dash/src/random.h
Kittywhiskers Van Gogh 4f38f5c2ef
Partial merge bitcoin#14624: Some simple improvements to the RNG code (#3923)
* random: Introduce std::shuffle alternative for FastRandomContext

3db746beb4

* random: change std::random_shuffle calls to std::shuffle

https://en.cppreference.com/w/cpp/algorithm/random_shuffle (deprecated in c++14)

* random: change FastRandomContext std::random_shuffle calls to shuffle

* random: change last std::shuffle calls to Shuffle

std::shuffle doesn't accept only two arguments so we use FastRandomContext()

* llmq: use inherited FastRandomContext

Co-authored-by: UdjinM6 <UdjinM6@users.noreply.github.com>

* llmq: use inherited FastRandomContext

Co-authored-by: UdjinM6 <UdjinM6@users.noreply.github.com>

* Make the linter happy :)

Co-authored-by: dustinface <35775977+xdustinface@users.noreply.github.com>

Co-authored-by: UdjinM6 <UdjinM6@users.noreply.github.com>
Co-authored-by: dustinface <35775977+xdustinface@users.noreply.github.com>
2021-01-14 13:46:16 -06:00

189 lines
5.1 KiB
C++

// Copyright (c) 2009-2010 Satoshi Nakamoto
// Copyright (c) 2009-2014 The Bitcoin Core developers
// Distributed under the MIT software license, see the accompanying
// file COPYING or http://www.opensource.org/licenses/mit-license.php.
#ifndef BITCOIN_RANDOM_H
#define BITCOIN_RANDOM_H
#include <crypto/chacha20.h>
#include <crypto/common.h>
#include <uint256.h>
#include <chrono> // For std::chrono::microseconds
#include <cstdint>
#include <limits>
/* Seed OpenSSL PRNG with additional entropy data */
void RandAddSeed();
/**
* Functions to gather random data via the OpenSSL PRNG
*/
void GetRandBytes(unsigned char* buf, int num);
uint64_t GetRand(uint64_t nMax);
std::chrono::microseconds GetRandMicros(std::chrono::microseconds duration_max) noexcept;
int GetRandInt(int nMax);
uint256 GetRandHash();
bool GetRandBool(double rate);
/**
* Add a little bit of randomness to the output of GetStrongRangBytes.
* This sleeps for a millisecond, so should only be called when there is
* no other work to be done.
*/
void RandAddSeedSleep();
/**
* Function to gather random data from multiple sources, failing whenever any
* of those sources fail to provide a result.
*/
void GetStrongRandBytes(unsigned char* buf, int num);
/**
* Fast randomness source. This is seeded once with secure random data, but
* is completely deterministic and insecure after that.
* This class is not thread-safe.
*/
class FastRandomContext {
private:
bool requires_seed;
ChaCha20 rng;
unsigned char bytebuf[64];
int bytebuf_size;
uint64_t bitbuf;
int bitbuf_size;
void RandomSeed();
void FillByteBuffer()
{
if (requires_seed) {
RandomSeed();
}
rng.Keystream(bytebuf, sizeof(bytebuf));
bytebuf_size = sizeof(bytebuf);
}
void FillBitBuffer()
{
bitbuf = rand64();
bitbuf_size = 64;
}
public:
explicit FastRandomContext(bool fDeterministic = false);
/** Initialize with explicit seed (only for testing) */
explicit FastRandomContext(const uint256& seed);
/** Generate a random 64-bit integer. */
uint64_t rand64()
{
if (bytebuf_size < 8) FillByteBuffer();
uint64_t ret = ReadLE64(bytebuf + 64 - bytebuf_size);
bytebuf_size -= 8;
return ret;
}
/** Generate a random (bits)-bit integer. */
uint64_t randbits(int bits) {
if (bits == 0) {
return 0;
} else if (bits > 32) {
return rand64() >> (64 - bits);
} else {
if (bitbuf_size < bits) FillBitBuffer();
uint64_t ret = bitbuf & (~(uint64_t)0 >> (64 - bits));
bitbuf >>= bits;
bitbuf_size -= bits;
return ret;
}
}
/** Generate a random integer in the range [0..range). */
uint64_t randrange(uint64_t range)
{
--range;
int bits = CountBits(range);
while (true) {
uint64_t ret = randbits(bits);
if (ret <= range) return ret;
}
}
uint32_t rand32(uint32_t nMax) {
return rand32() % nMax;
}
uint32_t operator()(uint32_t nMax) {
return rand32(nMax);
}
/** Generate random bytes. */
std::vector<unsigned char> randbytes(size_t len);
/** Generate a random 32-bit integer. */
uint32_t rand32() { return randbits(32); }
/** generate a random uint256. */
uint256 rand256();
/** Generate a random boolean. */
bool randbool() { return randbits(1); }
// Compatibility with the C++11 UniformRandomBitGenerator concept
typedef uint64_t result_type;
static constexpr uint64_t min() { return 0; }
static constexpr uint64_t max() { return std::numeric_limits<uint64_t>::max(); }
inline uint64_t operator()() { return rand64(); }
};
/** More efficient than using std::shuffle on a FastRandomContext.
*
* This is more efficient as std::shuffle will consume entropy in groups of
* 64 bits at the time and throw away most.
*
* This also works around a bug in libstdc++ std::shuffle that may cause
* type::operator=(type&&) to be invoked on itself, which the library's
* debug mode detects and panics on. This is a known issue, see
* https://stackoverflow.com/questions/22915325/avoiding-self-assignment-in-stdshuffle
*/
template<typename I, typename R>
void Shuffle(I first, I last, R&& rng)
{
while (first != last) {
size_t j = rng.randrange(last - first);
if (j) {
using std::swap;
swap(*first, *(first + j));
}
++first;
}
}
/* Number of random bytes returned by GetOSRand.
* When changing this constant make sure to change all call sites, and make
* sure that the underlying OS APIs for all platforms support the number.
* (many cap out at 256 bytes).
*/
static const int NUM_OS_RANDOM_BYTES = 32;
/** Get 32 bytes of system entropy. Do not use this in application code: use
* GetStrongRandBytes instead.
*/
void GetOSRand(unsigned char *ent32);
/** Check that OS randomness is available and returning the requested number
* of bytes.
*/
bool Random_SanityCheck();
/** Initialize the RNG. */
void RandomInit();
#endif // BITCOIN_RANDOM_H