The use of mocktime in test logic means that comparisons between
GetTime() and GetTimeMicros()/1000000 are unreliable since the former
can use mocktime values while the latter always gets the system clock;
this changes the networking code's inactivity checks to consistently
use the system clock for inactivity comparisons.
Also remove some hacks from setmocktime() that are no longer needed,
now that we're using the system clock for nLastSend and nLastRecv.
* fixed an issue with MasternodeRateCheck always returns true
* additioanal fixes and refactoring (rebase)
* slightly improved CRateBuffer synchronization for newly started nodes
* Change sync process:
- IsBlockchainSynced(): drop CheckNodeHeight() and all complicated code, use fInitialDownload in UpdatedBlockTip() to switch initial states
- ProcessTick(): detect sleep mode like it was in IsBlockchainSynced(), not by number of masternodes
* Changes for sync in governance:
- do not keep sync alive on ConfirmInventoryRequest()
- skip some governance actions until we are synced to some level
* do not run CMasternodeMan::UpdateLastPaid() until winners list is synced
* start syncing mn list on the same node right after requesting sporks
* replace nTimeLast<Asset> with the unified nTimeLastBumped, bump on UpdatedBlockTip
* fix comments and LogPrintf-s
* remove excessive MASTERNODE_SYNC_IBD
* a bit more descriptive BumpAssetLastTime in few cases
* Remove orphan state wipe from UnloadBlockIndex.
As orphan state is now "network state", like in
d6ea737be1,
UnloadBlockIndex is only used during init if we end up reindexing
to clear our block state so that we can start over. However, at
that time no connections have been brought up as CConnman hasn't
been started yet, so all of the network processing state logic is
empty when its called.
* Move network-msg-processing code out of main to its own file
* Rename the remaining main.{h,cpp} to validation.{h,cpp}
* Remove pfrom parameter from ProcessNewBlock
This further decouples ProcessNewBlock from networking/peer logic.
* Replace CValidationState param in ProcessNewBlock with BlockChecked
* Make validationinterface.UpdatedBlockTip more verbose
In anticipation of making all the callbacks out of block processing
flow through it. Note that vHashes will always have something in it
since pindexFork != pindexNewTip.
* Remove duplicate nBlocksEstimate cmp (we already checked IsIBD())
* Remove CConnman parameter from ProcessNewBlock/ActivateBestChain
* Remove SyncWithWallets wrapper function
* Move net-processing logic definitions together in main.h
* Use CValidationInterface from chain logic to notify peer logic
This adds a new CValidationInterface subclass, defined in main.h,
to receive notifications of UpdatedBlockTip and use that to push
blocks to peers, instead of doing it directly from
ActivateBestChain.
* Always call UpdatedBlockTip, even if blocks were only disconnected
* Use BlockChecked signal to send reject messages from mapBlockSource
* net: Add fRelayTxes flag
Add a fRelayTxes to keep track of the relay transaction flag
we send to other peers.
* rpc: Add `relaytxes` flag to `getnetworkinfo`
Re-work of PR #7841 by dragongem45.
Closes#7771.
* net: move CBanDB and CAddrDB out of net.h/cpp
This will eventually solve a circular dependency
* net: Create CConnman to encapsulate p2p connections
* net: Move socket binding into CConnman
* net: move OpenNetworkConnection into CConnman
* net: move ban and addrman functions into CConnman
* net: Add oneshot functions to CConnman
* net: move added node functions to CConnman
* net: Add most functions needed for vNodes to CConnman
* net: handle nodesignals in CConnman
* net: Pass CConnection to wallet rather than using the global
* net: Add rpc error for missing/disabled p2p functionality
* net: Pass CConnman around as needed
* gui: add NodeID to the peer table
* net: create generic functor accessors and move vNodes to CConnman
* net: move whitelist functions into CConnman
* net: move nLastNodeId to CConnman
* net: move nLocalHostNonce to CConnman
This behavior seems to have been quite racy and broken.
Move nLocalHostNonce into CNode, and check received nonces against all
non-fully-connected nodes. If there's a match, assume we've connected
to ourself.
* net: move messageHandlerCondition to CConnman
* net: move send/recv statistics to CConnman
* net: move SendBufferSize/ReceiveFloodSize to CConnman
* net: move nLocalServices/nRelevantServices to CConnman
These are in-turn passed to CNode at connection time. This allows us to offer
different services to different peers (or test the effects of doing so).
* net: move semOutbound and semMasternodeOutbound to CConnman
* net: SocketSendData returns written size
* net: move max/max-outbound to CConnman
* net: Pass best block known height into CConnman
CConnman then passes the current best height into CNode at creation time.
This way CConnman/CNode have no dependency on main for height, and the signals
only move in one direction.
This also helps to prevent identity leakage a tiny bit. Before this change, an
attacker could theoretically make 2 connections on different interfaces. They
would connect fully on one, and only establish the initial connection on the
other. Once they receive a new block, they would relay it to your first
connection, and immediately commence the version handshake on the second. Since
the new block height is reflected immediately, they could attempt to learn
whether the two connections were correlated.
This is, of course, incredibly unlikely to work due to the small timings
involved and receipt from other senders. But it doesn't hurt to lock-in
nBestHeight at the time of connection, rather than letting the remote choose
the time.
* net: pass CClientUIInterface into CConnman
* net: Drop StartNode/StopNode and use CConnman directly
* net: Introduce CConnection::Options to avoid passing so many params
* net: add nSendBufferMaxSize/nReceiveFloodSize to CConnection::Options
* net: move vNodesDisconnected into CConnman
* Made the ForEachNode* functions in src/net.cpp more pragmatic and self documenting
* Convert ForEachNode* functions to take a templated function argument rather than a std::function to eliminate std::function overhead
* net: move MAX_FEELER_CONNECTIONS into connman
* Rework addnode behaviour
* Use CNode::addeName to track whether a connection to a name is already open
* A new connection to a previously-connected by-name addednode is only opened when
the previous one closes (even if the name starts resolving to something else)
* At most one connection is opened per addednode (even if the name resolves to multiple)
* Unify the code between ThreadOpenAddedNodeConnections and getaddednodeinfo
* Information about open connections is always returned, and the dns argument becomes a dummy
* An IP address and inbound/outbound is only reported for the (at most 1) open connection
* Prevent duplicate connections where one is by name and another by ip
* Randomize name lookup result in ConnectSocketByName
* fix vulnerability with mapMasternodeOrphanObjects
The vulnerability is that a malicious node can send a lot of NetMsgType::MNGOVERNANCEOBJECT messages which refer to many arbitrary MN's. In this case, mapMasternodeOrphanObjects will grow unrestrictedly.
* MN collateral moved to governance-object.cpp; ban score applied to misbehaving nodes
* recursive locks removed
* check for the mn collateral code segregated to a separate function
* CheckCollateral implementation moved to cpp
* net: don't import std namespace
This file is about to be broken up into chunks and moved around. Drop the
namespace now rather than requiring other files to use it.
* net: remove unused set
* net: use the exposed GetNodeSignals() rather than g_signals directly
* net: make Ban/Unban/ClearBan functionality consistent
- Ban/Unban/ClearBan call uiInterface.BannedListChanged() as necessary
- Ban/Unban/ClearBan sync to disk if the operation is user-invoked
- Mark node for disconnection automatically when banning
- Lock cs_vNodes while setting disconnected
- Don't spin in a tight loop while setting disconnected
* net: No need to export DumpBanlist
* Only store and connect to NODE_NETWORK nodes
* Keep addrman's nService bits consistent with outbound observations
* Verify that outbound connections have expected services
* Don't require services in -addnode
* Introduce enum ServiceFlags for service flags
* Introduce REQUIRED_SERVICES constant
* process governance objects in CheckMasternodeOrphanObjects as usual
* code refactoring: SetRateChecksHelper class added
* fixed race condition issues with propagation of governance objects
* change GetCollateralConfirmations signature
* code refactoring
* reduced minimum number of collateral confirmations required for relaying proposals
* bug fixes and improvements
* Add hassentinelping to governanceinfo
* sentinelping rpc call
* additional fields in mnp
* sentinel ping implementation
* change sentinel state to byte in mnp
* use adjusted time in sentinel ping
* update nTimeLastWatchdogVote if sentinel ping is actual
* remove unused fields
* bump protocol to 70207
* Fix small issues
- fix the error message text in CActivbeMasternodeUpdateSentinelPing;
- add empty string before public: in CActiveMasternode class declaration;
- rename field sentinelPing in CMasternodePing to sentinelIsActual and change $
- decrease sentinelVersion field size to uint16_t;
* revert proto bump for MIN_... consts
* revert changes in getgovernanceinfo
* Update mn vote time for remote masternodes
- call UpdateWatchdogVoteTime in CMasternodeMan::ProcessMessage
- deserialize masternodeping from the previous version archive without exception
- add ability to set time in UpdateWatchdogVoteTime
- set nTimeLastWatchdogVote to masternode ping sigTime if sentinel is actual
- bump CMasternodeMan::SERIALIZATION_VERSION_STRING
* remove mn state checks and add correct rpc param convertion
* fix var names
* Helper class for version in string and integer form
* String version in sentinel ping
Version format is "x.x.x"
* test for bacward compatibility in serialization
* Change VersionInfo class to convert functions