dash/src/net.h
Wladimir J. van der Laan b76733d8e8
Merge pull request #3514
f59d8f0 Per-peer block download tracking and stalled download detection. (Pieter Wuille)
2014-03-10 13:23:18 +01:00

720 lines
20 KiB
C++

// Copyright (c) 2009-2010 Satoshi Nakamoto
// Copyright (c) 2009-2014 The Bitcoin developers
// Distributed under the MIT/X11 software license, see the accompanying
// file COPYING or http://www.opensource.org/licenses/mit-license.php.
#ifndef BITCOIN_NET_H
#define BITCOIN_NET_H
#include "bloom.h"
#include "compat.h"
#include "hash.h"
#include "limitedmap.h"
#include "mruset.h"
#include "netbase.h"
#include "protocol.h"
#include "sync.h"
#include "uint256.h"
#include "util.h"
#include <deque>
#include <stdint.h>
#ifndef WIN32
#include <arpa/inet.h>
#endif
#include <boost/foreach.hpp>
#include <boost/signals2/signal.hpp>
#include <openssl/rand.h>
class CAddrMan;
class CBlockIndex;
class CNode;
namespace boost {
class thread_group;
}
/** The maximum number of entries in an 'inv' protocol message */
static const unsigned int MAX_INV_SZ = 50000;
inline unsigned int ReceiveFloodSize() { return 1000*GetArg("-maxreceivebuffer", 5*1000); }
inline unsigned int SendBufferSize() { return 1000*GetArg("-maxsendbuffer", 1*1000); }
void AddOneShot(std::string strDest);
bool RecvLine(SOCKET hSocket, std::string& strLine);
bool GetMyExternalIP(CNetAddr& ipRet);
void AddressCurrentlyConnected(const CService& addr);
CNode* FindNode(const CNetAddr& ip);
CNode* FindNode(const CService& ip);
CNode* ConnectNode(CAddress addrConnect, const char *strDest = NULL);
void MapPort(bool fUseUPnP);
unsigned short GetListenPort();
bool BindListenPort(const CService &bindAddr, std::string& strError=REF(std::string()));
void StartNode(boost::thread_group& threadGroup);
bool StopNode();
void SocketSendData(CNode *pnode);
typedef int NodeId;
// Signals for message handling
struct CNodeSignals
{
boost::signals2::signal<int ()> GetHeight;
boost::signals2::signal<bool (CNode*)> ProcessMessages;
boost::signals2::signal<bool (CNode*, bool)> SendMessages;
boost::signals2::signal<void (NodeId, const CNode*)> InitializeNode;
boost::signals2::signal<void (NodeId)> FinalizeNode;
};
CNodeSignals& GetNodeSignals();
enum
{
LOCAL_NONE, // unknown
LOCAL_IF, // address a local interface listens on
LOCAL_BIND, // address explicit bound to
LOCAL_UPNP, // address reported by UPnP
LOCAL_HTTP, // address reported by whatismyip.com and similar
LOCAL_MANUAL, // address explicitly specified (-externalip=)
LOCAL_MAX
};
void SetLimited(enum Network net, bool fLimited = true);
bool IsLimited(enum Network net);
bool IsLimited(const CNetAddr& addr);
bool AddLocal(const CService& addr, int nScore = LOCAL_NONE);
bool AddLocal(const CNetAddr& addr, int nScore = LOCAL_NONE);
bool SeenLocal(const CService& addr);
bool IsLocal(const CService& addr);
bool GetLocal(CService &addr, const CNetAddr *paddrPeer = NULL);
bool IsReachable(const CNetAddr &addr);
void SetReachable(enum Network net, bool fFlag = true);
CAddress GetLocalAddress(const CNetAddr *paddrPeer = NULL);
extern bool fDiscover;
extern uint64_t nLocalServices;
extern uint64_t nLocalHostNonce;
extern CAddrMan addrman;
extern int nMaxConnections;
extern std::vector<CNode*> vNodes;
extern CCriticalSection cs_vNodes;
extern std::map<CInv, CDataStream> mapRelay;
extern std::deque<std::pair<int64_t, CInv> > vRelayExpiration;
extern CCriticalSection cs_mapRelay;
extern limitedmap<CInv, int64_t> mapAlreadyAskedFor;
extern std::vector<std::string> vAddedNodes;
extern CCriticalSection cs_vAddedNodes;
extern NodeId nLastNodeId;
extern CCriticalSection cs_nLastNodeId;
class CNodeStats
{
public:
NodeId nodeid;
uint64_t nServices;
int64_t nLastSend;
int64_t nLastRecv;
int64_t nTimeConnected;
std::string addrName;
int nVersion;
std::string cleanSubVer;
bool fInbound;
int nStartingHeight;
uint64_t nSendBytes;
uint64_t nRecvBytes;
bool fSyncNode;
double dPingTime;
double dPingWait;
std::string addrLocal;
};
class CNetMessage {
public:
bool in_data; // parsing header (false) or data (true)
CDataStream hdrbuf; // partially received header
CMessageHeader hdr; // complete header
unsigned int nHdrPos;
CDataStream vRecv; // received message data
unsigned int nDataPos;
CNetMessage(int nTypeIn, int nVersionIn) : hdrbuf(nTypeIn, nVersionIn), vRecv(nTypeIn, nVersionIn) {
hdrbuf.resize(24);
in_data = false;
nHdrPos = 0;
nDataPos = 0;
}
bool complete() const
{
if (!in_data)
return false;
return (hdr.nMessageSize == nDataPos);
}
void SetVersion(int nVersionIn)
{
hdrbuf.SetVersion(nVersionIn);
vRecv.SetVersion(nVersionIn);
}
int readHeader(const char *pch, unsigned int nBytes);
int readData(const char *pch, unsigned int nBytes);
};
/** Information about a peer */
class CNode
{
public:
// socket
uint64_t nServices;
SOCKET hSocket;
CDataStream ssSend;
size_t nSendSize; // total size of all vSendMsg entries
size_t nSendOffset; // offset inside the first vSendMsg already sent
uint64_t nSendBytes;
std::deque<CSerializeData> vSendMsg;
CCriticalSection cs_vSend;
std::deque<CInv> vRecvGetData;
std::deque<CNetMessage> vRecvMsg;
CCriticalSection cs_vRecvMsg;
uint64_t nRecvBytes;
int nRecvVersion;
int64_t nLastSend;
int64_t nLastRecv;
int64_t nLastSendEmpty;
int64_t nTimeConnected;
CAddress addr;
std::string addrName;
CService addrLocal;
int nVersion;
// strSubVer is whatever byte array we read from the wire. However, this field is intended
// to be printed out, displayed to humans in various forms and so on. So we sanitize it and
// store the sanitized version in cleanSubVer. The original should be used when dealing with
// the network or wire types and the cleaned string used when displayed or logged.
std::string strSubVer, cleanSubVer;
bool fOneShot;
bool fClient;
bool fInbound;
bool fNetworkNode;
bool fSuccessfullyConnected;
bool fDisconnect;
// We use fRelayTxes for two purposes -
// a) it allows us to not relay tx invs before receiving the peer's version message
// b) the peer may tell us in their version message that we should not relay tx invs
// until they have initialized their bloom filter.
bool fRelayTxes;
CSemaphoreGrant grantOutbound;
CCriticalSection cs_filter;
CBloomFilter* pfilter;
int nRefCount;
NodeId id;
protected:
// Denial-of-service detection/prevention
// Key is IP address, value is banned-until-time
static std::map<CNetAddr, int64_t> setBanned;
static CCriticalSection cs_setBanned;
// Basic fuzz-testing
void Fuzz(int nChance); // modifies ssSend
public:
uint256 hashContinue;
CBlockIndex* pindexLastGetBlocksBegin;
uint256 hashLastGetBlocksEnd;
int nStartingHeight;
bool fStartSync;
// flood relay
std::vector<CAddress> vAddrToSend;
std::set<CAddress> setAddrKnown;
bool fGetAddr;
std::set<uint256> setKnown;
// inventory based relay
mruset<CInv> setInventoryKnown;
std::vector<CInv> vInventoryToSend;
CCriticalSection cs_inventory;
std::multimap<int64_t, CInv> mapAskFor;
// Ping time measurement
uint64_t nPingNonceSent;
int64_t nPingUsecStart;
int64_t nPingUsecTime;
bool fPingQueued;
CNode(SOCKET hSocketIn, CAddress addrIn, std::string addrNameIn = "", bool fInboundIn=false) : ssSend(SER_NETWORK, INIT_PROTO_VERSION)
{
nServices = 0;
hSocket = hSocketIn;
nRecvVersion = INIT_PROTO_VERSION;
nLastSend = 0;
nLastRecv = 0;
nSendBytes = 0;
nRecvBytes = 0;
nLastSendEmpty = GetTime();
nTimeConnected = GetTime();
addr = addrIn;
addrName = addrNameIn == "" ? addr.ToStringIPPort() : addrNameIn;
nVersion = 0;
strSubVer = "";
fOneShot = false;
fClient = false; // set by version message
fInbound = fInboundIn;
fNetworkNode = false;
fSuccessfullyConnected = false;
fDisconnect = false;
nRefCount = 0;
nSendSize = 0;
nSendOffset = 0;
hashContinue = 0;
pindexLastGetBlocksBegin = 0;
hashLastGetBlocksEnd = 0;
nStartingHeight = -1;
fStartSync = false;
fGetAddr = false;
fRelayTxes = false;
setInventoryKnown.max_size(SendBufferSize() / 1000);
pfilter = new CBloomFilter();
nPingNonceSent = 0;
nPingUsecStart = 0;
nPingUsecTime = 0;
fPingQueued = false;
{
LOCK(cs_nLastNodeId);
id = nLastNodeId++;
}
// Be shy and don't send version until we hear
if (hSocket != INVALID_SOCKET && !fInbound)
PushVersion();
GetNodeSignals().InitializeNode(GetId(), this);
}
~CNode()
{
if (hSocket != INVALID_SOCKET)
{
closesocket(hSocket);
hSocket = INVALID_SOCKET;
}
if (pfilter)
delete pfilter;
GetNodeSignals().FinalizeNode(GetId());
}
private:
// Network usage totals
static CCriticalSection cs_totalBytesRecv;
static CCriticalSection cs_totalBytesSent;
static uint64_t nTotalBytesRecv;
static uint64_t nTotalBytesSent;
CNode(const CNode&);
void operator=(const CNode&);
public:
NodeId GetId() const {
return id;
}
int GetRefCount()
{
assert(nRefCount >= 0);
return nRefCount;
}
// requires LOCK(cs_vRecvMsg)
unsigned int GetTotalRecvSize()
{
unsigned int total = 0;
BOOST_FOREACH(const CNetMessage &msg, vRecvMsg)
total += msg.vRecv.size() + 24;
return total;
}
// requires LOCK(cs_vRecvMsg)
bool ReceiveMsgBytes(const char *pch, unsigned int nBytes);
// requires LOCK(cs_vRecvMsg)
void SetRecvVersion(int nVersionIn)
{
nRecvVersion = nVersionIn;
BOOST_FOREACH(CNetMessage &msg, vRecvMsg)
msg.SetVersion(nVersionIn);
}
CNode* AddRef()
{
nRefCount++;
return this;
}
void Release()
{
nRefCount--;
}
void AddAddressKnown(const CAddress& addr)
{
setAddrKnown.insert(addr);
}
void PushAddress(const CAddress& addr)
{
// Known checking here is only to save space from duplicates.
// SendMessages will filter it again for knowns that were added
// after addresses were pushed.
if (addr.IsValid() && !setAddrKnown.count(addr))
vAddrToSend.push_back(addr);
}
void AddInventoryKnown(const CInv& inv)
{
{
LOCK(cs_inventory);
setInventoryKnown.insert(inv);
}
}
void PushInventory(const CInv& inv)
{
{
LOCK(cs_inventory);
if (!setInventoryKnown.count(inv))
vInventoryToSend.push_back(inv);
}
}
void AskFor(const CInv& inv)
{
// We're using mapAskFor as a priority queue,
// the key is the earliest time the request can be sent
int64_t nRequestTime;
limitedmap<CInv, int64_t>::const_iterator it = mapAlreadyAskedFor.find(inv);
if (it != mapAlreadyAskedFor.end())
nRequestTime = it->second;
else
nRequestTime = 0;
LogPrint("net", "askfor %s %d (%s)\n", inv.ToString().c_str(), nRequestTime, DateTimeStrFormat("%H:%M:%S", nRequestTime/1000000).c_str());
// Make sure not to reuse time indexes to keep things in the same order
int64_t nNow = GetTimeMicros() - 1000000;
static int64_t nLastTime;
++nLastTime;
nNow = std::max(nNow, nLastTime);
nLastTime = nNow;
// Each retry is 2 minutes after the last
nRequestTime = std::max(nRequestTime + 2 * 60 * 1000000, nNow);
if (it != mapAlreadyAskedFor.end())
mapAlreadyAskedFor.update(it, nRequestTime);
else
mapAlreadyAskedFor.insert(std::make_pair(inv, nRequestTime));
mapAskFor.insert(std::make_pair(nRequestTime, inv));
}
// TODO: Document the postcondition of this function. Is cs_vSend locked?
void BeginMessage(const char* pszCommand) EXCLUSIVE_LOCK_FUNCTION(cs_vSend)
{
ENTER_CRITICAL_SECTION(cs_vSend);
assert(ssSend.size() == 0);
ssSend << CMessageHeader(pszCommand, 0);
LogPrint("net", "sending: %s ", pszCommand);
}
// TODO: Document the precondition of this function. Is cs_vSend locked?
void AbortMessage() UNLOCK_FUNCTION(cs_vSend)
{
ssSend.clear();
LEAVE_CRITICAL_SECTION(cs_vSend);
LogPrint("net", "(aborted)\n");
}
// TODO: Document the precondition of this function. Is cs_vSend locked?
void EndMessage() UNLOCK_FUNCTION(cs_vSend)
{
// The -*messagestest options are intentionally not documented in the help message,
// since they are only used during development to debug the networking code and are
// not intended for end-users.
if (mapArgs.count("-dropmessagestest") && GetRand(GetArg("-dropmessagestest", 2)) == 0)
{
LogPrint("net", "dropmessages DROPPING SEND MESSAGE\n");
AbortMessage();
return;
}
if (mapArgs.count("-fuzzmessagestest"))
Fuzz(GetArg("-fuzzmessagestest", 10));
if (ssSend.size() == 0)
return;
// Set the size
unsigned int nSize = ssSend.size() - CMessageHeader::HEADER_SIZE;
memcpy((char*)&ssSend[CMessageHeader::MESSAGE_SIZE_OFFSET], &nSize, sizeof(nSize));
// Set the checksum
uint256 hash = Hash(ssSend.begin() + CMessageHeader::HEADER_SIZE, ssSend.end());
unsigned int nChecksum = 0;
memcpy(&nChecksum, &hash, sizeof(nChecksum));
assert(ssSend.size () >= CMessageHeader::CHECKSUM_OFFSET + sizeof(nChecksum));
memcpy((char*)&ssSend[CMessageHeader::CHECKSUM_OFFSET], &nChecksum, sizeof(nChecksum));
LogPrint("net", "(%d bytes)\n", nSize);
std::deque<CSerializeData>::iterator it = vSendMsg.insert(vSendMsg.end(), CSerializeData());
ssSend.GetAndClear(*it);
nSendSize += (*it).size();
// If write queue empty, attempt "optimistic write"
if (it == vSendMsg.begin())
SocketSendData(this);
LEAVE_CRITICAL_SECTION(cs_vSend);
}
void PushVersion();
void PushMessage(const char* pszCommand)
{
try
{
BeginMessage(pszCommand);
EndMessage();
}
catch (...)
{
AbortMessage();
throw;
}
}
template<typename T1>
void PushMessage(const char* pszCommand, const T1& a1)
{
try
{
BeginMessage(pszCommand);
ssSend << a1;
EndMessage();
}
catch (...)
{
AbortMessage();
throw;
}
}
template<typename T1, typename T2>
void PushMessage(const char* pszCommand, const T1& a1, const T2& a2)
{
try
{
BeginMessage(pszCommand);
ssSend << a1 << a2;
EndMessage();
}
catch (...)
{
AbortMessage();
throw;
}
}
template<typename T1, typename T2, typename T3>
void PushMessage(const char* pszCommand, const T1& a1, const T2& a2, const T3& a3)
{
try
{
BeginMessage(pszCommand);
ssSend << a1 << a2 << a3;
EndMessage();
}
catch (...)
{
AbortMessage();
throw;
}
}
template<typename T1, typename T2, typename T3, typename T4>
void PushMessage(const char* pszCommand, const T1& a1, const T2& a2, const T3& a3, const T4& a4)
{
try
{
BeginMessage(pszCommand);
ssSend << a1 << a2 << a3 << a4;
EndMessage();
}
catch (...)
{
AbortMessage();
throw;
}
}
template<typename T1, typename T2, typename T3, typename T4, typename T5>
void PushMessage(const char* pszCommand, const T1& a1, const T2& a2, const T3& a3, const T4& a4, const T5& a5)
{
try
{
BeginMessage(pszCommand);
ssSend << a1 << a2 << a3 << a4 << a5;
EndMessage();
}
catch (...)
{
AbortMessage();
throw;
}
}
template<typename T1, typename T2, typename T3, typename T4, typename T5, typename T6>
void PushMessage(const char* pszCommand, const T1& a1, const T2& a2, const T3& a3, const T4& a4, const T5& a5, const T6& a6)
{
try
{
BeginMessage(pszCommand);
ssSend << a1 << a2 << a3 << a4 << a5 << a6;
EndMessage();
}
catch (...)
{
AbortMessage();
throw;
}
}
template<typename T1, typename T2, typename T3, typename T4, typename T5, typename T6, typename T7>
void PushMessage(const char* pszCommand, const T1& a1, const T2& a2, const T3& a3, const T4& a4, const T5& a5, const T6& a6, const T7& a7)
{
try
{
BeginMessage(pszCommand);
ssSend << a1 << a2 << a3 << a4 << a5 << a6 << a7;
EndMessage();
}
catch (...)
{
AbortMessage();
throw;
}
}
template<typename T1, typename T2, typename T3, typename T4, typename T5, typename T6, typename T7, typename T8>
void PushMessage(const char* pszCommand, const T1& a1, const T2& a2, const T3& a3, const T4& a4, const T5& a5, const T6& a6, const T7& a7, const T8& a8)
{
try
{
BeginMessage(pszCommand);
ssSend << a1 << a2 << a3 << a4 << a5 << a6 << a7 << a8;
EndMessage();
}
catch (...)
{
AbortMessage();
throw;
}
}
template<typename T1, typename T2, typename T3, typename T4, typename T5, typename T6, typename T7, typename T8, typename T9>
void PushMessage(const char* pszCommand, const T1& a1, const T2& a2, const T3& a3, const T4& a4, const T5& a5, const T6& a6, const T7& a7, const T8& a8, const T9& a9)
{
try
{
BeginMessage(pszCommand);
ssSend << a1 << a2 << a3 << a4 << a5 << a6 << a7 << a8 << a9;
EndMessage();
}
catch (...)
{
AbortMessage();
throw;
}
}
bool IsSubscribed(unsigned int nChannel);
void Subscribe(unsigned int nChannel, unsigned int nHops=0);
void CancelSubscribe(unsigned int nChannel);
void CloseSocketDisconnect();
void Cleanup();
// Denial-of-service detection/prevention
// The idea is to detect peers that are behaving
// badly and disconnect/ban them, but do it in a
// one-coding-mistake-won't-shatter-the-entire-network
// way.
// IMPORTANT: There should be nothing I can give a
// node that it will forward on that will make that
// node's peers drop it. If there is, an attacker
// can isolate a node and/or try to split the network.
// Dropping a node for sending stuff that is invalid
// now but might be valid in a later version is also
// dangerous, because it can cause a network split
// between nodes running old code and nodes running
// new code.
static void ClearBanned(); // needed for unit testing
static bool IsBanned(CNetAddr ip);
static bool Ban(const CNetAddr &ip);
void copyStats(CNodeStats &stats);
// Network stats
static void RecordBytesRecv(uint64_t bytes);
static void RecordBytesSent(uint64_t bytes);
static uint64_t GetTotalBytesRecv();
static uint64_t GetTotalBytesSent();
};
class CTransaction;
void RelayTransaction(const CTransaction& tx, const uint256& hash);
void RelayTransaction(const CTransaction& tx, const uint256& hash, const CDataStream& ss);
/** Access to the (IP) address database (peers.dat) */
class CAddrDB
{
private:
boost::filesystem::path pathAddr;
public:
CAddrDB();
bool Write(const CAddrMan& addr);
bool Read(CAddrMan& addr);
};
#endif