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300 lines
12 KiB
Markdown
300 lines
12 KiB
Markdown
# BLS Signatures implementation
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[![Build and Test C++, Javascript, and Python](https://github.com/Chia-Network/bls-signatures/actions/workflows/build-test.yaml/badge.svg)](https://github.com/Chia-Network/bls-signatures/actions/workflows/build-test.yaml)
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![PyPI](https://img.shields.io/pypi/v/blspy?logo=pypi)
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![PyPI - Format](https://img.shields.io/pypi/format/blspy?logo=pypi)
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![GitHub](https://img.shields.io/github/license/Chia-Network/bls-signatures?logo=Github)
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[![Total alerts](https://img.shields.io/lgtm/alerts/g/Chia-Network/bls-signatures.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/Chia-Network/bls-signatures/alerts/)
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[![Language grade: JavaScript](https://img.shields.io/lgtm/grade/javascript/g/Chia-Network/bls-signatures.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/Chia-Network/bls-signatures/context:javascript)
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[![Language grade: Python](https://img.shields.io/lgtm/grade/python/g/Chia-Network/bls-signatures.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/Chia-Network/bls-signatures/context:python)
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[![Language grade: C/C++](https://img.shields.io/lgtm/grade/cpp/g/Chia-Network/bls-signatures.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/Chia-Network/bls-signatures/context:cpp)
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NOTE: THIS LIBRARY IS NOT YET FORMALLY REVIEWED FOR SECURITY
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NOTE: THIS LIBRARY WAS SHIFTED TO THE IETF BLS SPECIFICATION ON 7/16/20
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Implements BLS signatures with aggregation using [relic toolkit](https://github.com/relic-toolkit/relic)
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for cryptographic primitives (pairings, EC, hashing) according to the
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[IETF BLS RFC](https://datatracker.ietf.org/doc/draft-irtf-cfrg-bls-signature/)
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with [these curve parameters](https://datatracker.ietf.org/doc/draft-irtf-cfrg-pairing-friendly-curves/)
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for BLS12-381.
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Features:
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* Non-interactive signature aggregation following IETF specification
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* Works on Windows, Mac, Linux, BSD
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* Efficient verification using Proof of Posssesion (only one pairing per distinct message)
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* Aggregate public keys and private keys
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* [EIP-2333](https://eips.ethereum.org/EIPS/eip-2333) key derivation (including unhardened BIP-32-like keys)
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* Key and signature serialization
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* Batch verification
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* [Python bindings](https://github.com/Chia-Network/bls-signatures/tree/main/python-bindings)
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* [Pure python bls12-381 and signatures](https://github.com/Chia-Network/bls-signatures/tree/main/python-impl)
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* [JavaScript bindings](https://github.com/Chia-Network/bls-signatures/tree/main/js-bindings)
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## Before you start
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This library uses minimum public key sizes (MPL). A G2Element is a signature (96 bytes), and a G1Element is a public key (48 bytes). A private key is a 32 byte integer. There are three schemes: Basic, Augmented, and ProofOfPossession. Augmented should be enough for most use cases, and ProofOfPossession can be used where verification must be fast.
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## Import the library
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```c++
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#include "bls.hpp"
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using namespace bls;
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```
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## Creating keys and signatures
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```c++
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// Example seed, used to generate private key. Always use
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// a secure RNG with sufficient entropy to generate a seed (at least 32 bytes).
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vector<uint8_t> seed = {0, 50, 6, 244, 24, 199, 1, 25, 52, 88, 192,
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19, 18, 12, 89, 6, 220, 18, 102, 58, 209, 82,
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12, 62, 89, 110, 182, 9, 44, 20, 254, 22};
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PrivateKey sk = AugSchemeMPL().KeyGen(seed);
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G1Element pk = sk.GetG1Element();
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vector<uint8_t> message = {1, 2, 3, 4, 5}; // Message is passed in as a byte vector
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G2Element signature = AugSchemeMPL().Sign(sk, message);
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// Verify the signature
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bool ok = AugSchemeMPL().Verify(pk, message, signature);
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```
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## Serializing keys and signatures to bytes
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```c++
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vector<uint8_t> skBytes = sk.Serialize();
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vector<uint8_t> pkBytes = pk.Serialize();
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vector<uint8_t> signatureBytes = signature.Serialize();
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cout << Util::HexStr(skBytes) << endl; // 32 bytes printed in hex
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cout << Util::HexStr(pkBytes) << endl; // 48 bytes printed in hex
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cout << Util::HexStr(signatureBytes) << endl; // 96 bytes printed in hex
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```
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## Loading keys and signatures from bytes
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```c++
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// Takes vector of 32 bytes
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PrivateKey skc = PrivateKey::FromByteVector(skBytes);
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// Takes vector of 48 bytes
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pk = G1Element::FromByteVector(pkBytes);
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// Takes vector of 96 bytes
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signature = G2Element::FromByteVector(signatureBytes);
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```
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## Create aggregate signatures
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```c++
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// Generate some more private keys
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seed[0] = 1;
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PrivateKey sk1 = AugSchemeMPL().KeyGen(seed);
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seed[0] = 2;
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PrivateKey sk2 = AugSchemeMPL().KeyGen(seed);
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vector<uint8_t> message2 = {1, 2, 3, 4, 5, 6, 7};
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// Generate first sig
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G1Element pk1 = sk1.GetG1Element();
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G2Element sig1 = AugSchemeMPL().Sign(sk1, message);
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// Generate second sig
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G1Element pk2 = sk2.GetG1Element();
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G2Element sig2 = AugSchemeMPL().Sign(sk2, message2);
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// Signatures can be non-interactively combined by anyone
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G2Element aggSig = AugSchemeMPL().Aggregate({sig1, sig2});
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ok = AugSchemeMPL().AggregateVerify({pk1, pk2}, {message, message2}, aggSig);
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```
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## Arbitrary trees of aggregates
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```c++
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seed[0] = 3;
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PrivateKey sk3 = AugSchemeMPL().KeyGen(seed);
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G1Element pk3 = sk3.GetG1Element();
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vector<uint8_t> message3 = {100, 2, 254, 88, 90, 45, 23};
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G2Element sig3 = AugSchemeMPL().Sign(sk3, message3);
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G2Element aggSigFinal = AugSchemeMPL().Aggregate({aggSig, sig3});
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ok = AugSchemeMPL().AggregateVerify({pk1, pk2, pk3}, {message, message2, message3}, aggSigFinal);
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```
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## Very fast verification with Proof of Possession scheme
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```c++
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// If the same message is signed, you can use Proof of Posession (PopScheme) for efficiency
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// A proof of possession MUST be passed around with the PK to ensure security.
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G2Element popSig1 = PopSchemeMPL().Sign(sk1, message);
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G2Element popSig2 = PopSchemeMPL().Sign(sk2, message);
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G2Element popSig3 = PopSchemeMPL().Sign(sk3, message);
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G2Element pop1 = PopSchemeMPL().PopProve(sk1);
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G2Element pop2 = PopSchemeMPL().PopProve(sk2);
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G2Element pop3 = PopSchemeMPL().PopProve(sk3);
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ok = PopSchemeMPL().PopVerify(pk1, pop1);
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ok = PopSchemeMPL().PopVerify(pk2, pop2);
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ok = PopSchemeMPL().PopVerify(pk3, pop3);
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G2Element popSigAgg = PopSchemeMPL().Aggregate({popSig1, popSig2, popSig3});
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ok = PopSchemeMPL().FastAggregateVerify({pk1, pk2, pk3}, message, popSigAgg);
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// Aggregate public key, indistinguishable from a single public key
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G1Element popAggPk = pk1 + pk2 + pk3;
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ok = PopSchemeMPL().Verify(popAggPk, message, popSigAgg);
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// Aggregate private keys
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PrivateKey aggSk = PrivateKey::Aggregate({sk1, sk2, sk3});
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ok = (PopSchemeMPL().Sign(aggSk, message) == popSigAgg);
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```
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## HD keys using [EIP-2333](https://github.com/ethereum/EIPs/pull/2333)
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```c++
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// You can derive 'child' keys from any key, to create arbitrary trees. 4 byte indeces are used.
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// Hardened (more secure, but no parent pk -> child pk)
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PrivateKey masterSk = AugSchemeMPL().KeyGen(seed);
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PrivateKey child = AugSchemeMPL().DeriveChildSk(masterSk, 152);
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PrivateKey grandChild = AugSchemeMPL().DeriveChildSk(child, 952)
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// Unhardened (less secure, but can go from parent pk -> child pk), BIP32 style
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G1Element masterPk = masterSk.GetG1Element();
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PrivateKey childU = AugSchemeMPL().DeriveChildSkUnhardened(masterSk, 22);
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PrivateKey grandchildU = AugSchemeMPL().DeriveChildSkUnhardened(childU, 0);
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G1Element childUPk = AugSchemeMPL().DeriveChildPkUnhardened(masterPk, 22);
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G1Element grandchildUPk = AugSchemeMPL().DeriveChildPkUnhardened(childUPk, 0);
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ok = (grandchildUPk == grandchildU.GetG1Element();
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```
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## Build
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Cmake 3.14+, a c++ compiler, and python3 (for bindings) are required for building.
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```bash
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mkdir build
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cd build
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cmake ../
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cmake --build . -- -j 6
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```
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### Run tests
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```bash
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./build/src/runtest
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```
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### Run benchmarks
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```bash
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./build/src/runbench
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```
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On a 3.5 GHz i7 Mac, verification takes about 1.1ms per signature, and signing takes 1.3ms.
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### Link the library to use it
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```bash
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g++ -Wl,-no_pie -std=c++11 -Ibls-signatures/depends/relic/include -Ibls-signatures/build/depends/relic/include -Ibls-signatures/src -L./bls-signatures/build/ -l bls yourapp.cpp
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```
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## Notes on dependencies
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We use Libsodium and have GMP as an optional dependency: libsodium gives secure memory
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allocation, and GMP speeds up the library by ~ 3x. MPIR is used on Windows via
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GitHub Actions instead. To install them, either download them from github and
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follow the instructions for each repo, or use a package manager like APT or
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brew. You can follow the recipe used to build python wheels for multiple
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platforms in `.github/workflows/`.
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## Discussion
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Discussion about this library and other Chia related development is in the #dev
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channel of Chia's [public Keybase channels](https://keybase.io/team/chia_network.public).
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## Code style
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* Always use vector<uint8_t> for bytes
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* Use size_t for size variables
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* Uppercase method names
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* Prefer static constructors
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* Avoid using templates
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* Objects allocate and free their own memory
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* Use cpplint with default rules
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* Use SecAlloc and SecFree when handling secrets
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## ci Building
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The primary build process for this repository is to use GitHub Actions to
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build binary wheels for MacOS, Linux (x64 and aarch64), and Windows and publish
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them with a source wheel on PyPi. MacOS ARM64 is supported but not automated
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due to a lack of M1 CI runners. See `.github/workflows/build.yml`. CMake uses
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[FetchContent](https://cmake.org/cmake/help/latest/module/FetchContent.html)
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to download [pybind11](https://github.com/pybind/pybind11) for the Python
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bindings and relic from a chia relic forked repository for Windows. Building
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is then managed by [cibuildwheel](https://github.com/joerick/cibuildwheel).
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Further installation is then available via `pip install blspy` e.g. The ci
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builds include GMP and a statically linked libsodium.
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## Contributing and workflow
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Contributions are welcome and more details are available in chia-blockchain's
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[CONTRIBUTING.md](https://github.com/Chia-Network/chia-blockchain/blob/main/CONTRIBUTING.md).
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The main branch is usually the currently released latest version on PyPI.
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Note that at times bls-signatures/blspy will be ahead of the release version
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that chia-blockchain requires in it's main/release version in preparation
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for a new chia-blockchain release. Please branch or fork main and then create
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a pull request to the main branch. Linear merging is enforced on main and
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merging requires a completed review. PRs will kick off a GitHub actions ci
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build and analysis of bls-signatures at
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[lgtm.com](https://lgtm.com/projects/g/Chia-Network/bls-signatures/?mode=list).
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Please make sure your build is passing and that it does not increase alerts
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at lgtm.
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## Specification and test vectors
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The [IETF bls draft](https://datatracker.ietf.org/doc/draft-irtf-cfrg-hash-to-curve/)
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is followed. Test vectors can also be seen in the python and cpp test files.
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## Libsodium license
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The libsodium static library is licensed under the ISC license which requires
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the following copyright notice.
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>ISC License
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>
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>Copyright (c) 2013-2020
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>Frank Denis \<j at pureftpd dot org\>
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>
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>Permission to use, copy, modify, and/or distribute this software for any
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>purpose with or without fee is hereby granted, provided that the above
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>copyright notice and this permission notice appear in all copies.
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>
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>THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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>WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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>MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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>ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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>WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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>ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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>OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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## GMP license
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GMP is distributed under the
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[GNU LGPL v3 license](https://www.gnu.org/licenses/lgpl-3.0.html)
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## Relic license
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Relic is used with the
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[Apache 2.0 license](https://github.com/relic-toolkit/relic/blob/master/LICENSE.Apache-2.0)
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