* Also test conflicts in mempool instead of only in blocks
* Ask for locked TXs after removing conflicting TXs
When we removed a conflicting TX from the mempool, the correct/locked TX
is not available locally as the first-seen rule would have filtered before.
We need to re-request this TX if any other node announced it before.
* Apply suggestions from code review
Co-Authored-By: codablock <ablock84@gmail.com>
* Remove code for QDEBUGSTATUS propagation
This turned out to be too expensive and could easily take the network
down by bringing all nodes to 100% CPU usage. Better to fully remove this
functionality.
* Apply suggestions from code review
Co-Authored-By: codablock <ablock84@gmail.com>
* Update src/rpc/rpcquorums.cpp
Co-Authored-By: codablock <ablock84@gmail.com>
* Be more accurate with denom creation/consumption
- Calculate and pass an actual balance needed to be denominated to CreateDenominated.
- Drop GetNeedsToBeAnonymizedBalance and fix corresponding conditions: do not overshoot, do not check max pool amount - these conditions are handled outside.
- Properly calculate various balance limits.
- Handle edge case for the final denom.
* Add an option to control max number of denoms created and respect it
`-privatesenddenoms`, default is 300
Note: CreateDenominated failure is not an error anymore
* Add few more stats to log in DoAutomaticDenominating
* Trivial: vout->txout
* Re-use SetHexStr in few more places
* Tweak log output
* fix v13 release notes links
* Drop no longer used stuff
* Few more trivial fixes
* Adjust few rpc help strings
* Apply review suggestions
unordered_limitedmap was meant to be used with much larger
nPruneAfterSizeIn values to maintain good performance. The way it is not
will result in pruning too often on high load.
* Harden DIP3 activation height
Also drop all related but no longer used parts.
* Pass current block index to GetCommitmentsFromBlock
* Allow to change dip3 activation height for tests
And fix them.
* Report `instantlock: true` for transactions locked via ChainLocks
Also introduce `instantlock_internal` to show the actual lock state.
* Always show instantlock_internal
* Ensure wallet is available and unlocked for specific governance rpc commands
* Ensure wallet is available and unlocked for specific protx rpc commands
Do this in actual rpc command handlers, not in the top protx rpc
* Fix few pwalletMain occurrences in rpc
This allows AlreadyHave to check if an announced (via INV) islock was
already known in the past. This avoids requesting islocks which got
obsolete due to ChainLocks.
Observed on testnet that MNs tend to re-request the same objects multiple
times when load becomes high, which results in the same objects being
received multiple times.
* Track which TXs are not locked yet and use this info in ProcessPendingRetryLockTxs
Instead of relying on ReadBlockFromDisk. This should be less disk+CPU
intensive but require more RAM.
It also fixes a bug in ProcessPendingRetryLockTxs which caused ChainLocked
parents to not be considered for retrying of its children.
* Handle review commments
* Don't disconnect peers on MNAUTH verification failure
Only give them a DoS score.
* Re-add cs_main lock
Co-Authored-By: codablock <ablock84@gmail.com>
* Make CBLSLazySignature thread safe
* Perform malleability check in CBLSLazySignature
* Use CBLSLazySignature in CRecoveredSig and CInstantSendLock
* Only sporadically verify self-recovered signatures
* test
* Automatically wake up select() when optimistic send was not used
But only when we know that we are actually inside select() and that it
currenlty is unlikely for it to have selected the node's socket for
sending. We accept race conditions here as the select() timeout
will ensure that we always send the data.
* Don't manually call WakeSelect() in CSigSharesManager::SendMessages
Not needed anymore
* Disable optimistic send in PushMessage by default
* Let ProcessPendingInstantSendLocks return true when it did some work
* Introduce own worker thread for CInstantSendManager
Instead of using the scheduler.
* Remove scheduler from CInstantSendManager
* Add missing reset() call for workInterrupt
* Merge #13176: Improve CRollingBloomFilter performance: replace modulus with FastMod
9aac9f90d5e56752cc6cbfac48063ad29a01143c replace modulus with FastMod (Martin Ankerl)
Pull request description:
Not sure if this is optimization is necessary, but anyway I have some spare time so here it is. This replaces the slow modulo operation with a much faster 64bit multiplication & shift. This works when the hash is uniformly distributed between 0 and 2^32-1. This speeds up the benchmark by a factor of about 1.3:
```
RollingBloom, 5, 1500000, 3.73733, 4.97569e-07, 4.99002e-07, 4.98372e-07 # before
RollingBloom, 5, 1500000, 2.86842, 3.81630e-07, 3.83730e-07, 3.82473e-07 # FastMod
```
Be aware that this changes the internal data of the filter, so this should probably
not be used for CBloomFilter because of interoperability problems.
Tree-SHA512: 04104f3fb09f56c9d14458a6aad919aeb0a5af944e8ee6a31f00e93c753e22004648c1cd65bf36752b6addec528d19fb665c27b955ce1666a85a928e17afa47a
* Use unordered_map in CSporkManager
In one of my profiling sessions with many InstantSend transactions
happening, calls into CSporkManager added up to about 1% of total CPU time.
This is easily avoidable by using unordered maps.
* Use std::unordered_map instead of std::map in limitedmap
* Use unordered_set for CNode::setAskFor
* Add serialization support for unordered maps and sets
* Use unordered_map for mapArgs and mapMultiArgs
* Let limitedmap prune in batches and use unordered_multimap
Due to the batched pruning, there is no need to maintain an ordered map
of values anymore. Only when nPruneAfterSize, there is a need to create
a temporary ordered vector of values to figure out what can be removed.
* Instead of using a multimap for mapAskFor, use a vector which we sort on demand
CNode::AskFor will now push entries into an initially unordered vector
instead of an ordered multimap. Only when we later want to use vecAskFor in
SendMessages, we sort the vector.
The vector will actually be mostly sorted in most cases as insertion order
usually mimics the desired ordering. Only the last few entries might need
some shuffling around. Doing the sort on-demand should be less wasteful
then trying to maintain correct order all the time.
* Fix compilation of tests
* Fix limitedmap tests
* Rename limitedmap to unordered_limitedmap to ensure backports conflict
This ensures that future backports that depends on limitedmap's ordering
conflict so that we are made aware of needed action.
* Fix compilation error on Travis
* Remove unused (old) icons
* Remove red line from top/bottom of frame
* Remove red line from about image
* Clean up theme display names
* Remove DASH at the beginning (just redundant)
* Capitalize theme names
* Flip "about" image back on its end
* Fix up about image a bit
* Skip required services and port checks when outgoing connections is a MN
* Only relax default port check when AllowMultiplePorts is true
Co-Authored-By: codablock <ablock84@gmail.com>
It's not a good idea to try to connect to an old address of a masternode.
This will also skip connection attempts when the masternode is not in the
valid set anymore (banned or collateral spent).