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fix nits: variable naming, typos
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1e0ee9095c
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5fbf7c478a
@ -69,24 +69,24 @@ void* Arena::alloc(size_t size)
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// This allocation strategy is best-fit. According to "Dynamic Storage Allocation: A Survey and Critical Review",
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// Wilson et. al. 1995, http://www.scs.stanford.edu/14wi-cs140/sched/readings/wilson.pdf, best-fit and first-fit
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// policies seem to work well in practice.
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auto sizePtrIt = size_to_free_chunk.lower_bound(size);
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if (sizePtrIt == size_to_free_chunk.end())
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auto size_ptr_it = size_to_free_chunk.lower_bound(size);
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if (size_ptr_it == size_to_free_chunk.end())
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return nullptr;
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// Create the used-chunk, taking its space from the end of the free-chunk
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const size_t sizeRemaining = sizePtrIt->first - size;
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auto alloced = chunks_used.emplace(sizePtrIt->second + sizeRemaining, size).first;
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chunks_free_end.erase(sizePtrIt->second + sizePtrIt->first);
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if (sizePtrIt->first == size) {
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const size_t size_remaining = size_ptr_it->first - size;
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auto alloced = chunks_used.emplace(size_ptr_it->second + size_remaining, size).first;
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chunks_free_end.erase(size_ptr_it->second + size_ptr_it->first);
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if (size_ptr_it->first == size) {
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// whole chunk is used up
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chunks_free.erase(sizePtrIt->second);
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chunks_free.erase(size_ptr_it->second);
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} else {
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// still some memory left in the chunk
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auto itRemaining = size_to_free_chunk.emplace(sizeRemaining, sizePtrIt->second);
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chunks_free[sizePtrIt->second] = itRemaining;
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chunks_free_end.emplace(sizePtrIt->second + sizeRemaining, itRemaining);
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auto it_remaining = size_to_free_chunk.emplace(size_remaining, size_ptr_it->second);
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chunks_free[size_ptr_it->second] = it_remaining;
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chunks_free_end.emplace(size_ptr_it->second + size_remaining, it_remaining);
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}
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size_to_free_chunk.erase(sizePtrIt);
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size_to_free_chunk.erase(size_ptr_it);
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return reinterpret_cast<void*>(alloced->first);
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}
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@ -106,7 +106,7 @@ void Arena::free(void *ptr)
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std::pair<char*, size_t> freed = *i;
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chunks_used.erase(i);
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// Coalesc freed with previous chunk
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// coalesce freed with previous chunk
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auto prev = chunks_free_end.find(freed.first);
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if (prev != chunks_free_end.end()) {
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freed.first -= prev->second->first;
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@ -115,7 +115,7 @@ void Arena::free(void *ptr)
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chunks_free_end.erase(prev);
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}
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// Coalesc freed with chunk after freed
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// coalesce freed with chunk after freed
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auto next = chunks_free.find(freed.first + freed.second);
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if (next != chunks_free.end()) {
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freed.second += next->second->first;
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