dash/src/spork.h
PastaPastaPasta 7b78390015
refactor: Include adjustments (#4526)
* include adjustments

* fix macOs build failure

Signed-off-by: pasta <pasta@dashboost.org>

* expcitly include array in spork.h

* sort includes in most files
2021-10-25 16:55:34 +03:00

315 lines
10 KiB
C++

// Copyright (c) 2014-2021 The Dash Core developers
// Distributed under the MIT/X11 software license, see the accompanying
// file COPYING or http://www.opensource.org/licenses/mit-license.php.
#ifndef BITCOIN_SPORK_H
#define BITCOIN_SPORK_H
#include <hash.h>
#include <key.h>
#include <net.h>
#include <pubkey.h>
#include <saltedhasher.h>
#include <sync.h>
#include <uint256.h>
#include <array>
#include <string>
#include <string_view>
#include <unordered_map>
#include <vector>
class CConnman;
class CNode;
class CDataStream;
class CSporkMessage;
class CSporkManager;
/*
Don't ever reuse these IDs for other sporks
- This would result in old clients getting confused about which spork is for what
*/
enum SporkId : int32_t {
SPORK_2_INSTANTSEND_ENABLED = 10001,
SPORK_3_INSTANTSEND_BLOCK_FILTERING = 10002,
SPORK_9_SUPERBLOCKS_ENABLED = 10008,
SPORK_17_QUORUM_DKG_ENABLED = 10016,
SPORK_19_CHAINLOCKS_ENABLED = 10018,
SPORK_21_QUORUM_ALL_CONNECTED = 10020,
SPORK_23_QUORUM_POSE = 10022,
SPORK_INVALID = -1,
};
template<> struct is_serializable_enum<SporkId> : std::true_type {};
namespace std
{
template<> struct hash<SporkId>
{
std::size_t operator()(SporkId const& id) const noexcept
{
return std::hash<int>{}(id);
}
};
}
struct CSporkDef
{
SporkId sporkId{SPORK_INVALID};
int64_t defaultValue{0};
std::string_view name;
};
#define MAKE_SPORK_DEF(name, defaultValue) CSporkDef{name, defaultValue, #name}
[[maybe_unused]] static constexpr std::array<CSporkDef, 7> sporkDefs = {
MAKE_SPORK_DEF(SPORK_2_INSTANTSEND_ENABLED, 4070908800ULL), // OFF
MAKE_SPORK_DEF(SPORK_3_INSTANTSEND_BLOCK_FILTERING, 4070908800ULL), // OFF
MAKE_SPORK_DEF(SPORK_9_SUPERBLOCKS_ENABLED, 4070908800ULL), // OFF
MAKE_SPORK_DEF(SPORK_17_QUORUM_DKG_ENABLED, 4070908800ULL), // OFF
MAKE_SPORK_DEF(SPORK_19_CHAINLOCKS_ENABLED, 4070908800ULL), // OFF
MAKE_SPORK_DEF(SPORK_21_QUORUM_ALL_CONNECTED, 4070908800ULL), // OFF
MAKE_SPORK_DEF(SPORK_23_QUORUM_POSE, 4070908800ULL), // OFF
};
#undef MAKE_SPORK_DEF
extern CSporkManager sporkManager;
/**
* Sporks are network parameters used primarily to prevent forking and turn
* on/off certain features. They are a soft consensus mechanism.
*
* We use 2 main classes to manage the spork system.
*
* SporkMessages - low-level constructs which contain the sporkID, value,
* signature and a signature timestamp
* SporkManager - a higher-level construct which manages the naming, use of
* sporks, signatures and verification, and which sporks are active according
* to this node
*/
/**
* CSporkMessage is a low-level class used to encapsulate Spork messages and
* serialize them for transmission to other peers. This includes the internal
* spork ID, value, spork signature and timestamp for the signature.
*/
class CSporkMessage
{
private:
std::vector<unsigned char> vchSig;
public:
SporkId nSporkID;
int64_t nValue;
int64_t nTimeSigned;
CSporkMessage(SporkId nSporkID, int64_t nValue, int64_t nTimeSigned) :
nSporkID(nSporkID),
nValue(nValue),
nTimeSigned(nTimeSigned)
{}
CSporkMessage() :
nSporkID((SporkId)0),
nValue(0),
nTimeSigned(0)
{}
SERIALIZE_METHODS(CSporkMessage, obj)
{
READWRITE(obj.nSporkID, obj.nValue, obj.nTimeSigned, obj.vchSig);
}
/**
* GetHash returns the double-sha256 hash of the serialized spork message.
*/
uint256 GetHash() const;
/**
* GetSignatureHash returns the hash of the serialized spork message
* without the signature included. The intent of this method is to get the
* hash to be signed.
*/
uint256 GetSignatureHash() const;
/**
* Sign will sign the spork message with the given key.
*/
bool Sign(const CKey& key);
/**
* CheckSignature will ensure the spork signature matches the provided public
* key hash.
*/
bool CheckSignature(const CKeyID& pubKeyId) const;
/**
* GetSignerKeyID is used to recover the spork address of the key used to
* sign this spork message.
*
* This method was introduced along with the multi-signer sporks feature,
* in order to identify which spork key signed this message.
*/
bool GetSignerKeyID(CKeyID& retKeyidSporkSigner) const;
/**
* Relay is used to send this spork message to other peers.
*/
void Relay(CConnman& connman) const;
};
/**
* CSporkManager is a higher-level class which manages the node's spork
* messages, rules for which sporks should be considered active/inactive, and
* processing for certain sporks (e.g. spork 12).
*/
class CSporkManager
{
private:
static const std::string SERIALIZATION_VERSION_STRING;
mutable CCriticalSection cs;
mutable std::unordered_map<const SporkId, bool> mapSporksCachedActive GUARDED_BY(cs);
mutable std::unordered_map<SporkId, int64_t> mapSporksCachedValues GUARDED_BY(cs);
std::unordered_map<uint256, CSporkMessage, StaticSaltedHasher> mapSporksByHash GUARDED_BY(cs);
std::unordered_map<SporkId, std::map<CKeyID, CSporkMessage> > mapSporksActive GUARDED_BY(cs);
std::set<CKeyID> setSporkPubKeyIDs GUARDED_BY(cs);
int nMinSporkKeys GUARDED_BY(cs);
CKey sporkPrivKey GUARDED_BY(cs);
/**
* SporkValueIsActive is used to get the value agreed upon by the majority
* of signed spork messages for a given Spork ID.
*/
bool SporkValueIsActive(SporkId nSporkID, int64_t& nActiveValueRet) const EXCLUSIVE_LOCKS_REQUIRED(cs);
public:
CSporkManager() = default;
template<typename Stream>
void Serialize(Stream &s) const
{
// We don't serialize pubkey ids because pubkeys should be
// hardcoded or be set with cmdline or options, should
// not reuse pubkeys from previous dashd run.
// We don't serialize private key to prevent its leakage.
LOCK(cs);
s << SERIALIZATION_VERSION_STRING << mapSporksByHash << mapSporksActive;
}
template<typename Stream>
void Unserialize(Stream &s)
{
LOCK(cs);
std::string strVersion;
s >> strVersion;
if (strVersion != SERIALIZATION_VERSION_STRING) {
return;
}
s >> mapSporksByHash >> mapSporksActive;
}
/**
* Clear is used to clear all in-memory active spork messages. Since spork
* public and private keys are set in init.cpp, we do not clear them here.
*
* This method was introduced along with the spork cache.
*/
void Clear();
/**
* CheckAndRemove is defined to fulfill an interface as part of the on-disk
* cache used to cache sporks between runs. If sporks that are restored
* from cache do not have valid signatures when compared against the
* current spork private keys, they are removed from in-memory storage.
*
* This method was introduced along with the spork cache.
*/
void CheckAndRemove();
/**
* ProcessSpork is used to handle the 'getsporks' and 'spork' p2p messages.
*
* For 'getsporks', it sends active sporks to the requesting peer. For 'spork',
* it validates the spork and adds it to the internal spork storage and
* performs any necessary processing.
*/
void ProcessSpork(CNode* pfrom, const std::string& strCommand, CDataStream& vRecv, CConnman& connman);
/**
* UpdateSpork is used by the spork RPC command to set a new spork value, sign
* and broadcast the spork message.
*/
bool UpdateSpork(SporkId nSporkID, int64_t nValue, CConnman& connman);
/**
* IsSporkActive returns a bool for time-based sporks, and should be used
* to determine whether the spork can be considered active or not.
*
* For value-based sporks such as SPORK_5_INSTANTSEND_MAX_VALUE, the spork
* value should not be considered a timestamp, but an integer value
* instead, and therefore this method doesn't make sense and should not be
* used.
*/
bool IsSporkActive(SporkId nSporkID) const;
/**
* GetSporkValue returns the spork value given a Spork ID. If no active spork
* message has yet been received by the node, it returns the default value.
*/
int64_t GetSporkValue(SporkId nSporkID) const;
/**
* GetSporkIDByName returns the internal Spork ID given the spork name.
*/
static SporkId GetSporkIDByName(const std::string& strName) ;
/**
* GetSporkByHash returns a spork message given a hash of the spork message.
*
* This is used when a requesting peer sends a MSG_SPORK inventory message with
* the hash, to quickly lookup and return the full spork message. We maintain a
* hash-based index of sporks for this reason, and this function is the access
* point into that index.
*/
bool GetSporkByHash(const uint256& hash, CSporkMessage &sporkRet) const;
/**
* SetSporkAddress is used to set a public key ID which will be used to
* verify spork signatures.
*
* This can be called multiple times to add multiple keys to the set of
* valid spork signers.
*/
bool SetSporkAddress(const std::string& strAddress);
/**
* SetMinSporkKeys is used to set the required spork signer threshold, for
* a spork to be considered active.
*
* This value must be at least a majority of the total number of spork
* keys, and for obvious reasons cannot be larger than that number.
*/
bool SetMinSporkKeys(int minSporkKeys);
/**
* SetPrivKey is used to set a spork key to enable setting / signing of
* spork values.
*
* This will return false if the private key does not match any spork
* address in the set of valid spork signers (see SetSporkAddress).
*/
bool SetPrivKey(const std::string& strPrivKey);
/**
* ToString returns the string representation of the SporkManager.
*/
std::string ToString() const;
};
#endif // BITCOIN_SPORK_H