* Replace Dash-specific threads with scheduled tasks
* Fix rare crash when trying to shutdown wallet during mixing
Should stop PS and release all keys _before_ wallet is destroyed.
* fix nowallet
* update doc
* Allows a user to mix up to 16 rounds
All codebase appears to accept up to 16 rounds, however this form was capped at 8; restricting users to 2-8 rounds. This commit allows a user to actually use up to 16 rounds in practice. This will greatly enhance the privacy of those very worried about their privacy, as well as possibly increasing liquidity and increasing the privacy of all users.
* Up the default for PS mixing to 4 rounds.
* Drop CInstantSend::IsEnoughOrphanVotesForTxAndOutPoint
* small cleanup in rpc tests
* move some pieces from .h to .cpp
* fix few log outputs
* fix some comments
* some trivial fixes + readability
* Do not send dash-specific requests to masternodes before we are fully connected
Open all masternode connections via CConnman::ThreadOpenMasternodeConnections only. Queue requests and process them after some timeout.
* drop excessive `mnodeman.`
* switch from queues to maps of pending requests
* adjust few strings, add TODO for POOL_STATE_CONNECTING
* fix
* there can be only one pending dsa request per ps client
0729102 Net: pass interruptMsgProc as const where possible (Jorge Timón)
fc7f2ff Net: Make CNetMsgMaker more const (Jorge Timón)
d45955f Net: CConnman: Make some methods const (Jorge Timón)
* make infoMixingMasternode private
* move PS queue entries expiration checks (and cs_darksend) to CPrivateSendBase
* drop CTxDSOut
* move prevPubKey out of CTxIn into CTxDSIn and use CTxDSIn explicitly
* drop CPrivateSendClient::NewBlock
* move IsDenominatedAmount to CPrivateSend
* move IsCollateralAmount to CPrivateSend
* drop darksend-relay.cpp/h
* drop GetMasternodeByRank
This monstrous change eliminates all remaining uses of
g_connman global variable in Dash-specific code.
Unlike previous changes eliminating g_connman use
that were isolated to particular modules, this one covers
multiple modules simultaneously because they are so interdependent
that change in one module was quickly spreading to others.
This is mostly invariant change that was done by
* changing all functions using g_connman to use connman argument,
* changing all functions calling these functions to use connman argument,
* repeating previous step until there's nothing to change.
After multiple iterations, this process converged to final result,
producing code that is mostly equivalent to original one, but passing
CConnman instance through arguments instead of global variable.
The only exception to equivalence of resulting code is that I had to
create overload of CMasternodeMan::CheckAndRemove() method without arguments
that does nothing just for use in CFlatDB<CMasternodeMan>::Dump() and
CFlatDB<CMasternodeMan>::Load() methods.
Normal CMasternodeMan::CheckAndRemove() overload now has argument of
CConnman& type and is used everywhere else.
The normal overload has this code in the beginning:
if(!masternodeSync.IsMasternodeListSynced()) return;
Masternode list is not synced yet when we load "mncache.dat" file,
and we save "mncache.dat" file on shutdown, so I presume that it's OK
to use overload that does nothing in both cases.
Signed-off-by: Oleg Girko <ol@infoserver.lv>
* reserve colateral keey only if needed
reserve colateral keey only if needed -> fix losing one key on every
subsequent CreateDonominate
* Adding KeyHolder and KeyHolderStorage
Adding KeyHolder and KeyHolderStorage to store keys used in PrivateSend
until status of mixing is known.
* Removing ClearOn... methods. Instead of calling directly KeepAll/ReplaceAll.
* remove usage of shared_ptr
* use unique_ptr
* follow naming convention
* use CKeyHolderStorage in CreateDenominated too
* adjust log messages
* return keys on POOL_STATE_ERROR, keep keys on POOL_STATE_SUCCESS
* Disable copy/assign and allow move
* Use keyHolderStorageDenom for collateral output in CreateDenominated
* Store masternodes in a map instead of a vector, drop unused functions in CMasternodeMan
* CTxIn vin -> COutPoint outpoint
* do not use CMasternodeMan::Find outside of the class
* update GetMasternodeInfo
* safe version of GetNextMasternodeInQueueForPayment
* fix ProcessMasternodeConnections
* bump CMasternodeMan::SERIALIZATION_VERSION_STRING
* net: move CBanDB and CAddrDB out of net.h/cpp
This will eventually solve a circular dependency
* net: Create CConnman to encapsulate p2p connections
* net: Move socket binding into CConnman
* net: move OpenNetworkConnection into CConnman
* net: move ban and addrman functions into CConnman
* net: Add oneshot functions to CConnman
* net: move added node functions to CConnman
* net: Add most functions needed for vNodes to CConnman
* net: handle nodesignals in CConnman
* net: Pass CConnection to wallet rather than using the global
* net: Add rpc error for missing/disabled p2p functionality
* net: Pass CConnman around as needed
* gui: add NodeID to the peer table
* net: create generic functor accessors and move vNodes to CConnman
* net: move whitelist functions into CConnman
* net: move nLastNodeId to CConnman
* net: move nLocalHostNonce to CConnman
This behavior seems to have been quite racy and broken.
Move nLocalHostNonce into CNode, and check received nonces against all
non-fully-connected nodes. If there's a match, assume we've connected
to ourself.
* net: move messageHandlerCondition to CConnman
* net: move send/recv statistics to CConnman
* net: move SendBufferSize/ReceiveFloodSize to CConnman
* net: move nLocalServices/nRelevantServices to CConnman
These are in-turn passed to CNode at connection time. This allows us to offer
different services to different peers (or test the effects of doing so).
* net: move semOutbound and semMasternodeOutbound to CConnman
* net: SocketSendData returns written size
* net: move max/max-outbound to CConnman
* net: Pass best block known height into CConnman
CConnman then passes the current best height into CNode at creation time.
This way CConnman/CNode have no dependency on main for height, and the signals
only move in one direction.
This also helps to prevent identity leakage a tiny bit. Before this change, an
attacker could theoretically make 2 connections on different interfaces. They
would connect fully on one, and only establish the initial connection on the
other. Once they receive a new block, they would relay it to your first
connection, and immediately commence the version handshake on the second. Since
the new block height is reflected immediately, they could attempt to learn
whether the two connections were correlated.
This is, of course, incredibly unlikely to work due to the small timings
involved and receipt from other senders. But it doesn't hurt to lock-in
nBestHeight at the time of connection, rather than letting the remote choose
the time.
* net: pass CClientUIInterface into CConnman
* net: Drop StartNode/StopNode and use CConnman directly
* net: Introduce CConnection::Options to avoid passing so many params
* net: add nSendBufferMaxSize/nReceiveFloodSize to CConnection::Options
* net: move vNodesDisconnected into CConnman
* Made the ForEachNode* functions in src/net.cpp more pragmatic and self documenting
* Convert ForEachNode* functions to take a templated function argument rather than a std::function to eliminate std::function overhead
* net: move MAX_FEELER_CONNECTIONS into connman