* Replace IsDeterministicMNsSporkActive with IsDIP3Active
IsDIP3Active will now use a fixed parameter from consensus params.
Values for DIP0003Height/DIP0003Hash need to be updated when spork15
activates on mainnet.
Also enforce correct block hash on testnet/mainnet for DIP3 activation
block.
* Remove SPORK_15_DETERMINISTIC_MNS_ENABLED
* Replace all uses of IsDeterministicMNsSporkActive with IsDIP3Active
* Remove DIP3 upgrade-path tests and directly start with DIP3 enabled tests
* Make -masternodeprivkey non-mandatory
This code will vanish later.
* Add SPORK_17_QUORUM_DKG_ENABLED spork
* Implement CDummyDKG and CDummyCommitment until we have the real DKG merged
This is only used on testnet/devnet/regtest and will NEVER be used on
mainnet. It is NOT SECURE AT ALL!
See comment in quorums_dummydkg.h for more details.
* Test simple PoSe in DIP3 tests
* Generate 2 instead of 4 blocks per iteration in PoSe tests
4 was based on old chainparams where I used larger phases.
* Only sleep when necessary in PoSe tests
* Fix typo in comment
* Give PoSe tests more time and sync after fast-forward
* Implement RemoveAskFor to indicate that we're not interested in an item anymore
When an INV item is received from the first node, the item is requested
immediately. If the same item is received from another node, an entry is
added to mapAskFor which marks the item for re-requesting in case the first
node did not respond. When the item is received from the first node,
the item was previously never removed from mapAskFor. Only the later getdata
loop in SendMessages would then gradually remove items from the map. This
is quite delayed however as the entries in mapAskFor have a timeout value.
RemoveAskFor allows to remove all entries from mapAskFor and setAskFor
when we are not interested in the item anymore (e.g. because we received
it already).
* Call RemoveAskFor whenever we receive a message
* Only pass hash instead of CInv object to RemoveAskFor
* support set of keys to sign spork
* several addresses support in -sporkkey
* tests for multykey sporks
* command line option -minsporkkeys
* make spork active only after given number of signers
* use signature in spork hash calculation
* test for new and old spork messages interaction
* add multikeyspork.py to integration tests
* change test to have ability to distinguish default spork value
* require min spork keys number to be more than the half of the common spork keys number
* calc current spork value with majority of signers
* set test nodes time in integration test
* extract keyid from signed spork message directly
* change -sporkaddr option syntax to process several addresses
* codestyle fixes
* fix test comments
* codestyle fixes
* simplify CSporkManager::SporkValueIsActive
* Calc signature hash without signature field
* do not restore pubkey ids from cach
* Calc different keyids to check signature because not all sporks can be synced at moment
* codestyle fixes
* Fix CSporkManager::CheckAndRemove to use several keys
* codestyle fixes
* Correct processing of not actual spork6 value with GetSignerKeyID
* add locktransaction rpc call
* Remove special instantsend fee for simple transactions
* Function to check if trx is simple enough to be autolocked
* Automatic lock for all received from peers simple trxes
If we get a new transaction with CInv message and it is "simple" and
is accepted in mempool, we initiate its lock. We don't lock orphan trxes
that accepted in mempool after this trx because they are locked by other
peers.
* Automatically lock simple trxes in wallet
* protocol bump for InstantSend without special fee
* Add function to detect used mempool share
* Mempool threshold for auto IX locks
* Add SPORK_16_INSTANTSEND_AUTOLOCKS spork
* Make autolocks active only when spork SPORK_16_INSTANTSEND_AUTOLOCKS is active
* BIP9 autolocks activation
* revert increasing min peer protocol version for mn rank
* move IsTrxSimple check to CTxLockRequest class
* make MAX_INPUTS_FOR_AUTO_IX private member of CTxLockRequest class
* make AUTO_IX_MEMPOOL_THRESHOLD private member of CInstantSend class
* remove locktransaction RPC call
* tests for automatic IS locks
* fix mempool threshod calculation
* bump mocktime in activate_autoix_bip9
* set node times
* no need to spam the node with gettransaction rpc requests that often
* use `spork active` instead of leaking spork logic into tests
* codestyle fixes
* add test description in comments
* fix typo
* sync test nodes more often during BIP9 activation
* Use 4th bit in BIP9 activation
* Fix comments according codestyle guide
* Call AcceptLockRequest and Vote at the first node creating autoix lock
* fix mempool used memory calculation
* rallback not necessary change in CWallet::CreateTransaction
* test for stopping autolocks for full mempool
* Inject "simple autolockable" txes into txlockrequest logic
The SporkMessage is a lower-level construct which shouldn't be aware of
SporkManager. This commit moves the `sporkManager.IsSporkActive()` calls
outside the SporkMessage functions. This follows the dependency injection
pattern and makes it easier to test SporkMessage as well.
* CSporkManager class serialization
* Read/write sporks.dat file
* Move mapSporks into CSporkManager and serialize it
* fix GetSporkByHash
* spork tests
* add missed cs lock
* clear mapSporksByHash in CSporkManager::Clear
* use spork active rpc call to hide spork inner logic
* set small pause between rpc calls in cycles
* replace boost casts in dash-specific code
Specifically for spork.cpp : this should be temporary until all spork
sigs are based on hash and not string serialization format, after which
I expect the old signatures (else branch) should go away altogether. But
I still think it's worth it to get pieces of the boost dependency
removed, and this is an easy win, and could be merged now or in a patch
release w/o issue.
* replace boost::shared_ptr w/std::shared_ptr
* Fix a crash when someone tries to update sporks without specifying `sporkkey`
Before:
Crashes with `Assertion failed: (fValid), function GetPubKey, file key.cpp, line 156.`
After:
Fails and prints rpc help for `spork`
* Silence logging in CSporkMessage::CheckSignature() a bit
CMessageSigner::VerifyMessage() failure is not really an error
if CHashSigner::VerifyHash() below passes with no issues.
No need to log this.
Unlike for other messages we have to check for new format even with SPORK_6_NEW_SIGS inactive because SPORK_6_NEW_SIGS default is OFF it is not the first spork to sync (and even if it would, spork order can't be guaranteed anyway).
* Support passing CKeyID to CMessageSigner/CHashSigner
* Use Dash addresses instead of raw public keys for sporks
The spork addresses are identical to the previously used public keys.
Also use CKeyID/CKey directly inside CSporkManager instead of parsing the
addresses/keys over and over. The default spork key (from chainparams) is
initialized with InitDefaultSporkAddress(). SetPrivKey parses the private
key now and stores it in sporkPrivKey instead of parsing it in
CSporkMessage::Sign().
* Allow setting of spork address via command line
* Remove unused strMasternodePaymentsPubKey chainparam
Traces from the past...
* Review fixes
1. Remove the need for InitDefaultSporkAddress
2. Remove bogus checks for hex private keys
3. Alphabetical order for new include
4. Add . to help string
* Add regtest spork key
As this key is not meant to be private, the private key is also added in
the form of a comment (for later use in regtests)
* Review fixes
* Use SPORK_6_NEW_SIGS to switch from signing string messages to hashes (gobject)
* Use SPORK_6_NEW_SIGS to switch from signing string messages to hashes (gobjvote)
* Use SPORK_6_NEW_SIGS to switch from signing string messages to hashes (mnw)
* Use SPORK_6_NEW_SIGS to switch from signing string messages to hashes (txlvote)
* Use SPORK_6_NEW_SIGS to switch from signing string messages to hashes (dsq)
* Use SPORK_6_NEW_SIGS to switch from signing string messages to hashes (dstx)
* Use SPORK_6_NEW_SIGS to switch from signing string messages to hashes (spork)
* Use SPORK_6_NEW_SIGS to switch from signing string messages to hashes (mnb)
* Actually care about old signature format in mnp, otherwise we can start banning peers rather quickly
* Use SPORK_6_NEW_SIGS to switch from signing string messages to hashes (mnv)
* Unify sign/verify code a bit by using GetSignatureHash() (even when it matches GetHash())
* fix docs
* address review comments
* fix log output (copy/paste error)
* Replace custom GetSignatureHash/GetHash with serialization (where applicable)
* Convert from/to old format in SerializationOp only for p2p
* fix
* Use new spork SPORK_6_NEW_SIGS to fix masternode payment vote signature format
* Use SPORK_6_NEW_SIGS to also fix masternode ping signature format
* Use SPORK_6_NEW_SIGS to also fix privatesend queue signature format
* adjust spork6 description in docs
* mnp hashing/signing changed - hash everything and use SignHash/VerifyHash directly instead of constructing a string to sign (both activate via SPORK_6_NEW_SIGS)
* fix
* cleanup
0729102 Net: pass interruptMsgProc as const where possible (Jorge Timón)
fc7f2ff Net: Make CNetMsgMaker more const (Jorge Timón)
d45955f Net: CConnman: Make some methods const (Jorge Timón)
c7be56d net: push only raw data into CConnman (Cory Fields)
2ec935d net: add CVectorWriter and CNetMsgMaker (Cory Fields)
b7695c2 net: No need to check individually for disconnection anymore (Cory Fields)
fedea8a net: don't send any messages before handshake or after requested disconnect (Cory Fields)
d74e352 net: Set feelers to disconnect at the end of the version message (Cory Fields)
Pass reference to CConnman instance to methods of CSporkManager and
CSporkMessage instead of using g_connman global variable.
Signed-off-by: Oleg Girko <ol@infoserver.lv>
* Remove orphan state wipe from UnloadBlockIndex.
As orphan state is now "network state", like in
d6ea737be1,
UnloadBlockIndex is only used during init if we end up reindexing
to clear our block state so that we can start over. However, at
that time no connections have been brought up as CConnman hasn't
been started yet, so all of the network processing state logic is
empty when its called.
* Move network-msg-processing code out of main to its own file
* Rename the remaining main.{h,cpp} to validation.{h,cpp}
* serialization: teach serializers variadics
Also add a variadic CDataStream ctor for ease-of-use.
* connman is in charge of pushing messages
The changes here are dense and subtle, but hopefully all is more explicit
than before.
- CConnman is now in charge of sending data rather than the nodes themselves.
This is necessary because many decisions need to be made with all nodes in
mind, and a model that requires the nodes calling up to their manager quickly
turns to spaghetti.
- The per-node-serializer (ssSend) has been replaced with a (quasi-)const
send-version. Since the send version for serialization can only change once
per connection, we now explicitly tag messages with INIT_PROTO_VERSION if
they are sent before the handshake. With this done, there's no need to lock
for access to nSendVersion.
Also, a new stream is used for each message, so there's no need to lock
during the serialization process.
- This takes care of accounting for optimistic sends, so the
nOptimisticBytesWritten hack can be removed.
- -dropmessagestest and -fuzzmessagestest have not been preserved, as I suspect
they haven't been used in years.
* net: switch all callers to connman for pushing messages
Drop all of the old stuff.
* drop the optimistic write counter hack
This is now handled properly in realtime.
* net: remove now-unused ssSend and Fuzz
* net: construct CNodeStates in place
* net: handle version push in InitializeNode
* net: move CBanDB and CAddrDB out of net.h/cpp
This will eventually solve a circular dependency
* net: Create CConnman to encapsulate p2p connections
* net: Move socket binding into CConnman
* net: move OpenNetworkConnection into CConnman
* net: move ban and addrman functions into CConnman
* net: Add oneshot functions to CConnman
* net: move added node functions to CConnman
* net: Add most functions needed for vNodes to CConnman
* net: handle nodesignals in CConnman
* net: Pass CConnection to wallet rather than using the global
* net: Add rpc error for missing/disabled p2p functionality
* net: Pass CConnman around as needed
* gui: add NodeID to the peer table
* net: create generic functor accessors and move vNodes to CConnman
* net: move whitelist functions into CConnman
* net: move nLastNodeId to CConnman
* net: move nLocalHostNonce to CConnman
This behavior seems to have been quite racy and broken.
Move nLocalHostNonce into CNode, and check received nonces against all
non-fully-connected nodes. If there's a match, assume we've connected
to ourself.
* net: move messageHandlerCondition to CConnman
* net: move send/recv statistics to CConnman
* net: move SendBufferSize/ReceiveFloodSize to CConnman
* net: move nLocalServices/nRelevantServices to CConnman
These are in-turn passed to CNode at connection time. This allows us to offer
different services to different peers (or test the effects of doing so).
* net: move semOutbound and semMasternodeOutbound to CConnman
* net: SocketSendData returns written size
* net: move max/max-outbound to CConnman
* net: Pass best block known height into CConnman
CConnman then passes the current best height into CNode at creation time.
This way CConnman/CNode have no dependency on main for height, and the signals
only move in one direction.
This also helps to prevent identity leakage a tiny bit. Before this change, an
attacker could theoretically make 2 connections on different interfaces. They
would connect fully on one, and only establish the initial connection on the
other. Once they receive a new block, they would relay it to your first
connection, and immediately commence the version handshake on the second. Since
the new block height is reflected immediately, they could attempt to learn
whether the two connections were correlated.
This is, of course, incredibly unlikely to work due to the small timings
involved and receipt from other senders. But it doesn't hurt to lock-in
nBestHeight at the time of connection, rather than letting the remote choose
the time.
* net: pass CClientUIInterface into CConnman
* net: Drop StartNode/StopNode and use CConnman directly
* net: Introduce CConnection::Options to avoid passing so many params
* net: add nSendBufferMaxSize/nReceiveFloodSize to CConnection::Options
* net: move vNodesDisconnected into CConnman
* Made the ForEachNode* functions in src/net.cpp more pragmatic and self documenting
* Convert ForEachNode* functions to take a templated function argument rather than a std::function to eliminate std::function overhead
* net: move MAX_FEELER_CONNECTIONS into connman
We should remove hash from setAskFor when the message corresponding to previous inv arrives, otherwise it's stays there forever and setAskFor overflows (i.e. AskFor returns immediately without processing).
- add "spork" debug category
- move "seen" and "unknown" to new "spork" debug category to reduce log spam
- new/updated/seen messages should not overlap
- rename all 3 instantsend sporks
- remove SPORK_7_MASTERNODE_SCANNING (not used anymore)
- change `_DEFAULT` for spork 2 and 3, adjust comments for for them
- fix GetSporkNameByID() (should not return smth_DEFAULT)
f0ed400 darkSendSigner.SignMessage() should not return error message
154f1b6 darkSendSigner.VerifyMessage() should return non-localized message, its callers should populate error to debug.log
b130c32 darkSendSigner.GetKeysFromSecret() should not return error message, its callers should handle it