// Copyright (c) 2015-2020 The Bitcoin Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #ifndef BITCOIN_SCHEDULER_H #define BITCOIN_SCHEDULER_H #include #include #include #include #include #include #include #include #include #include #include /** * Simple class for background tasks that should be run * periodically or once "after a while" * * Usage: * * CScheduler* s = new CScheduler(); * s->scheduleFromNow(doSomething, std::chrono::milliseconds{11}); // Assuming a: void doSomething() { } * s->scheduleFromNow([=] { this->func(argument); }, std::chrono::milliseconds{3}); * std::thread* t = new std::thread([&] { s->serviceQueue(); }); * * ... then at program shutdown, make sure to call stop() to clean up the thread(s) running serviceQueue: * s->stop(); * t->join(); * delete t; * delete s; // Must be done after thread is interrupted/joined. */ class CScheduler { public: CScheduler(); ~CScheduler(); std::thread m_service_thread; typedef std::function Function; /** Call func at/after time t */ void schedule(Function f, std::chrono::system_clock::time_point t); /** Call f once after the delta has passed */ void scheduleFromNow(Function f, std::chrono::milliseconds delta) { schedule(std::move(f), std::chrono::system_clock::now() + delta); } /** * Repeat f until the scheduler is stopped. First run is after delta has passed once. * * The timing is not exact: Every time f is finished, it is rescheduled to run again after delta. If you need more * accurate scheduling, don't use this method. */ void scheduleEvery(Function f, std::chrono::milliseconds delta); /** * Mock the scheduler to fast forward in time. * Iterates through items on taskQueue and reschedules them * to be delta_seconds sooner. */ void MockForward(std::chrono::seconds delta_seconds); /** * Services the queue 'forever'. Should be run in a thread. */ void serviceQueue(); /** Tell any threads running serviceQueue to stop as soon as the current task is done */ void stop() { WITH_LOCK(newTaskMutex, stopRequested = true); newTaskScheduled.notify_all(); if (m_service_thread.joinable()) m_service_thread.join(); } /** Tell any threads running serviceQueue to stop when there is no work left to be done */ void StopWhenDrained() { WITH_LOCK(newTaskMutex, stopWhenEmpty = true); newTaskScheduled.notify_all(); if (m_service_thread.joinable()) m_service_thread.join(); } /** * Returns number of tasks waiting to be serviced, * and first and last task times */ size_t getQueueInfo(std::chrono::system_clock::time_point& first, std::chrono::system_clock::time_point& last) const; /** Returns true if there are threads actively running in serviceQueue() */ bool AreThreadsServicingQueue() const; private: mutable Mutex newTaskMutex; std::condition_variable newTaskScheduled; std::multimap taskQueue GUARDED_BY(newTaskMutex); int nThreadsServicingQueue GUARDED_BY(newTaskMutex){0}; bool stopRequested GUARDED_BY(newTaskMutex){false}; bool stopWhenEmpty GUARDED_BY(newTaskMutex){false}; bool shouldStop() const EXCLUSIVE_LOCKS_REQUIRED(newTaskMutex) { return stopRequested || (stopWhenEmpty && taskQueue.empty()); } }; /** * Class used by CScheduler clients which may schedule multiple jobs * which are required to be run serially. Jobs may not be run on the * same thread, but no two jobs will be executed * at the same time and memory will be release-acquire consistent * (the scheduler will internally do an acquire before invoking a callback * as well as a release at the end). In practice this means that a callback * B() will be able to observe all of the effects of callback A() which executed * before it. */ class SingleThreadedSchedulerClient { private: CScheduler& m_scheduler; Mutex m_callbacks_mutex; std::list> m_callbacks_pending GUARDED_BY(m_callbacks_mutex); bool m_are_callbacks_running GUARDED_BY(m_callbacks_mutex) = false; void MaybeScheduleProcessQueue(); void ProcessQueue(); public: explicit SingleThreadedSchedulerClient(CScheduler& scheduler LIFETIMEBOUND) : m_scheduler{scheduler} {} /** * Add a callback to be executed. Callbacks are executed serially * and memory is release-acquire consistent between callback executions. * Practically, this means that callbacks can behave as if they are executed * in order by a single thread. */ void AddToProcessQueue(std::function func); /** * Processes all remaining queue members on the calling thread, blocking until queue is empty * Must be called after the CScheduler has no remaining processing threads! */ void EmptyQueue(); size_t CallbacksPending(); }; #endif