42bdf42 Refactor/fix spork:
- move ProcessSpork, GetSporkValue, IsSporkActive, ExecuteSpork and mapSporksActive to CSporkManager
- move Sign, CheckSignature, Relay to CSporkMessage
- move ReprocessBlocks out of sporks to main.cpp / rename DisconnectBlocksAndReprocess to DisconnectBlocks
- rename SporkKey to SporkPubKey
- bugfix: only set strMasterPrivKey if spork signature produced by that key was verified successfully
- few log format changes, cleaned up includes
There was a bug where the spending address index could have the same key
as the receiving address index if the input and output indexes matched. This lead
to the output always overwriting the input index leading to incorrect balances
with missing spent amounts. This patch separates the two so that they have unique
keys so balances will be correctly calculated.
Now that #7804 fixed the timeout handling, reduce the block timeout from
20 minutes to 10 minutes. 20 minutes is overkill.
Conflicts:
src/main.h
Github-Pull: #7832
Rebased-From: 62b9a557fc
Currently, we're keeping a timeout for each requested block, starting
from when it is requested, with a correction factor for the number of
blocks in the queue.
That's unnecessarily complicated and inaccurate.
As peers process block requests in order, we can make the timeout for each
block start counting only when all previous ones have been received, and
have a correction based on the number of peers, rather than the total number
of blocks.
Conflicts:
src/main.cpp
src/main.h
Self check after the last peer is removed
Github-Pull: #7804
Rebased-From: 2d1d6581ec0e24bbf679
SequenceLocks functions are used to evaluate sequence lock times or heights per BIP 68.
The majority of this code is copied from maaku in #6312
Further credit: btcdrak, sipa, NicolasDorier
- Syncing process is now event based, rather than timeout based. This means the system can tell when it's done with each step and moves on between phases much faster. In initial testing it seems to be about 10-15x faster and has synced everytime successfully.
- Please remove print debugging when the syncing system is proven to be debugged.
- Add whitelistforcerelay to control forced relaying.
Also renames whitelistalwaysrelay.
Nodes relay all transactions from whitelisted peers, this
gets in the way of some useful reasons for whitelisting
peers-- for example, bypassing bandwidth limitations.
The purpose of this forced relaying is for specialized gateway
applications where a node is being used as a P2P connection
filter and multiplexer, but where you don't want it getting
in the way of (re-)broadcast.
This change makes it configurable with whitelistforcerelay.
- Blacklist -whitelistalwaysrelay; replaced by -whitelistrelay.
Github-Pull: #7439
Rebased-From: 325c725fb689d113e02a
"permit" is currently used to configure transaction filtering, whereas replacement is more to do with the memory pool state than the transaction itself.
Add a configuration option `-permitrbf` to set transaction replacement policy
for the mempool.
Enabling it will enable (opt-in) RBF, disabling it will refuse all
conflicting transactions.
Conflicts:
src/init.cpp
src/main.cpp
src/main.h
Github-Pull: #7386
Rebased-From: b768108d9c
1) Fix mempool limiting for PrioritiseTransaction
Redo the feerate index to be based on mining score, rather than fee.
Update mempool_packages.py to test prioritisetransaction's effect on
package scores.
2) Update replace-by-fee logic to use fee deltas
3) Use fee deltas for determining mempool acceptance
4) Remove GetMinRelayFee
One test in AcceptToMemoryPool was to compare a transaction's fee
agains the value returned by GetMinRelayFee. This value was zero for
all small transactions. For larger transactions (between
DEFAULT_BLOCK_PRIORITY_SIZE and MAX_STANDARD_TX_SIZE), this function
was preventing low fee transactions from ever being accepted.
With this function removed, we will now allow transactions in that range
with fees (including modifications via PrioritiseTransaction) below
the minRelayTxFee, provided that they have sufficient priority.
Github-Pull: #7062
Rebased-From: eb306664e79ef2a2560327fae3484c901b01d674
We used to have a trickle node, a node which was chosen in each iteration of
the send loop that was privileged and allowed to send out queued up non-time
critical messages. Since the removal of the fixed sleeps in the network code,
this resulted in fast and attackable treatment of such broadcasts.
This pull request changes the 3 remaining trickle use cases by random delays:
* Local address broadcast (while also removing the the wiping of the seen filter)
* Address relay
* Inv relay (for transactions; blocks are always relayed immediately)
The code is based on older commits by Patrick Strateman.
Github-Pull: #7125
Rebased-From: 5400ef6bcb
But keep translating them in the GUI.
This - necessarily - requires duplication of a few messages.
Alternative take on #7134, that keeps the translations from being wiped.
Also document GetWarnings() input argument.
Fixes#5895.