neobytes/src/darksend.h

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// Copyright (c) 2014-2015 The Darkcoin developers
// Distributed under the MIT/X11 software license, see the accompanying
// file COPYING or http://www.opensource.org/licenses/mit-license.php.
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#ifndef DARKSEND_H
#define DARKSEND_H
#include "core.h"
#include "main.h"
#include "activemasternode.h"
#include "masternodeman.h"
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#include "darksend-relay.h"
class CTxIn;
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class CDarksendPool;
class CDarkSendSigner;
class CMasterNodeVote;
class CBitcoinAddress;
class CDarksendQueue;
class CDarksendBroadcastTx;
class CActiveMasternode;
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// pool states for mixing
#define POOL_MAX_TRANSACTIONS 3 // wait for X transactions to merge and publish
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#define POOL_MAX_TRANSACTIONS_TESTNET 2 // wait for X transactions to merge and publish
#define POOL_STATUS_UNKNOWN 0 // waiting for update
#define POOL_STATUS_IDLE 1 // waiting for update
#define POOL_STATUS_QUEUE 2 // waiting in a queue
#define POOL_STATUS_ACCEPTING_ENTRIES 3 // accepting entries
#define POOL_STATUS_FINALIZE_TRANSACTION 4 // master node will broadcast what it accepted
#define POOL_STATUS_SIGNING 5 // check inputs/outputs, sign final tx
#define POOL_STATUS_TRANSMISSION 6 // transmit transaction
#define POOL_STATUS_ERROR 7 // error
#define POOL_STATUS_SUCCESS 8 // success
// status update message constants
#define MASTERNODE_ACCEPTED 1
#define MASTERNODE_REJECTED 0
#define MASTERNODE_RESET -1
#define DARKSEND_QUEUE_TIMEOUT 120
#define DARKSEND_SIGNING_TIMEOUT 30
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#define DARKSEND_DOWNGRADE_TIMEOUT 30
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// used for anonymous relaying of inputs/outputs/sigs
#define DARKSEND_RELAY_IN 1
#define DARKSEND_RELAY_OUT 2
#define DARKSEND_RELAY_SIG 3
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extern CDarksendPool darkSendPool;
extern CDarkSendSigner darkSendSigner;
extern std::vector<CDarksendQueue> vecDarksendQueue;
extern std::string strMasterNodePrivKey;
extern map<uint256, CDarksendBroadcastTx> mapDarksendBroadcastTxes;
extern CActiveMasternode activeMasternode;
// get the darksend chain depth for a given input
int GetInputDarksendRounds(CTxIn in, int rounds=0);
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//
// Holds an Darksend input
//
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class CTxDSIn : public CTxIn
{
public:
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bool fHasSig;
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CTxDSIn(const CTxIn& in)
{
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prevout = in.prevout;
scriptSig = in.scriptSig;
prevPubKey = in.prevPubKey;
nSequence = in.nSequence;
}
};
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// A clients transaction in the darksend pool
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// -- holds the input/output mapping for each user in the pool
class CDarkSendEntry
{
public:
bool isSet;
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std::vector<CTxIn> sev;
int64_t amount;
CTransaction collateral;
std::vector<CTxOut> vout;
CTransaction txSupporting;
int64_t addedTime;
CDarkSendEntry()
{
isSet = false;
collateral = CTransaction();
amount = 0;
}
bool Add(const std::vector<CTxIn> vinIn, int64_t amountIn, const CTransaction collateralIn, const std::vector<CTxOut> voutIn)
{
if(isSet){return false;}
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sev = vinIn;
vout = voutIn;
amount = amountIn;
collateral = collateralIn;
isSet = true;
addedTime = GetTime();
return true;
}
bool IsExpired()
{
return (GetTime() - addedTime) > DARKSEND_QUEUE_TIMEOUT;// 120 seconds
}
};
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//
// A currently inprogress darksend merge and denomination information
//
class CDarksendQueue
{
public:
CTxIn vin;
int64_t time;
int nDenom;
bool ready; //ready for submit
std::vector<unsigned char> vchSig;
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//information used for the anonymous relay system
int nBlockHeight;
std::vector<unsigned char> vchRelaySig;
std::string strSharedKey;
CDarksendQueue()
{
nDenom = 0;
vin = CTxIn();
time = 0;
vchSig.clear();
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vchRelaySig.clear();
nBlockHeight = 0;
strSharedKey = "";
ready = false;
}
IMPLEMENT_SERIALIZE
(
READWRITE(nDenom);
READWRITE(vin);
READWRITE(time);
READWRITE(ready);
READWRITE(vchSig);
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if(ready){
READWRITE(vchRelaySig);
READWRITE(nBlockHeight);
READWRITE(strSharedKey);
}
)
bool GetAddress(CService &addr)
{
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CMasternode* pmn = mnodeman.Find(vin);
if(pmn != NULL)
{
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addr = pmn->addr;
return true;
}
return false;
}
bool GetProtocolVersion(int &protocolVersion)
{
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CMasternode* pmn = mnodeman.Find(vin);
if(pmn != NULL)
{
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protocolVersion = pmn->protocolVersion;
return true;
}
return false;
}
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void SetSharedKey(std::string strSharedKey);
bool Sign();
bool Relay();
bool IsExpired()
{
return (GetTime() - time) > DARKSEND_QUEUE_TIMEOUT;// 120 seconds
}
bool CheckSignature();
};
// store darksend tx signature information
class CDarksendBroadcastTx
{
public:
CTransaction tx;
CTxIn vin;
vector<unsigned char> vchSig;
int64_t sigTime;
};
//
// Helper object for signing and checking signatures
//
class CDarkSendSigner
{
public:
bool IsVinAssociatedWithPubkey(CTxIn& vin, CPubKey& pubkey);
bool SetKey(std::string strSecret, std::string& errorMessage, CKey& key, CPubKey& pubkey);
bool SignMessage(std::string strMessage, std::string& errorMessage, std::vector<unsigned char>& vchSig, CKey key);
bool VerifyMessage(CPubKey pubkey, std::vector<unsigned char>& vchSig, std::string strMessage, std::string& errorMessage);
};
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//
// Build a transaction anonymously
//
class CDSAnonTx
{
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public:
std::vector<CTxDSIn> vin;
std::vector<CTxOut> vout;
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bool IsTransactionValid();
bool AddOutput(const CTxOut out);
bool AddInput(const CTxIn in);
bool AddSig(const CTxIn in);
int CountEntries() {return (int)vin.size() + (int)vout.size();}
};
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void ConnectToDarkSendMasterNodeWinner();
//
// Used to keep track of current status of darksend pool
//
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class CDarksendPool
{
public:
// clients entries
std::vector<CDarkSendEntry> myEntries;
// masternode entries
std::vector<CDarkSendEntry> entries;
// the finalized transaction ready for signing
CTransaction finalTransaction;
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// anonymous inputs/outputs
CDSAnonTx anonTx;
bool fSubmitAnonymousFailed;
int nCountAttempts;
int64_t lastTimeChanged;
int64_t lastAutoDenomination;
unsigned int state;
unsigned int entriesCount;
unsigned int lastEntryAccepted;
unsigned int countEntriesAccepted;
// where collateral should be made out to
CScript collateralPubKey;
std::vector<CTxIn> lockedCoins;
uint256 masterNodeBlockHash;
std::string lastMessage;
bool completedTransaction;
bool unitTest;
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CMasternode* pSubmittedToMasternode;
int sessionID;
int sessionDenom; //Users must submit an denom matching this
int sessionUsers; //N Users have said they'll join
bool sessionFoundMasternode; //If we've found a compatible masternode
int64_t sessionTotalValue; //used for autoDenom
std::vector<CTransaction> vecSessionCollateral;
int cachedLastSuccess;
int cachedNumBlocks; //used for the overview screen
int minBlockSpacing; //required blocks between mixes
CTransaction txCollateral;
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int64_t lastNewBlock;
//debugging data
std::string strAutoDenomResult;
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// used for securing the anonymous relay system
vector<unsigned char> vchMasternodeRelaySig;
int nMasternodeBlockHeight;
std::string strMasternodeSharedKey;
bool fResentInputsOutputs;
//incremented whenever a DSQ comes through
int64_t nDsqCount;
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CDarksendPool()
{
/* DarkSend uses collateral addresses to trust parties entering the pool
to behave themselves. If they don't it takes their money. */
cachedLastSuccess = 0;
cachedNumBlocks = 0;
unitTest = false;
txCollateral = CTransaction();
minBlockSpacing = 1;
nDsqCount = 0;
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lastNewBlock = 0;
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strMasternodeSharedKey = "";
fResentInputsOutputs = false;
SetNull();
}
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//specific messages for the Darksend protocol
void ProcessMessageDarksend(CNode* pfrom, std::string& strCommand, CDataStream& vRecv);
void InitCollateralAddress(){
std::string strAddress = "";
if(Params().NetworkID() == CChainParams::MAIN) {
strAddress = "Xq19GqFvajRrEdDHYRKGYjTsQfpV5jyipF";
} else {
strAddress = "y1EZuxhhNMAUofTBEeLqGE1bJrpC2TWRNp";
}
SetCollateralAddress(strAddress);
}
void SetMinBlockSpacing(int minBlockSpacingIn){
minBlockSpacing = minBlockSpacingIn;
}
bool SetCollateralAddress(std::string strAddress);
void Reset();
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bool Downgrade();
bool ResendMissingInputsOutputs();
void SetNull(bool clearEverything=false);
void UnlockCoins();
bool IsNull() const
{
return (state == POOL_STATUS_ACCEPTING_ENTRIES && entries.empty() && myEntries.empty());
}
int GetState() const
{
return state;
}
int GetEntriesCount() const
{
if(fMasterNode){
return entries.size();
} else {
return entriesCount;
}
}
int GetLastEntryAccepted() const
{
return lastEntryAccepted;
}
int GetCountEntriesAccepted() const
{
return countEntriesAccepted;
}
int GetMyTransactionCount() const
{
return myEntries.size();
}
void UpdateState(unsigned int newState)
{
if (fMasterNode && (newState == POOL_STATUS_ERROR || newState == POOL_STATUS_SUCCESS)){
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LogPrintf("CDarksendPool::UpdateState() - Can't set state to ERROR or SUCCESS as a masternode. \n");
return;
}
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LogPrintf("CDarksendPool::UpdateState() == %d | %d \n", state, newState);
if(state != newState){
lastTimeChanged = GetTimeMillis();
if(fMasterNode) {
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RelayStatus(darkSendPool.sessionID, darkSendPool.GetState(), darkSendPool.GetEntriesCount(), MASTERNODE_RESET);
}
}
state = newState;
}
int GetMaxPoolTransactions()
{
//if we're on testnet, just use two transactions per merge
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if(Params().NetworkID() == CChainParams::TESTNET || Params().NetworkID() == CChainParams::REGTEST) return POOL_MAX_TRANSACTIONS_TESTNET;
//use the production amount
return POOL_MAX_TRANSACTIONS;
}
//Do we have enough users to take entries?
bool IsSessionReady(){
return sessionUsers >= GetMaxPoolTransactions();
}
// Are these outputs compatible with other client in the pool?
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bool IsCompatibleWithEntries(std::vector<CTxOut>& vout);
// Is this amount compatible with other client in the pool?
bool IsCompatibleWithSession(int64_t nAmount, CTransaction txCollateral, std::string& strReason);
// Passively run Darksend in the background according to the configuration in settings (only for QT)
bool DoAutomaticDenominating(bool fDryRun=false, bool ready=false);
bool PrepareDarksendDenominate();
// check for process in Darksend
void Check();
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void CheckFinalTransaction();
// charge fees to bad actors
void ChargeFees();
// rarely charge fees to pay miners
void ChargeRandomFees();
void CheckTimeout();
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void CheckForCompleteQueue();
// check to make sure a signature matches an input in the pool
bool SignatureValid(const CScript& newSig, const CTxIn& newVin);
// if the collateral is valid given by a client
bool IsCollateralValid(const CTransaction& txCollateral);
// add a clients entry to the pool
bool AddEntry(const std::vector<CTxIn>& newInput, const int64_t& nAmount, const CTransaction& txCollateral, const std::vector<CTxOut>& newOutput, std::string& error);
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// add an anonymous output/inputs/sig
bool AddAnonymousOutput(const CTxOut& out) {return anonTx.AddOutput(out);}
bool AddAnonymousInput(const CTxIn& in) {return anonTx.AddInput(in);}
bool AddAnonymousSig(const CTxIn& in) {return anonTx.AddSig(in);}
bool AddRelaySignature(vector<unsigned char> vchMasternodeRelaySigIn, int nMasternodeBlockHeightIn, std::string strSharedKey) {
vchMasternodeRelaySig = vchMasternodeRelaySigIn;
nMasternodeBlockHeight = nMasternodeBlockHeightIn;
strMasternodeSharedKey = strSharedKey;
return true;
}
// add signature to a vin
bool AddScriptSig(const CTxIn& newVin);
// are all inputs signed?
bool SignaturesComplete();
// as a client, send a transaction to a masternode to start the denomination process
void SendDarksendDenominate(std::vector<CTxIn>& vin, std::vector<CTxOut>& vout, int64_t amount);
// get masternode updates about the progress of darksend
bool StatusUpdate(int newState, int newEntriesCount, int newAccepted, std::string& error, int newSessionID=0);
// as a client, check and sign the final transaction
bool SignFinalTransaction(CTransaction& finalTransactionNew, CNode* node);
// get the last valid block hash for a given modulus
bool GetLastValidBlockHash(uint256& hash, int mod=1, int nBlockHeight=0);
// process a new block
void NewBlock();
void CompletedTransaction(bool error, std::string lastMessageNew);
void ClearLastMessage();
// used for liquidity providers
bool SendRandomPaymentToSelf();
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// split up large inputs or make fee sized inputs
bool MakeCollateralAmounts();
bool CreateDenominated(int64_t nTotalValue);
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// get the denominations for a list of outputs (returns a bitshifted integer)
int GetDenominations(const std::vector<CTxOut>& vout);
void GetDenominationsToString(int nDenom, std::string& strDenom);
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// get the denominations for a specific amount of darkcoin.
int GetDenominationsByAmount(int64_t nAmount, int nDenomTarget=0);
int GetDenominationsByAmounts(std::vector<int64_t>& vecAmount);
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//
// Relay Darksend Messages
//
void RelayFinalTransaction(const int sessionID, const CTransaction& txNew);
void RelaySignaturesAnon(std::vector<CTxIn>& vin);
void RelayInAnon(std::vector<CTxIn>& vin, std::vector<CTxOut>& vout);
void RelayIn(const std::vector<CTxIn>& vin, const int64_t& nAmount, const CTransaction& txCollateral, const std::vector<CTxOut>& vout);
void RelayStatus(const int sessionID, const int newState, const int newEntriesCount, const int newAccepted, const std::string error="");
void RelayCompletedTransaction(const int sessionID, const bool error, const std::string errorMessage);
};
void ThreadCheckDarkSendPool();
#endif