dash/src/spork.h
Alexander Block 0c9fb69687 Harden spork15 on testnet (#2586)
* Replace IsDeterministicMNsSporkActive with IsDIP3Active

IsDIP3Active will now use a fixed parameter from consensus params.
Values for DIP0003Height/DIP0003Hash need to be updated when spork15
activates on mainnet.

Also enforce correct block hash on testnet/mainnet for DIP3 activation
block.

* Remove SPORK_15_DETERMINISTIC_MNS_ENABLED

* Replace all uses of IsDeterministicMNsSporkActive with IsDIP3Active

* Remove DIP3 upgrade-path tests and directly start with DIP3 enabled tests

* Make -masternodeprivkey non-mandatory

This code will vanish later.
2018-12-28 19:13:44 +03:00

288 lines
9.6 KiB
C++

// Copyright (c) 2014-2017 The Dash Core developers
// Distributed under the MIT/X11 software license, see the accompanying
// file COPYING or http://www.opensource.org/licenses/mit-license.php.
#ifndef SPORK_H
#define SPORK_H
#include "hash.h"
#include "net.h"
#include "utilstrencodings.h"
#include "key.h"
class CSporkMessage;
class CSporkManager;
/*
Don't ever reuse these IDs for other sporks
- This would result in old clients getting confused about which spork is for what
*/
static const int SPORK_2_INSTANTSEND_ENABLED = 10001;
static const int SPORK_3_INSTANTSEND_BLOCK_FILTERING = 10002;
static const int SPORK_5_INSTANTSEND_MAX_VALUE = 10004;
static const int SPORK_6_NEW_SIGS = 10005;
static const int SPORK_8_MASTERNODE_PAYMENT_ENFORCEMENT = 10007;
static const int SPORK_9_SUPERBLOCKS_ENABLED = 10008;
static const int SPORK_10_MASTERNODE_PAY_UPDATED_NODES = 10009;
static const int SPORK_12_RECONSIDER_BLOCKS = 10011;
static const int SPORK_14_REQUIRE_SENTINEL_FLAG = 10013;
static const int SPORK_16_INSTANTSEND_AUTOLOCKS = 10015;
static const int SPORK_17_QUORUM_DKG_ENABLED = 10016;
static const int SPORK_START = SPORK_2_INSTANTSEND_ENABLED;
static const int SPORK_END = SPORK_17_QUORUM_DKG_ENABLED;
extern std::map<int, int64_t> mapSporkDefaults;
extern CSporkManager sporkManager;
/**
* Sporks are network parameters used primarily to prevent forking and turn
* on/off certain features. They are a soft consensus mechanism.
*
* We use 2 main classes to manage the spork system.
*
* SporkMessages - low-level constructs which contain the sporkID, value,
* signature and a signature timestamp
* SporkManager - a higher-level construct which manages the naming, use of
* sporks, signatures and verification, and which sporks are active according
* to this node
*/
/**
* CSporkMessage is a low-level class used to encapsulate Spork messages and
* serialize them for transmission to other peers. This includes the internal
* spork ID, value, spork signature and timestamp for the signature.
*/
class CSporkMessage
{
private:
std::vector<unsigned char> vchSig;
public:
int nSporkID;
int64_t nValue;
int64_t nTimeSigned;
CSporkMessage(int nSporkID, int64_t nValue, int64_t nTimeSigned) :
nSporkID(nSporkID),
nValue(nValue),
nTimeSigned(nTimeSigned)
{}
CSporkMessage() :
nSporkID(0),
nValue(0),
nTimeSigned(0)
{}
ADD_SERIALIZE_METHODS;
template <typename Stream, typename Operation>
inline void SerializationOp(Stream& s, Operation ser_action) {
READWRITE(nSporkID);
READWRITE(nValue);
READWRITE(nTimeSigned);
READWRITE(vchSig);
}
/**
* GetHash returns the double-sha256 hash of the serialized spork message.
*/
uint256 GetHash() const;
/**
* GetSignatureHash returns the hash of the serialized spork message
* without the signature included. The intent of this method is to get the
* hash to be signed.
*/
uint256 GetSignatureHash() const;
/**
* Sign will sign the spork message with the given key.
*/
bool Sign(const CKey& key, bool fSporkSixActive);
/**
* CheckSignature will ensure the spork signature matches the provided public
* key hash.
*/
bool CheckSignature(const CKeyID& pubKeyId, bool fSporkSixActive) const;
/**
* GetSignerKeyID is used to recover the spork address of the key used to
* sign this spork message.
*
* This method was introduced along with the multi-signer sporks feature,
* in order to identify which spork key signed this message.
*/
bool GetSignerKeyID(CKeyID& retKeyidSporkSigner, bool fSporkSixActive);
/**
* Relay is used to send this spork message to other peers.
*/
void Relay(CConnman& connman);
};
/**
* CSporkManager is a higher-level class which manages the node's spork
* messages, rules for which sporks should be considered active/inactive, and
* processing for certain sporks (e.g. spork 12).
*/
class CSporkManager
{
private:
static const std::string SERIALIZATION_VERSION_STRING;
mutable CCriticalSection cs;
std::map<uint256, CSporkMessage> mapSporksByHash;
std::map<int, std::map<CKeyID, CSporkMessage> > mapSporksActive;
std::set<CKeyID> setSporkPubKeyIDs;
int nMinSporkKeys;
CKey sporkPrivKey;
/**
* SporkValueIsActive is used to get the value agreed upon by the majority
* of signed spork messages for a given Spork ID.
*/
bool SporkValueIsActive(int nSporkID, int64_t& nActiveValueRet) const;
public:
CSporkManager() {}
ADD_SERIALIZE_METHODS;
template <typename Stream, typename Operation>
inline void SerializationOp(Stream& s, Operation ser_action) {
std::string strVersion;
if(ser_action.ForRead()) {
READWRITE(strVersion);
if (strVersion != SERIALIZATION_VERSION_STRING) {
return;
}
} else {
strVersion = SERIALIZATION_VERSION_STRING;
READWRITE(strVersion);
}
// we don't serialize pubkey ids because pubkeys should be
// hardcoded or be setted with cmdline or options, should
// not reuse pubkeys from previous dashd run
READWRITE(mapSporksByHash);
READWRITE(mapSporksActive);
// we don't serialize private key to prevent its leakage
}
/**
* Clear is used to clear all in-memory active spork messages. Since spork
* public and private keys are set in init.cpp, we do not clear them here.
*
* This method was introduced along with the spork cache.
*/
void Clear();
/**
* CheckAndRemove is defined to fulfill an interface as part of the on-disk
* cache used to cache sporks between runs. If sporks that are restored
* from cache do not have valid signatures when compared against the
* current spork private keys, they are removed from in-memory storage.
*
* This method was introduced along with the spork cache.
*/
void CheckAndRemove();
/**
* ProcessSpork is used to handle the 'getsporks' and 'spork' p2p messages.
*
* For 'getsporks', it sends active sporks to the requesting peer. For 'spork',
* it validates the spork and adds it to the internal spork storage and
* performs any necessary processing.
*/
void ProcessSpork(CNode* pfrom, const std::string& strCommand, CDataStream& vRecv, CConnman& connman);
/**
* ExecuteSpork is used to perform certain actions based on the spork value.
*
* Currently only used with Spork 12.
*/
void ExecuteSpork(int nSporkID, int nValue);
/**
* UpdateSpork is used by the spork RPC command to set a new spork value, sign
* and broadcast the spork message.
*/
bool UpdateSpork(int nSporkID, int64_t nValue, CConnman& connman);
/**
* IsSporkActive returns a bool for time-based sporks, and should be used
* to determine whether the spork can be considered active or not.
*
* For value-based sporks such as SPORK_5_INSTANTSEND_MAX_VALUE, the spork
* value should not be considered a timestamp, but an integer value
* instead, and therefore this method doesn't make sense and should not be
* used.
*/
bool IsSporkActive(int nSporkID);
/**
* GetSporkValue returns the spork value given a Spork ID. If no active spork
* message has yet been received by the node, it returns the default value.
*/
int64_t GetSporkValue(int nSporkID);
/**
* GetSporkIDByName returns the internal Spork ID given the spork name.
*/
int GetSporkIDByName(const std::string& strName);
/**
* GetSporkNameByID returns the spork name as a string, given a Spork ID.
*/
std::string GetSporkNameByID(int nSporkID);
/**
* GetSporkByHash returns a spork message given a hash of the spork message.
*
* This is used when a requesting peer sends a MSG_SPORK inventory message with
* the hash, to quickly lookup and return the full spork message. We maintain a
* hash-based index of sporks for this reason, and this function is the access
* point into that index.
*/
bool GetSporkByHash(const uint256& hash, CSporkMessage &sporkRet);
/**
* SetSporkAddress is used to set a public key ID which will be used to
* verify spork signatures.
*
* This can be called multiple times to add multiple keys to the set of
* valid spork signers.
*/
bool SetSporkAddress(const std::string& strAddress);
/**
* SetMinSporkKeys is used to set the required spork signer threshold, for
* a spork to be considered active.
*
* This value must be at least a majority of the total number of spork
* keys, and for obvious resons cannot be larger than that number.
*/
bool SetMinSporkKeys(int minSporkKeys);
/**
* SetPrivKey is used to set a spork key to enable setting / signing of
* spork values.
*
* This will return false if the private key does not match any spork
* address in the set of valid spork signers (see SetSporkAddress).
*/
bool SetPrivKey(const std::string& strPrivKey);
/**
* ToString returns the string representation of the SporkManager.
*/
std::string ToString() const;
};
#endif