* Make sure gobject collateral was mined
`CGovernanceObject::IsCollateralValid()` would still fail for non-mined collateral later trying to check confirmations
* Fix powLimit for mainnet/testnet
That's a legacy thing, slightly rising it to match the actual bit-shifted value has no effect because real values are already lower.
Also clarify values for all networks in comments.
* Check for script addresses in CSuperblock::ParsePaymentSchedule()
Sentinel should already be downvoting such triggers if they would exist, no need to store/relay them.
* Do not process already known valid vote twice in CGovernanceObject::ProcessVote()
This should be handled by `CGovernanceManager::ProcessVote()` but imo it's better to have this at the `CGovernanceObject::ProcessVote()` level as well.
* Make sure CGovernanceObjectVoteFile::AddVote() never adds/updates already known votes
The way `CGovernanceObjectVoteFile::AddVote()` is used (i.e. wrapped in `CGovernanceObjectVoteFile::HasVote()` condition) it's already the case. Hoever nothing would guarantee consistency if it would be used elsewhere without such wrapper, so it's better to have similar check inside.
* Do not even try mnb recovery when -connect is set
`CConnman::ThreadOpenMasternodeConnections()` thread won't even start when `-connect` is set, so no need to ask for recovery, there is nothing that is going to be able to process such request.
* No need for SIGHASH_ANYONECANPAY in PS collateral signature
Collateral is just a normal tx created and signed by each participant individually, there is no need for special sig types.
* Release semMasternodeOutbound in CConnman::Interrupt()
Re-align Dash code with Bitcoin.
* Avoid locking cs_main in CMasternode/Ping/Broadcast
Deligate this to CMasternodeMan and use AssertLockHeld instead
* Ensure consistent locking order (cs_main, cs_wallet, mempool.cs, cs_instantsend) in CInstantSend while avoiding potential deadlocks at the same time
* Add missing locks in wallet
* Add missing locks in governance
* Fix cs_vPendingMasternodes vs cs_main potential deadlock
SendVerifyRequest no longer opens connection directly, so no cs_main is needed here
* Switch CNetFulfilledRequestManager and CMasternodeMan maps/funcs to CService
This is to make them work correctly on regtest.
We make sure that behaviour on other networks is not affected though.
* Add fAllowMultiplePorts to chainparams
Tweak either we should allow nodes with the same address and multiple ports or not for this specific chain
* Call CheckMnbAndUpdateMasternodeList when when starting MN
Otherwise the invoking node won't have nCollateralMinConfBlockHash
updated correctly, resulting in the MN showing up in the wrong position
when masternode ranks are calculated.
* Remove UpdateMasternodeList and remaining uses of it
* Drop nBudgetProposalEstablishingTime
* Refactor: replace `== COutPoint()` with `.IsNull()`
* Refactor: add `operator bool()` to CMasternodePing
* Refactor: actually use `operator bool()` for CPendingDsaRequest
* Refactor: fixing code style in TrafficGraphData
* Fix some comments and whitespaces
* Drop CGovernanceVote::GetTypeHash()
* Drop legacy X11 code
No longer used... if it ever was used at all.
* Move `<boost/foreach.hpp>` out of coins.h
* Simplify CMasternodeBlockPayees::GetRequiredPaymentsString()
Also less of boost::lexical_cast
* Drop CTxDSIn::nSentTimes
* Fix few warnings
* fix warning (timer)
* fix nit
* Use SPORK_6_NEW_SIGS to switch from signing string messages to hashes (gobject)
* Use SPORK_6_NEW_SIGS to switch from signing string messages to hashes (gobjvote)
* Use SPORK_6_NEW_SIGS to switch from signing string messages to hashes (mnw)
* Use SPORK_6_NEW_SIGS to switch from signing string messages to hashes (txlvote)
* Use SPORK_6_NEW_SIGS to switch from signing string messages to hashes (dsq)
* Use SPORK_6_NEW_SIGS to switch from signing string messages to hashes (dstx)
* Use SPORK_6_NEW_SIGS to switch from signing string messages to hashes (spork)
* Use SPORK_6_NEW_SIGS to switch from signing string messages to hashes (mnb)
* Actually care about old signature format in mnp, otherwise we can start banning peers rather quickly
* Use SPORK_6_NEW_SIGS to switch from signing string messages to hashes (mnv)
* Unify sign/verify code a bit by using GetSignatureHash() (even when it matches GetHash())
* fix docs
* address review comments
* fix log output (copy/paste error)
* Replace custom GetSignatureHash/GetHash with serialization (where applicable)
* Convert from/to old format in SerializationOp only for p2p
* fix
* Do not filter non-upgraded mns in DSEG
Reverts #1373, we need non-upgraded MNs to verify their old govvotes
* Split mn list/single vin logic for DSEG
This should prevent looping till the end of the list if we were asked for a single mn and a) we have it but some following `if` has failed or b) we don't have it. It also should be a bit easier to follow the logic this way.
* Drop BOOST_FOREACH in Dash-specific code (only), no changes in behavior
* Use references in loops (use const references where applicable) in Dash-specific code (only)
And adjust related code to make it compilable.
* Loop through nodes via connman.ForEachNode in dsq Relay instead of creating a copy
* Do not send dash-specific requests to masternodes before we are fully connected
Open all masternode connections via CConnman::ThreadOpenMasternodeConnections only. Queue requests and process them after some timeout.
* drop excessive `mnodeman.`
* switch from queues to maps of pending requests
* adjust few strings, add TODO for POOL_STATE_CONNECTING
* fix
* there can be only one pending dsa request per ps client
0729102 Net: pass interruptMsgProc as const where possible (Jorge Timón)
fc7f2ff Net: Make CNetMsgMaker more const (Jorge Timón)
d45955f Net: CConnman: Make some methods const (Jorge Timón)
And use this where needed. This avoids warnings about unset version fields
and is also generally a good thing (we really should only communicate with
nodes we know are good)
c7be56d net: push only raw data into CConnman (Cory Fields)
2ec935d net: add CVectorWriter and CNetMsgMaker (Cory Fields)
b7695c2 net: No need to check individually for disconnection anymore (Cory Fields)
fedea8a net: don't send any messages before handshake or after requested disconnect (Cory Fields)
d74e352 net: Set feelers to disconnect at the end of the version message (Cory Fields)
ConnectNode is meant to be private and should not be leaked outside of
CConnman. This leaking resulted in multiple problems with AddRef/Release
behaviour. We use OpenNetworkConnectio/OpenMasternodeConnection from now on
and use appropriate ForNode calls to access the CNode* instance.
This commit also changes the behaviour for already connected nodes which
are afterwards requested for a masternode connection. We don't set
fMasternode=true anymore on such nodes, which means it won't be auto
disconnected anymore from ProcessMasternodeConnections.
6182d10 Do not increment nAttempts by more than one for every Good connection. (Gregory Maxwell)
c769c4a Avoid counting failed connect attempts when probably offline. (Gregory Maxwell)
* Fix mnp inv
Add an entry to mapSeenMasternodePing when sending invs in DSEG response,
otherwise we won't be able to send data in ProcessGetData later and thus
peer that asked us won't be able to clear setAskFor.
* Fix mnv inv
The issue is similar to the one for mnp
* make infoMixingMasternode private
* move PS queue entries expiration checks (and cs_darksend) to CPrivateSendBase
* drop CTxDSOut
* move prevPubKey out of CTxIn into CTxDSIn and use CTxDSIn explicitly
* drop CPrivateSendClient::NewBlock
* move IsDenominatedAmount to CPrivateSend
* move IsCollateralAmount to CPrivateSend
* drop darksend-relay.cpp/h
* drop GetMasternodeByRank
* Allow compilation with `--disable-wallet`
* fix remaining references
* Drop wallet references/include in CActiveMasternode and fix other files affected by this change
* Wrap privatesend-client.h include with ifdef/endif and fix other files affected by this change
* Re-enable Travis build with no wallet
reverts 267e57877b
* Make sure to clear setAskFor in Dash submodules
Thanks @sidhujag for finding the bug
* partially revert previous commit
* skip mnv until mn list is synced
According to DIP0001 description we should be using payment queue to select current masternode:
>As a block is mined the version number is determined by the miner who mined it and the masternode that is selected for that block.
>...
>The selection of a round consisting of 4032 blocks is made based on masternodes not being randomly selected, rather they are in a queue.
https://github.com/dashpay/dips/blob/master/dip-0001.md
This monstrous change eliminates all remaining uses of
g_connman global variable in Dash-specific code.
Unlike previous changes eliminating g_connman use
that were isolated to particular modules, this one covers
multiple modules simultaneously because they are so interdependent
that change in one module was quickly spreading to others.
This is mostly invariant change that was done by
* changing all functions using g_connman to use connman argument,
* changing all functions calling these functions to use connman argument,
* repeating previous step until there's nothing to change.
After multiple iterations, this process converged to final result,
producing code that is mostly equivalent to original one, but passing
CConnman instance through arguments instead of global variable.
The only exception to equivalence of resulting code is that I had to
create overload of CMasternodeMan::CheckAndRemove() method without arguments
that does nothing just for use in CFlatDB<CMasternodeMan>::Dump() and
CFlatDB<CMasternodeMan>::Load() methods.
Normal CMasternodeMan::CheckAndRemove() overload now has argument of
CConnman& type and is used everywhere else.
The normal overload has this code in the beginning:
if(!masternodeSync.IsMasternodeListSynced()) return;
Masternode list is not synced yet when we load "mncache.dat" file,
and we save "mncache.dat" file on shutdown, so I presume that it's OK
to use overload that does nothing in both cases.
Signed-off-by: Oleg Girko <ol@infoserver.lv>
* fix CMasternode::CalculateScore, new mn score algo activation is triggered by DIP0001 lock-in
* unify rank calculation, base it on full mn vector rather than using active mns only
* bump CMasternodeMan::SERIALIZATION_VERSION_STRING
* unify rank calculations even further
* fix (partially revert previous one)
* Store masternodes in a map instead of a vector, drop unused functions in CMasternodeMan
* CTxIn vin -> COutPoint outpoint
* do not use CMasternodeMan::Find outside of the class
* update GetMasternodeInfo
* safe version of GetNextMasternodeInQueueForPayment
* fix ProcessMasternodeConnections
* bump CMasternodeMan::SERIALIZATION_VERSION_STRING
* Dont deserialize nVersion into CNode, should fix#9212
* net: deserialize the entire version message locally
This avoids having some vars set if the version negotiation fails.
Also copy it all into CNode at the same site. nVersion and
fSuccessfullyConnected are set last, as they are the gates for the other vars.
Make them atomic for that reason.
* net: don't run callbacks on nodes that haven't completed the version handshake
Since ForEach* are can be used to send messages to all nodes, the caller may
end up sending a message before the version handshake is complete. To limit
this, filter out these nodes. While we're at it, may as well filter out
disconnected nodes as well.
Delete unused methods rather than updating them.
* net: Disallow sending messages until the version handshake is complete
This is a change in behavior, though it's much more sane now than before.
* net: log an error rather than asserting if send version is misused
Also cleaned up the comments and moved from the header to the .cpp so that
logging headers aren't needed from net.h
* Implement conditions for ForEachNode() and ForNode() methods of CConnman.
A change making ForEachNode() and ForNode() methods ignore nodes that
have not completed initial handshake have been backported from Bitcoin.
Unfortunately, some Dash-specific code needs to iterate over all nodes.
This change introduces additional condition argument to these methods.
This argument is a functional object that should return true for nodes
that should be taken into account, not ignored.
Two functional objects are provided in CConnman namespace:
* FullyConnectedOnly returns true for nodes that have handshake completed,
* AllNodes returns true for all nodes.
Overloads for ForEachNode() and ForNode() methods without condition argument
are left for compatibility with non-Dash-specific code.
They use FullyConnectedOnly functional object for condition.
Signed-off-by: Oleg Girko <ol@infoserver.lv>
* Iterate over all nodes in Dash-specific code using AllNodes condition.
Use AllNodes functional object as newly introduced condition argument for
ForEachNode() and ForNode() methods of CConnman to iterate over all nodes
where needed in Dash-specific code.
Signed-off-by: Oleg Girko <ol@infoserver.lv>
* Change sync process:
- IsBlockchainSynced(): drop CheckNodeHeight() and all complicated code, use fInitialDownload in UpdatedBlockTip() to switch initial states
- ProcessTick(): detect sleep mode like it was in IsBlockchainSynced(), not by number of masternodes
* Changes for sync in governance:
- do not keep sync alive on ConfirmInventoryRequest()
- skip some governance actions until we are synced to some level
* do not run CMasternodeMan::UpdateLastPaid() until winners list is synced
* start syncing mn list on the same node right after requesting sporks
* replace nTimeLast<Asset> with the unified nTimeLastBumped, bump on UpdatedBlockTip
* fix comments and LogPrintf-s
* remove excessive MASTERNODE_SYNC_IBD
* a bit more descriptive BumpAssetLastTime in few cases
* serialization: teach serializers variadics
Also add a variadic CDataStream ctor for ease-of-use.
* connman is in charge of pushing messages
The changes here are dense and subtle, but hopefully all is more explicit
than before.
- CConnman is now in charge of sending data rather than the nodes themselves.
This is necessary because many decisions need to be made with all nodes in
mind, and a model that requires the nodes calling up to their manager quickly
turns to spaghetti.
- The per-node-serializer (ssSend) has been replaced with a (quasi-)const
send-version. Since the send version for serialization can only change once
per connection, we now explicitly tag messages with INIT_PROTO_VERSION if
they are sent before the handshake. With this done, there's no need to lock
for access to nSendVersion.
Also, a new stream is used for each message, so there's no need to lock
during the serialization process.
- This takes care of accounting for optimistic sends, so the
nOptimisticBytesWritten hack can be removed.
- -dropmessagestest and -fuzzmessagestest have not been preserved, as I suspect
they haven't been used in years.
* net: switch all callers to connman for pushing messages
Drop all of the old stuff.
* drop the optimistic write counter hack
This is now handled properly in realtime.
* net: remove now-unused ssSend and Fuzz
* net: construct CNodeStates in place
* net: handle version push in InitializeNode
* net: move CBanDB and CAddrDB out of net.h/cpp
This will eventually solve a circular dependency
* net: Create CConnman to encapsulate p2p connections
* net: Move socket binding into CConnman
* net: move OpenNetworkConnection into CConnman
* net: move ban and addrman functions into CConnman
* net: Add oneshot functions to CConnman
* net: move added node functions to CConnman
* net: Add most functions needed for vNodes to CConnman
* net: handle nodesignals in CConnman
* net: Pass CConnection to wallet rather than using the global
* net: Add rpc error for missing/disabled p2p functionality
* net: Pass CConnman around as needed
* gui: add NodeID to the peer table
* net: create generic functor accessors and move vNodes to CConnman
* net: move whitelist functions into CConnman
* net: move nLastNodeId to CConnman
* net: move nLocalHostNonce to CConnman
This behavior seems to have been quite racy and broken.
Move nLocalHostNonce into CNode, and check received nonces against all
non-fully-connected nodes. If there's a match, assume we've connected
to ourself.
* net: move messageHandlerCondition to CConnman
* net: move send/recv statistics to CConnman
* net: move SendBufferSize/ReceiveFloodSize to CConnman
* net: move nLocalServices/nRelevantServices to CConnman
These are in-turn passed to CNode at connection time. This allows us to offer
different services to different peers (or test the effects of doing so).
* net: move semOutbound and semMasternodeOutbound to CConnman
* net: SocketSendData returns written size
* net: move max/max-outbound to CConnman
* net: Pass best block known height into CConnman
CConnman then passes the current best height into CNode at creation time.
This way CConnman/CNode have no dependency on main for height, and the signals
only move in one direction.
This also helps to prevent identity leakage a tiny bit. Before this change, an
attacker could theoretically make 2 connections on different interfaces. They
would connect fully on one, and only establish the initial connection on the
other. Once they receive a new block, they would relay it to your first
connection, and immediately commence the version handshake on the second. Since
the new block height is reflected immediately, they could attempt to learn
whether the two connections were correlated.
This is, of course, incredibly unlikely to work due to the small timings
involved and receipt from other senders. But it doesn't hurt to lock-in
nBestHeight at the time of connection, rather than letting the remote choose
the time.
* net: pass CClientUIInterface into CConnman
* net: Drop StartNode/StopNode and use CConnman directly
* net: Introduce CConnection::Options to avoid passing so many params
* net: add nSendBufferMaxSize/nReceiveFloodSize to CConnection::Options
* net: move vNodesDisconnected into CConnman
* Made the ForEachNode* functions in src/net.cpp more pragmatic and self documenting
* Convert ForEachNode* functions to take a templated function argument rather than a std::function to eliminate std::function overhead
* net: move MAX_FEELER_CONNECTIONS into connman
* Only store and connect to NODE_NETWORK nodes
* Keep addrman's nService bits consistent with outbound observations
* Verify that outbound connections have expected services
* Don't require services in -addnode
* Introduce enum ServiceFlags for service flags
* Introduce REQUIRED_SERVICES constant