-Syncing now happens in stages. Masternodes and Sporks, then Masternode winners, then proposals. Some of these require the masternode signatures, otherwise there are race conditions within the syncing process itself.
-Resigning - When a proposal is sent to the network initially it's signed by a masternode, if that masternode goes inactive the proposal becomes invalid. Resigning allows other masternodes to update proposal keep it valid with the coming and going of masternodes.
-Resigning compatibility - non masternodes will scan and flag proposals as invalid to accept updated owners.
-Invalid votes are now actively removed from the proposals when they go inactive
- Remove budgets with negative votes of more than 10% of network
- Only allow proposals into budget that have more than 10% of network support
- Faster removal of inactive masternodes
This assertion will occur any time that the client quits without
shutting down properly due to an error condition. As the user will
report this error instead of the error that was the root cause, it is
better to remove it.
- Show now shows every proposal that is known, which seems to be the general expected behavior of the users
- Added "projection" for showing what will end up in the budget if it was finalized currently
- add missing strings and make inv strings a bit more consistent (imo)
- remove "unknown" types that were used to prevent errors thrown at user with old wallet,
just log such errors in debug mode for "net" category. Should also make behaviour of functions
relaing on CInv::IsKnownType() more adequate
(and it doesn't make sense to warn users by throwing errors at them in such situations anyway I guess)
- streamline initialization logic for litemode/masternode/ds
- call updateDarksendProgress on setBalance
- format amountAndRounds for 0 balance same way as for normal balance (see c3febd20a8)
- use style='white-space:pre' to show long strings in tooltips correctly, adapt few strings
- small fixes (cleanup naming, notr, use static where possible and get rid of unneeded class members)
- Implemented spork for only paying new nodes after a period of time on mainnet
- protocol bump
- fixed a few issues with sporks. Spork show now shows all sporks, instead of the changed ones. IsSporkActive now supports sporks set to 0 as on.