487674f Governance object/vote syncing fixes
- disable fCached values
- use two maps for storing votes, by hash and parent-hash/type
- disable part of flatdb.dump (still overwriting)
- fixed govobj/votes relay and sync
15821fe various fixes
- Added const where possible
- Uncommented sync block
- Protocol min 70201
- Fixed bug which flags invalid votes incorrectly
- Formatting
aa8fdd7 fix curly braces
d8e39b1 Fix GetTypeHash bug
- Should not collide based on the outcome
732a8a3 fixed mismatched index for vote map
- Syncing process is now event based, rather than timeout based. This means the system can tell when it's done with each step and moves on between phases much faster. In initial testing it seems to be about 10-15x faster and has synced everytime successfully.
- Please remove print debugging when the syncing system is proven to be debugged.
- lower MASTERNODE_SYNC_THRESHOLD (4->2)
- higher wait MASTERNODE_SYNC_TIMEOUT*2 and fail MASTERNODE_SYNC_TIMEOUT*5 timeouts for each step
- ask at most MASTERNODE_SYNC_THRESHOLD*3 nodes for sync data
- sync again 1 minute after last fail
So we will ask at most 6 nodes and stop updating lastTime...s when we had data from at least 2 of them but will fail if we had nothing in 25 sec since current step start.
In case of fail resync again faster.
- Budgets now store the seen objects locally so they're not overwritten when saving/loading to check validity of budget.dat
- Added safer sync "failure" mode, that will retry an hour later if the sync fails for some reason. This will stop the client from thinking it has budget data and rejecting blocks when they're valid.
- protocol bump
- version bump
- do not call Added....() inside CMasternodeSync::Process() - that was "faking" sync process
- unify "RequestedMasternodeAttempt <= ..." logic and define MASTERNODE_SYNC_TIMEOUT
- add missing masternodeSync.AddedMasternodeList() to CMasternodeMan::ProcessMessage()
- fix "include"s
- don't check vecMasternodesUsed while not synced
- Client bump
- Improved syncing logic (sholud stop hanging issues)
- New spork for turning on super blocks
- Fixed issue with sending old/invalid finalized budgets
- Fixed issue with syncing clients and lack of confirmations with budget items (for IX)