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87893bd17d
1ec1602a45
Make FastRandomContext support standard C++11 RNG interface (Pieter Wuille)
Pull request description:
This makes it possible to plug it into the various standard C++11 random distribution algorithms and other functions like `std::shuffle`.
Tree-SHA512: 935eae9c4fae31e1964c16d9cf9d0fcfa899e04567f010d8b3e1ff824e55e2392aa838ba743d03c1b2a5010c5b8da04343f453983dfeed83747d85828a564713
166 lines
4.4 KiB
C++
166 lines
4.4 KiB
C++
// Copyright (c) 2009-2010 Satoshi Nakamoto
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// Copyright (c) 2009-2014 The Bitcoin Core developers
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// Distributed under the MIT software license, see the accompanying
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// file COPYING or http://www.opensource.org/licenses/mit-license.php.
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#ifndef BITCOIN_RANDOM_H
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#define BITCOIN_RANDOM_H
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#include <crypto/chacha20.h>
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#include <crypto/common.h>
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#include <uint256.h>
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#include <chrono> // For std::chrono::microseconds
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#include <cstdint>
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#include <limits>
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/* Seed OpenSSL PRNG with additional entropy data */
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void RandAddSeed();
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/**
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* Functions to gather random data via the OpenSSL PRNG
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*/
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void GetRandBytes(unsigned char* buf, int num);
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uint64_t GetRand(uint64_t nMax);
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std::chrono::microseconds GetRandMicros(std::chrono::microseconds duration_max) noexcept;
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int GetRandInt(int nMax);
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uint256 GetRandHash();
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bool GetRandBool(double rate);
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/**
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* Add a little bit of randomness to the output of GetStrongRangBytes.
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* This sleeps for a millisecond, so should only be called when there is
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* no other work to be done.
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*/
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void RandAddSeedSleep();
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/**
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* Function to gather random data from multiple sources, failing whenever any
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* of those sources fail to provide a result.
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*/
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void GetStrongRandBytes(unsigned char* buf, int num);
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/**
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* Fast randomness source. This is seeded once with secure random data, but
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* is completely deterministic and insecure after that.
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* This class is not thread-safe.
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*/
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class FastRandomContext {
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private:
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bool requires_seed;
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ChaCha20 rng;
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unsigned char bytebuf[64];
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int bytebuf_size;
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uint64_t bitbuf;
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int bitbuf_size;
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void RandomSeed();
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void FillByteBuffer()
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{
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if (requires_seed) {
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RandomSeed();
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}
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rng.Keystream(bytebuf, sizeof(bytebuf));
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bytebuf_size = sizeof(bytebuf);
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}
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void FillBitBuffer()
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{
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bitbuf = rand64();
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bitbuf_size = 64;
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}
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public:
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explicit FastRandomContext(bool fDeterministic = false);
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/** Initialize with explicit seed (only for testing) */
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explicit FastRandomContext(const uint256& seed);
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/** Generate a random 64-bit integer. */
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uint64_t rand64()
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{
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if (bytebuf_size < 8) FillByteBuffer();
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uint64_t ret = ReadLE64(bytebuf + 64 - bytebuf_size);
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bytebuf_size -= 8;
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return ret;
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}
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/** Generate a random (bits)-bit integer. */
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uint64_t randbits(int bits) {
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if (bits == 0) {
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return 0;
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} else if (bits > 32) {
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return rand64() >> (64 - bits);
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} else {
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if (bitbuf_size < bits) FillBitBuffer();
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uint64_t ret = bitbuf & (~(uint64_t)0 >> (64 - bits));
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bitbuf >>= bits;
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bitbuf_size -= bits;
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return ret;
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}
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}
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/** Generate a random integer in the range [0..range). */
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uint64_t randrange(uint64_t range)
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{
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--range;
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int bits = CountBits(range);
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while (true) {
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uint64_t ret = randbits(bits);
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if (ret <= range) return ret;
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}
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}
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uint32_t rand32(uint32_t nMax) {
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return rand32() % nMax;
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}
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uint32_t operator()(uint32_t nMax) {
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return rand32(nMax);
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}
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/** Generate random bytes. */
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std::vector<unsigned char> randbytes(size_t len);
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/** Generate a random 32-bit integer. */
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uint32_t rand32() { return randbits(32); }
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/** generate a random uint256. */
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uint256 rand256();
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/** Generate a random boolean. */
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bool randbool() { return randbits(1); }
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// Compatibility with the C++11 UniformRandomBitGenerator concept
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typedef uint64_t result_type;
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static constexpr uint64_t min() { return 0; }
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static constexpr uint64_t max() { return std::numeric_limits<uint64_t>::max(); }
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inline uint64_t operator()() { return rand64(); }
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};
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/* Number of random bytes returned by GetOSRand.
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* When changing this constant make sure to change all call sites, and make
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* sure that the underlying OS APIs for all platforms support the number.
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* (many cap out at 256 bytes).
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*/
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static const int NUM_OS_RANDOM_BYTES = 32;
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/** Get 32 bytes of system entropy. Do not use this in application code: use
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* GetStrongRandBytes instead.
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*/
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void GetOSRand(unsigned char *ent32);
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/** Check that OS randomness is available and returning the requested number
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* of bytes.
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*/
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bool Random_SanityCheck();
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/** Initialize the RNG. */
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void RandomInit();
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#endif // BITCOIN_RANDOM_H
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