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4aa197dbdb
fa4632c41714dfaa699bacc6a947d72668a4deef test: Move boost/stdlib includes last (MarcoFalke) fa488f131fd4f5bab0d01376c5a5013306f1abcd scripted-diff: Bump copyright headers (MarcoFalke) fac5c373006a9e4bcbb56843bb85f1aca4d87599 scripted-diff: Sort test includes (MarcoFalke) Pull request description: When writing tests, often includes need to be added or removed. Currently the list of includes is not sorted, so developers that write tests and have `clang-format` installed will either have an unrelated change (sorting) included in their commit or they will have to manually undo the sort. This pull preempts both issues by just sorting all includes in one commit. Please be aware that this is **NOT** a change to policy to enforce clang-format or any other developer guideline or process. Developers are free to use whatever tool they want, see also #18651. Edit: Also includes a commit to bump the copyright headers, so that the touched files don't need to be touched again for that. ACKs for top commit: practicalswift: ACK fa4632c41714dfaa699bacc6a947d72668a4deef jonatack: ACK fa4632c41714dfaa, light review and sanity checks with gcc build and clang fuzz build Tree-SHA512: 130a8d073a379ba556b1e64104d37c46b671425c0aef0ed725fd60156a95e8dc83fb6f0b5330b2f8152cf5daaf3983b4aca5e75812598f2626c39fd12b88b180
415 lines
13 KiB
C++
415 lines
13 KiB
C++
// Copyright (c) 2016-2020 The Bitcoin Core developers
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// Distributed under the MIT software license, see the accompanying
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// file COPYING or http://www.opensource.org/licenses/mit-license.php.
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#include <support/lockedpool.h>
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#include <support/cleanse.h>
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#if defined(HAVE_CONFIG_H)
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#include <config/bitcoin-config.h>
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#endif
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#ifdef WIN32
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#define WIN32_LEAN_AND_MEAN 1
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#ifndef NOMINMAX
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#define NOMINMAX
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#endif
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#include <windows.h>
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#else
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#include <sys/mman.h> // for mmap
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#include <sys/resource.h> // for getrlimit
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#include <limits.h> // for PAGESIZE
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#include <unistd.h> // for sysconf
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#endif
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#include <algorithm>
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#include <stdexcept>
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#ifdef ARENA_DEBUG
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#include <iomanip>
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#include <iostream>
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#endif
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LockedPoolManager* LockedPoolManager::_instance = nullptr;
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std::once_flag LockedPoolManager::init_flag;
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/*******************************************************************************/
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// Utilities
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//
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/** Align up to power of 2 */
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static inline size_t align_up(size_t x, size_t align)
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{
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return (x + align - 1) & ~(align - 1);
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}
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/*******************************************************************************/
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// Implementation: Arena
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Arena::Arena(void *base_in, size_t size_in, size_t alignment_in):
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base(static_cast<char*>(base_in)), end(static_cast<char*>(base_in) + size_in), alignment(alignment_in)
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{
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// Start with one free chunk that covers the entire arena
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auto it = size_to_free_chunk.emplace(size_in, base);
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chunks_free.emplace(base, it);
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chunks_free_end.emplace(base + size_in, it);
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}
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Arena::~Arena()
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{
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}
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void* Arena::alloc(size_t size)
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{
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// Round to next multiple of alignment
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size = align_up(size, alignment);
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// Don't handle zero-sized chunks
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if (size == 0)
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return nullptr;
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// Pick a large enough free-chunk. Returns an iterator pointing to the first element that is not less than key.
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// This allocation strategy is best-fit. According to "Dynamic Storage Allocation: A Survey and Critical Review",
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// Wilson et. al. 1995, http://www.scs.stanford.edu/14wi-cs140/sched/readings/wilson.pdf, best-fit and first-fit
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// policies seem to work well in practice.
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auto size_ptr_it = size_to_free_chunk.lower_bound(size);
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if (size_ptr_it == size_to_free_chunk.end())
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return nullptr;
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// Create the used-chunk, taking its space from the end of the free-chunk
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const size_t size_remaining = size_ptr_it->first - size;
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auto allocated = chunks_used.emplace(size_ptr_it->second + size_remaining, size).first;
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chunks_free_end.erase(size_ptr_it->second + size_ptr_it->first);
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if (size_ptr_it->first == size) {
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// whole chunk is used up
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chunks_free.erase(size_ptr_it->second);
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} else {
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// still some memory left in the chunk
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auto it_remaining = size_to_free_chunk.emplace(size_remaining, size_ptr_it->second);
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chunks_free[size_ptr_it->second] = it_remaining;
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chunks_free_end.emplace(size_ptr_it->second + size_remaining, it_remaining);
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}
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size_to_free_chunk.erase(size_ptr_it);
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return reinterpret_cast<void*>(allocated->first);
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}
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void Arena::free(void *ptr)
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{
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// Freeing the nullptr pointer is OK.
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if (ptr == nullptr) {
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return;
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}
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// Remove chunk from used map
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auto i = chunks_used.find(static_cast<char*>(ptr));
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if (i == chunks_used.end()) {
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throw std::runtime_error("Arena: invalid or double free");
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}
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std::pair<char*, size_t> freed = *i;
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chunks_used.erase(i);
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// coalesce freed with previous chunk
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auto prev = chunks_free_end.find(freed.first);
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if (prev != chunks_free_end.end()) {
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freed.first -= prev->second->first;
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freed.second += prev->second->first;
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size_to_free_chunk.erase(prev->second);
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chunks_free_end.erase(prev);
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}
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// coalesce freed with chunk after freed
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auto next = chunks_free.find(freed.first + freed.second);
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if (next != chunks_free.end()) {
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freed.second += next->second->first;
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size_to_free_chunk.erase(next->second);
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chunks_free.erase(next);
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}
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// Add/set space with coalesced free chunk
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auto it = size_to_free_chunk.emplace(freed.second, freed.first);
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chunks_free[freed.first] = it;
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chunks_free_end[freed.first + freed.second] = it;
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}
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Arena::Stats Arena::stats() const
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{
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Arena::Stats r{ 0, 0, 0, chunks_used.size(), chunks_free.size() };
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for (const auto& chunk: chunks_used)
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r.used += chunk.second;
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for (const auto& chunk: chunks_free)
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r.free += chunk.second->first;
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r.total = r.used + r.free;
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return r;
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}
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#ifdef ARENA_DEBUG
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static void printchunk(void* base, size_t sz, bool used) {
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std::cout <<
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"0x" << std::hex << std::setw(16) << std::setfill('0') << base <<
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" 0x" << std::hex << std::setw(16) << std::setfill('0') << sz <<
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" 0x" << used << std::endl;
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}
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void Arena::walk() const
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{
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for (const auto& chunk: chunks_used)
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printchunk(chunk.first, chunk.second, true);
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std::cout << std::endl;
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for (const auto& chunk: chunks_free)
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printchunk(chunk.first, chunk.second->first, false);
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std::cout << std::endl;
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}
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#endif
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/*******************************************************************************/
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// Implementation: Win32LockedPageAllocator
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#ifdef WIN32
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/** LockedPageAllocator specialized for Windows.
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*/
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class Win32LockedPageAllocator: public LockedPageAllocator
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{
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public:
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Win32LockedPageAllocator();
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void* AllocateLocked(size_t len, bool *lockingSuccess) override;
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void FreeLocked(void* addr, size_t len) override;
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size_t GetLimit() override;
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private:
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size_t page_size;
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};
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Win32LockedPageAllocator::Win32LockedPageAllocator()
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{
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// Determine system page size in bytes
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SYSTEM_INFO sSysInfo;
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GetSystemInfo(&sSysInfo);
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page_size = sSysInfo.dwPageSize;
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}
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void *Win32LockedPageAllocator::AllocateLocked(size_t len, bool *lockingSuccess)
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{
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len = align_up(len, page_size);
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void *addr = VirtualAlloc(nullptr, len, MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);
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if (addr) {
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// VirtualLock is used to attempt to keep keying material out of swap. Note
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// that it does not provide this as a guarantee, but, in practice, memory
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// that has been VirtualLock'd almost never gets written to the pagefile
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// except in rare circumstances where memory is extremely low.
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*lockingSuccess = VirtualLock(const_cast<void*>(addr), len) != 0;
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}
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return addr;
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}
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void Win32LockedPageAllocator::FreeLocked(void* addr, size_t len)
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{
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len = align_up(len, page_size);
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memory_cleanse(addr, len);
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VirtualUnlock(const_cast<void*>(addr), len);
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}
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size_t Win32LockedPageAllocator::GetLimit()
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{
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// TODO is there a limit on Windows, how to get it?
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return std::numeric_limits<size_t>::max();
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}
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#endif
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/*******************************************************************************/
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// Implementation: PosixLockedPageAllocator
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#ifndef WIN32
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/** LockedPageAllocator specialized for OSes that don't try to be
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* special snowflakes.
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*/
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class PosixLockedPageAllocator: public LockedPageAllocator
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{
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public:
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PosixLockedPageAllocator();
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void* AllocateLocked(size_t len, bool *lockingSuccess) override;
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void FreeLocked(void* addr, size_t len) override;
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size_t GetLimit() override;
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private:
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size_t page_size;
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};
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PosixLockedPageAllocator::PosixLockedPageAllocator()
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{
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// Determine system page size in bytes
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#if defined(PAGESIZE) // defined in limits.h
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page_size = PAGESIZE;
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#else // assume some POSIX OS
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page_size = sysconf(_SC_PAGESIZE);
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#endif
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}
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// Some systems (at least OS X) do not define MAP_ANONYMOUS yet and define
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// MAP_ANON which is deprecated
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#ifndef MAP_ANONYMOUS
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#define MAP_ANONYMOUS MAP_ANON
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#endif
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void *PosixLockedPageAllocator::AllocateLocked(size_t len, bool *lockingSuccess)
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{
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void *addr;
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len = align_up(len, page_size);
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addr = mmap(nullptr, len, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0);
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if (addr == MAP_FAILED) {
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return nullptr;
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}
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if (addr) {
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*lockingSuccess = mlock(addr, len) == 0;
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#if defined(MADV_DONTDUMP) // Linux
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madvise(addr, len, MADV_DONTDUMP);
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#elif defined(MADV_NOCORE) // FreeBSD
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madvise(addr, len, MADV_NOCORE);
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#endif
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}
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return addr;
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}
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void PosixLockedPageAllocator::FreeLocked(void* addr, size_t len)
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{
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len = align_up(len, page_size);
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memory_cleanse(addr, len);
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munlock(addr, len);
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munmap(addr, len);
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}
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size_t PosixLockedPageAllocator::GetLimit()
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{
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#ifdef RLIMIT_MEMLOCK
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struct rlimit rlim;
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if (getrlimit(RLIMIT_MEMLOCK, &rlim) == 0) {
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if (rlim.rlim_cur != RLIM_INFINITY) {
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return rlim.rlim_cur;
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}
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}
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#endif
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return std::numeric_limits<size_t>::max();
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}
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#endif
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/*******************************************************************************/
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// Implementation: LockedPool
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LockedPool::LockedPool(std::unique_ptr<LockedPageAllocator> allocator_in, LockingFailed_Callback lf_cb_in):
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allocator(std::move(allocator_in)), lf_cb(lf_cb_in), cumulative_bytes_locked(0)
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{
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}
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LockedPool::~LockedPool()
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{
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}
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void* LockedPool::alloc(size_t size)
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{
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std::lock_guard<std::mutex> lock(mutex);
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// Don't handle impossible sizes
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if (size == 0 || size > ARENA_SIZE)
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return nullptr;
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// Try allocating from each current arena
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for (auto &arena: arenas) {
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void *addr = arena.alloc(size);
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if (addr) {
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return addr;
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}
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}
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// If that fails, create a new one
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if (new_arena(ARENA_SIZE, ARENA_ALIGN)) {
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return arenas.back().alloc(size);
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}
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return nullptr;
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}
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void LockedPool::free(void *ptr)
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{
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std::lock_guard<std::mutex> lock(mutex);
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// TODO we can do better than this linear search by keeping a map of arena
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// extents to arena, and looking up the address.
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for (auto &arena: arenas) {
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if (arena.addressInArena(ptr)) {
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arena.free(ptr);
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return;
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}
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}
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throw std::runtime_error("LockedPool: invalid address not pointing to any arena");
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}
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LockedPool::Stats LockedPool::stats() const
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{
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std::lock_guard<std::mutex> lock(mutex);
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LockedPool::Stats r{0, 0, 0, cumulative_bytes_locked, 0, 0};
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for (const auto &arena: arenas) {
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Arena::Stats i = arena.stats();
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r.used += i.used;
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r.free += i.free;
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r.total += i.total;
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r.chunks_used += i.chunks_used;
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r.chunks_free += i.chunks_free;
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}
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return r;
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}
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bool LockedPool::new_arena(size_t size, size_t align)
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{
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bool locked;
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// If this is the first arena, handle this specially: Cap the upper size
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// by the process limit. This makes sure that the first arena will at least
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// be locked. An exception to this is if the process limit is 0:
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// in this case no memory can be locked at all so we'll skip past this logic.
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if (arenas.empty()) {
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size_t limit = allocator->GetLimit();
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if (limit > 0) {
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size = std::min(size, limit);
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}
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}
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void *addr = allocator->AllocateLocked(size, &locked);
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if (!addr) {
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return false;
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}
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if (locked) {
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cumulative_bytes_locked += size;
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} else if (lf_cb) { // Call the locking-failed callback if locking failed
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if (!lf_cb()) { // If the callback returns false, free the memory and fail, otherwise consider the user warned and proceed.
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allocator->FreeLocked(addr, size);
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return false;
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}
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}
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arenas.emplace_back(allocator.get(), addr, size, align);
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return true;
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}
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LockedPool::LockedPageArena::LockedPageArena(LockedPageAllocator *allocator_in, void *base_in, size_t size_in, size_t align_in):
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Arena(base_in, size_in, align_in), base(base_in), size(size_in), allocator(allocator_in)
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{
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}
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LockedPool::LockedPageArena::~LockedPageArena()
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{
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allocator->FreeLocked(base, size);
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}
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/*******************************************************************************/
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// Implementation: LockedPoolManager
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//
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LockedPoolManager::LockedPoolManager(std::unique_ptr<LockedPageAllocator> allocator_in):
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LockedPool(std::move(allocator_in), &LockedPoolManager::LockingFailed)
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{
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}
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bool LockedPoolManager::LockingFailed()
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{
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// TODO: log something but how? without including util.h
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return true;
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}
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void LockedPoolManager::CreateInstance()
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{
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// Using a local static instance guarantees that the object is initialized
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// when it's first needed and also deinitialized after all objects that use
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// it are done with it. I can think of one unlikely scenario where we may
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// have a static deinitialization order/problem, but the check in
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// LockedPoolManagerBase's destructor helps us detect if that ever happens.
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#ifdef WIN32
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std::unique_ptr<LockedPageAllocator> allocator{std::make_unique<Win32LockedPageAllocator>()};
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#else
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std::unique_ptr<LockedPageAllocator> allocator{std::make_unique<PosixLockedPageAllocator>()};
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#endif
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static LockedPoolManager instance(std::move(allocator));
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LockedPoolManager::_instance = &instance;
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}
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