* Remove orphan state wipe from UnloadBlockIndex.
As orphan state is now "network state", like in
d6ea737be1,
UnloadBlockIndex is only used during init if we end up reindexing
to clear our block state so that we can start over. However, at
that time no connections have been brought up as CConnman hasn't
been started yet, so all of the network processing state logic is
empty when its called.
* Move network-msg-processing code out of main to its own file
* Rename the remaining main.{h,cpp} to validation.{h,cpp}
Avoid calling gettimeofday every time through the benchmarking loop, by keeping
track of how long each loop takes and doubling the number of iterations done
between time checks when they take less than 1/16'th of the total elapsed time.
Benchmarking framework, loosely based on google's micro-benchmarking
library (https://github.com/google/benchmark)
Wny not use the Google Benchmark framework? Because adding Even More Dependencies
isn't worth it. If we get a dozen or three benchmarks and need nanosecond-accurate
timings of threaded code then switching to the full-blown Google Benchmark library
should be considered.
The benchmark framework is hard-coded to run each benchmark for one wall-clock second,
and then spits out .csv-format timing information to stdout. It is left as an
exercise for later (or maybe never) to add command-line arguments to specify which
benchmark(s) to run, how long to run them for, how to format results, etc etc etc.
Again, see the Google Benchmark framework for where that might end up.
See src/bench/MilliSleep.cpp for a sanity-test benchmark that just benchmarks
'sleep 100 milliseconds.'
To compile and run benchmarks:
cd src; make bench
Sample output:
Benchmark,count,min,max,average
Sleep100ms,10,0.101854,0.105059,0.103881