// Copyright (c) 2014-2019 The Dash Core developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #ifndef SPORK_H #define SPORK_H #include "hash.h" #include "net.h" #include "utilstrencodings.h" #include "key.h" #include #include class CSporkMessage; class CSporkManager; /* Don't ever reuse these IDs for other sporks - This would result in old clients getting confused about which spork is for what */ enum SporkId : int32_t { SPORK_2_INSTANTSEND_ENABLED = 10001, SPORK_3_INSTANTSEND_BLOCK_FILTERING = 10002, SPORK_6_NEW_SIGS = 10005, SPORK_9_SUPERBLOCKS_ENABLED = 10008, SPORK_15_DETERMINISTIC_MNS_ENABLED = 10014, SPORK_16_INSTANTSEND_AUTOLOCKS = 10015, SPORK_17_QUORUM_DKG_ENABLED = 10016, SPORK_19_CHAINLOCKS_ENABLED = 10018, SPORK_20_INSTANTSEND_LLMQ_BASED = 10019, SPORK_INVALID = -1, }; template<> struct is_serializable_enum : std::true_type {}; namespace std { template<> struct hash { std::size_t operator()(SporkId const& id) const noexcept { return std::hash{}(id); } }; } struct CSporkDef { SporkId sporkId{SPORK_INVALID}; int64_t defaultValue{0}; std::string name; }; extern std::vector sporkDefs; extern CSporkManager sporkManager; /** * Sporks are network parameters used primarily to prevent forking and turn * on/off certain features. They are a soft consensus mechanism. * * We use 2 main classes to manage the spork system. * * SporkMessages - low-level constructs which contain the sporkID, value, * signature and a signature timestamp * SporkManager - a higher-level construct which manages the naming, use of * sporks, signatures and verification, and which sporks are active according * to this node */ /** * CSporkMessage is a low-level class used to encapsulate Spork messages and * serialize them for transmission to other peers. This includes the internal * spork ID, value, spork signature and timestamp for the signature. */ class CSporkMessage { private: std::vector vchSig; public: SporkId nSporkID; int64_t nValue; int64_t nTimeSigned; CSporkMessage(SporkId nSporkID, int64_t nValue, int64_t nTimeSigned) : nSporkID(nSporkID), nValue(nValue), nTimeSigned(nTimeSigned) {} CSporkMessage() : nSporkID((SporkId)0), nValue(0), nTimeSigned(0) {} ADD_SERIALIZE_METHODS; template inline void SerializationOp(Stream& s, Operation ser_action) { READWRITE(nSporkID); READWRITE(nValue); READWRITE(nTimeSigned); READWRITE(vchSig); } /** * GetHash returns the double-sha256 hash of the serialized spork message. */ uint256 GetHash() const; /** * GetSignatureHash returns the hash of the serialized spork message * without the signature included. The intent of this method is to get the * hash to be signed. */ uint256 GetSignatureHash() const; /** * Sign will sign the spork message with the given key. */ bool Sign(const CKey& key, bool fSporkSixActive); /** * CheckSignature will ensure the spork signature matches the provided public * key hash. */ bool CheckSignature(const CKeyID& pubKeyId, bool fSporkSixActive) const; /** * GetSignerKeyID is used to recover the spork address of the key used to * sign this spork message. * * This method was introduced along with the multi-signer sporks feature, * in order to identify which spork key signed this message. */ bool GetSignerKeyID(CKeyID& retKeyidSporkSigner, bool fSporkSixActive); /** * Relay is used to send this spork message to other peers. */ void Relay(CConnman& connman); }; /** * CSporkManager is a higher-level class which manages the node's spork * messages, rules for which sporks should be considered active/inactive, and * processing for certain sporks (e.g. spork 12). */ class CSporkManager { private: static const std::string SERIALIZATION_VERSION_STRING; std::unordered_map sporkDefsById; std::unordered_map sporkDefsByName; mutable CCriticalSection cs; std::unordered_map mapSporksByHash; std::unordered_map > mapSporksActive; std::set setSporkPubKeyIDs; int nMinSporkKeys; CKey sporkPrivKey; /** * SporkValueIsActive is used to get the value agreed upon by the majority * of signed spork messages for a given Spork ID. */ bool SporkValueIsActive(SporkId nSporkID, int64_t& nActiveValueRet) const; public: CSporkManager(); ADD_SERIALIZE_METHODS; template inline void SerializationOp(Stream& s, Operation ser_action) { std::string strVersion; if(ser_action.ForRead()) { READWRITE(strVersion); if (strVersion != SERIALIZATION_VERSION_STRING) { return; } } else { strVersion = SERIALIZATION_VERSION_STRING; READWRITE(strVersion); } // we don't serialize pubkey ids because pubkeys should be // hardcoded or be setted with cmdline or options, should // not reuse pubkeys from previous dashd run READWRITE(mapSporksByHash); READWRITE(mapSporksActive); // we don't serialize private key to prevent its leakage } /** * Clear is used to clear all in-memory active spork messages. Since spork * public and private keys are set in init.cpp, we do not clear them here. * * This method was introduced along with the spork cache. */ void Clear(); /** * CheckAndRemove is defined to fulfill an interface as part of the on-disk * cache used to cache sporks between runs. If sporks that are restored * from cache do not have valid signatures when compared against the * current spork private keys, they are removed from in-memory storage. * * This method was introduced along with the spork cache. */ void CheckAndRemove(); /** * ProcessSpork is used to handle the 'getsporks' and 'spork' p2p messages. * * For 'getsporks', it sends active sporks to the requesting peer. For 'spork', * it validates the spork and adds it to the internal spork storage and * performs any necessary processing. */ void ProcessSpork(CNode* pfrom, const std::string& strCommand, CDataStream& vRecv, CConnman& connman); /** * UpdateSpork is used by the spork RPC command to set a new spork value, sign * and broadcast the spork message. */ bool UpdateSpork(SporkId nSporkID, int64_t nValue, CConnman& connman); /** * IsSporkActive returns a bool for time-based sporks, and should be used * to determine whether the spork can be considered active or not. * * For value-based sporks such as SPORK_5_INSTANTSEND_MAX_VALUE, the spork * value should not be considered a timestamp, but an integer value * instead, and therefore this method doesn't make sense and should not be * used. */ bool IsSporkActive(SporkId nSporkID); /** * GetSporkValue returns the spork value given a Spork ID. If no active spork * message has yet been received by the node, it returns the default value. */ int64_t GetSporkValue(SporkId nSporkID); /** * GetSporkIDByName returns the internal Spork ID given the spork name. */ SporkId GetSporkIDByName(const std::string& strName); /** * GetSporkNameByID returns the spork name as a string, given a Spork ID. */ std::string GetSporkNameByID(SporkId nSporkID); /** * GetSporkByHash returns a spork message given a hash of the spork message. * * This is used when a requesting peer sends a MSG_SPORK inventory message with * the hash, to quickly lookup and return the full spork message. We maintain a * hash-based index of sporks for this reason, and this function is the access * point into that index. */ bool GetSporkByHash(const uint256& hash, CSporkMessage &sporkRet); /** * SetSporkAddress is used to set a public key ID which will be used to * verify spork signatures. * * This can be called multiple times to add multiple keys to the set of * valid spork signers. */ bool SetSporkAddress(const std::string& strAddress); /** * SetMinSporkKeys is used to set the required spork signer threshold, for * a spork to be considered active. * * This value must be at least a majority of the total number of spork * keys, and for obvious resons cannot be larger than that number. */ bool SetMinSporkKeys(int minSporkKeys); /** * SetPrivKey is used to set a spork key to enable setting / signing of * spork values. * * This will return false if the private key does not match any spork * address in the set of valid spork signers (see SetSporkAddress). */ bool SetPrivKey(const std::string& strPrivKey); /** * ToString returns the string representation of the SporkManager. */ std::string ToString() const; }; #endif