introduce CConnection::Options to avoid passing so many params
* net: add nSendBufferMaxSize/nReceiveFloodSize to CConnection::Options
* net: move vNodesDisconnected into CConnman
* Made the ForEachNode* functions in src/net.cpp more pragmatic and self documenting
* Convert ForEachNode* functions to take a templated function argument rather than a std::function to eliminate std::function overhead
* net: move MAX_FEELER_CONNECTIONS into connman
Tests if addresses are online or offline by briefly connecting to them. These short lived connections are referred to as feeler connections. Feeler connections are designed to increase the number of fresh online addresses in tried by selecting and connecting to addresses in new. One feeler connection is attempted on average once every two minutes.
This change was suggested as Countermeasure 4 in
Eclipse Attacks on Bitcoin’s Peer-to-Peer Network, Ethan Heilman,
Alison Kendler, Aviv Zohar, Sharon Goldberg. ePrint Archive Report
2015/263. March 2015.
* Rework addnode behaviour
* Use CNode::addeName to track whether a connection to a name is already open
* A new connection to a previously-connected by-name addednode is only opened when
the previous one closes (even if the name starts resolving to something else)
* At most one connection is opened per addednode (even if the name resolves to multiple)
* Unify the code between ThreadOpenAddedNodeConnections and getaddednodeinfo
* Information about open connections is always returned, and the dns argument becomes a dummy
* An IP address and inbound/outbound is only reported for the (at most 1) open connection
* Prevent duplicate connections where one is by name and another by ip
* Randomize name lookup result in ConnectSocketByName
This reverts commit 1f828f45ec.
The commit being reverted changed FindNode(const CService& addr)
to make no difference between nodes with the same IP address,
but different ports, but only for regtest network.
As functional tests run several nodes on different ports or the same
IP address (127.0.0.1), this eventually started breaking functional tests.
The only use for regtest network I know is for functional tests,
so it's time to revert that commit.
* Add recently accepted blocks and txn to AttemptToEvictConnection.
This protects any not-already-protected peers who were the most
recent four to relay transactions and most recent four to send
blocks to us.
* Allow disconnecting a netgroup with only one member in eviction.
With the latest additions there are enough protective measures that
we can take the training wheels off.
* net: don't import std namespace
This file is about to be broken up into chunks and moved around. Drop the
namespace now rather than requiring other files to use it.
* net: remove unused set
* net: use the exposed GetNodeSignals() rather than g_signals directly
* net: make Ban/Unban/ClearBan functionality consistent
- Ban/Unban/ClearBan call uiInterface.BannedListChanged() as necessary
- Ban/Unban/ClearBan sync to disk if the operation is user-invoked
- Mark node for disconnection automatically when banning
- Lock cs_vNodes while setting disconnected
- Don't spin in a tight loop while setting disconnected
* net: No need to export DumpBanlist
DumpBanList currently does this:
- with lock: take a copy of the banmap
- perform I/O (write out the banmap)
- with lock: mark the banmap non-dirty
If a new ban is added during the I/O operation, it may never be persisted to
disk.
Reorder operations so that the data to be persisted cannot be older than the
time at which the banmap was marked non-dirty.
* Only store and connect to NODE_NETWORK nodes
* Keep addrman's nService bits consistent with outbound observations
* Verify that outbound connections have expected services
* Don't require services in -addnode
* Introduce enum ServiceFlags for service flags
* Introduce REQUIRED_SERVICES constant
* CAddrDB modified so that when de-serialization code throws an exception Addrman is reset to a clean state
* CAddrDB modified to make unit tests possible
* Regression test created to ensure bug is fixed
* StartNode modifed to clear adrman if CAddrDB::Read returns an error code.
* banlist: update set dirty to be more fine grained
- move the SetBannedSetDirty(false) call from DumpData() into DumpBanlist()
- ensure we only set false, if the write succeeded
* banlist: better handling of banlist in StartNode()
- only start working on/with banlist data, if reading in the banlist from
disk didn't fail
- as CNode::setBannedIsDirty is false (default) when reading fails, we
don't need to explicitly set it to false to prevent writing
banlist.dat in that case either
* banlist: add more banlist infos to log / add GUI signal
- to match the peers.dat handling also supply a debug.log entry for how
many entries were loaded from banlist.dat and how long it took
- add a GUI init message for loading the banlist (same as with peers.dat)
- move the same message for peers.dat upwards in the code, to be able to
reuse the timing variable nStart and also just log, if our read from
peers.dat didn't fail
* banlist (bugfix): allow CNode::SweepBanned() to run on interval
- allows CNode::SweepBanned() to run, even if !CNode::BannedSetIsDirty(),
because if nBanUntil is over we want the ban to be disabled for these
nodes
* log bytes recv/sent per command
* net: Account for `sendheaders` `verack` messages
Looks like these were forgotten in #6589.
* Backport remaining part of Bitcoin PR bitcoin/bitcoin#7181.
Most of this PR is already merged, but a small part remaining
that makes per-command byte counts in CNode working.
Signed-off-by: Oleg Girko <ol@infoserver.lv>
* Few networking fixes:
- skip "masternode"/inbound connections for sync related processes
- do not sync gov data to other nodes until fully synced ourselves
- do not accept incoming connections until fully synced
* inbound connections could be harmful only if our node is a masternode
* same for CGovernanceManager::Sync
* Multi-quorum InstantSend, complete refactoring
+ cleanup for IS and partial protobump
* more changes:
- allow InstantSend tx to have 10 inputs max
- store many unique tx hashes in mapVotedOutpoints
- more checks in AcceptToMemoryPoolWorker (moved from ProcessMessage + CTxLockRequest(tx).IsValid() )
* More changes:
- let multiple lock candidates compete for votes
- fail to vote on the same outpoint twice early
* More changes:
- notify CInstantSend on UpdatedBlockTip -> remove cs_main from CheckAndRemove()
- notify CInstantSend on SyncTransaction -> count expiration block starting from the block corresponding tx was confirmed instead of the block lock candidate/vote was created
- fixed few locks
* add comments about nConfirmedHeight
* Fix "Block vs Lock" edge case
* Fix "Block vs Lock" edge case, p2
* Fix issues:
- fix logic for locking inputs and notifying - see UpdateLockedTransaction, TryToFinalizeLockCandidate
- add missing hash inserting in ProcessTxLockVote
- add nMaxBlocks param to ResolveConflicts to limit max depth allowed to disconnect blocks recursively
- fix false positive mempool conflict
- add missing mutex locks
- fix fRequireUnspent logic in CTxLockRequest::IsValid
- some were not used, some were included twice, some were in the wrong place, some were missing (but it compiled because some were in the wrong place)
- organized a bit better, grouped dash specific includes in original bitcoin files, should save some time solving conflicts when/if merging patches later
86d8505 Refactor CActiveMasternode
+ move strMasterNodeAddr to CActiveMasternode
a005c79 Refactor InstantSend
+ new lock cs_instantsend to protect maps on CleanTransactionLocksList()
+ new DEFAULT_INSTANTSEND_DEPTH constant
+ rename MIN_INSTANTX_PROTO_VERSION to MIN_INSTANTSEND_PROTO_VERSION and bump it
d24182c Refactor Privatesend
+ decouple from util.h and version.h
+ more functions for CDarksendBroadcastTx: constructors, signing, serialization
+ move from rand() to insecure_rand() in general but to GetRand() for session id
+ fix defaults
513506f Fixing AddRef() usage
Using AddRef() in ConnectNode() for existing connections doesn't feel right considering how refs are released in ThreadSocketHandler(). I guess this could be the reason that sometimes refs stay >0 no matter what and nodes stuck in vNodesDisconnected forever which means that node never get deleted and FinalizeNode signal is never fired which in its turn means that for example mapBlocksInFlight can't be cleaned properly and then blocks stuck.
This commit should solve the issue by:
- removing AddRef() for existing connections
- adding AddRef() in CNode's constructor using the same conditions as in ThreadSocketHandler()
- addding AddRef() in ConnectNode() and Release() in ThreadSocketHandler() for mixing nodes
- removing explicit calls to Release() (back to `pnode->fDisconnect = true` in `CMasternodeMan::ProcessMasternodeConnections`)
9da4a83 fix names/comments
487674f Governance object/vote syncing fixes
- disable fCached values
- use two maps for storing votes, by hash and parent-hash/type
- disable part of flatdb.dump (still overwriting)
- fixed govobj/votes relay and sync
15821fe various fixes
- Added const where possible
- Uncommented sync block
- Protocol min 70201
- Fixed bug which flags invalid votes incorrectly
- Formatting
aa8fdd7 fix curly braces
d8e39b1 Fix GetTypeHash bug
- Should not collide based on the outcome
732a8a3 fixed mismatched index for vote map
Previously we used the CInv that would be sent to the peer announcing the
transaction as the key, but using the txid instead allows us to decouple the
p2p layer from the application logic (which relies on this map to avoid
duplicate tx requests).
Github-Pull: #7862
Rebased-From: 7e91f632c7