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2f21e55514
* Remove ppszTypeName from protocol.cpp and reimplement GetCommand This removes the need to carefully maintain ppszTypeName, which required correct order and also did not allow to permanently remove old message types. To get the command name for an INV type, GetCommandInternal uses a switch which needs to be maintained from now on. The way this is implemented also resembles the way it is implemented in Bitcoin today, but it's not identical. The original PR that introduced the switch case in Bitcoin was part of the Segwit changes and thus never got backported. I decided to implement it in a slightly different way that avoids throwing exceptions when an unknown INV type is encountered. IsKnownType will now also leverage GetCommandInternal() to figure out if the INV type is known locally. This has the side effect of old/legacy message types to return false from now on. We will depend on this side effect in later commits when we remove legacy InstantSend code. * Stop handling/relaying legacy IX messages When we receive an IX message, we simply treat it as a regular TX and relay it as such. We'll however still request IX messages when they are announced to us. We can't simply revert to requesting TX messages in this case as it might result in the other peer not answering due to the TX not being in mapRelay yet. We should at some point in the future completely drop handling of IX messages instead. * Remove IsNewInstantSendEnabled() and only use IsInstantSendEnabled() * Remove legacy InstantSend from GUI * Remove InstantSend from Bitcoin/Dash URIs * Remove legacy InstantSend from RPC commands * Remove legacy InstantSend from wallet * Remove legacy instantsend.h include * Remove legacy InstantSend from validation code * Completely remove remaining legacy InstantSend code * Remove now unused spork * Fix InstantSend related test failures * Remove now obsolete auto IS tests * Make spork2 and spork3 disabled by default This should have no influence on mainnet as these sporks are actually set there. This will however affect regtest, which shouldn't have LLMQ based InstantSend enabled by default. * Remove instantsend tests from dip3-deterministicmns.py These were only testing legacy InstantSend * Fix .QCheckBox#checkUsePrivateSend styling a bit * s/TXLEGACYLOCKREQUEST/LEGACYTXLOCKREQUEST/ * Revert "verified via InstantSend" back to "verified via LLMQ based InstantSend" * Use cmd == nullptr instead of !cmd * Remove last parameter from AvailableCoins call This was for fUseInstantSend which is not present anymore since rebase
305 lines
9.7 KiB
C++
305 lines
9.7 KiB
C++
// Copyright (c) 2014-2019 The Dash Core developers
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// Distributed under the MIT/X11 software license, see the accompanying
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// file COPYING or http://www.opensource.org/licenses/mit-license.php.
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#ifndef SPORK_H
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#define SPORK_H
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#include "hash.h"
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#include "net.h"
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#include "utilstrencodings.h"
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#include "key.h"
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#include <unordered_map>
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#include <unordered_set>
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class CSporkMessage;
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class CSporkManager;
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/*
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Don't ever reuse these IDs for other sporks
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- This would result in old clients getting confused about which spork is for what
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*/
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enum SporkId : int32_t {
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SPORK_2_INSTANTSEND_ENABLED = 10001,
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SPORK_3_INSTANTSEND_BLOCK_FILTERING = 10002,
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SPORK_6_NEW_SIGS = 10005,
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SPORK_9_SUPERBLOCKS_ENABLED = 10008,
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SPORK_15_DETERMINISTIC_MNS_ENABLED = 10014,
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SPORK_16_INSTANTSEND_AUTOLOCKS = 10015,
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SPORK_17_QUORUM_DKG_ENABLED = 10016,
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SPORK_19_CHAINLOCKS_ENABLED = 10018,
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SPORK_20_INSTANTSEND_LLMQ_BASED = 10019,
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SPORK_INVALID = -1,
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};
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template<> struct is_serializable_enum<SporkId> : std::true_type {};
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namespace std
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{
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template<> struct hash<SporkId>
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{
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std::size_t operator()(SporkId const& id) const noexcept
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{
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return std::hash<int>{}(id);
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}
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};
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}
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struct CSporkDef
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{
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SporkId sporkId{SPORK_INVALID};
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int64_t defaultValue{0};
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std::string name;
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};
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extern std::vector<CSporkDef> sporkDefs;
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extern CSporkManager sporkManager;
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/**
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* Sporks are network parameters used primarily to prevent forking and turn
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* on/off certain features. They are a soft consensus mechanism.
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*
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* We use 2 main classes to manage the spork system.
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*
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* SporkMessages - low-level constructs which contain the sporkID, value,
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* signature and a signature timestamp
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* SporkManager - a higher-level construct which manages the naming, use of
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* sporks, signatures and verification, and which sporks are active according
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* to this node
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*/
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/**
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* CSporkMessage is a low-level class used to encapsulate Spork messages and
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* serialize them for transmission to other peers. This includes the internal
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* spork ID, value, spork signature and timestamp for the signature.
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*/
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class CSporkMessage
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{
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private:
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std::vector<unsigned char> vchSig;
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public:
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SporkId nSporkID;
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int64_t nValue;
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int64_t nTimeSigned;
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CSporkMessage(SporkId nSporkID, int64_t nValue, int64_t nTimeSigned) :
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nSporkID(nSporkID),
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nValue(nValue),
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nTimeSigned(nTimeSigned)
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{}
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CSporkMessage() :
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nSporkID((SporkId)0),
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nValue(0),
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nTimeSigned(0)
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{}
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ADD_SERIALIZE_METHODS;
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template <typename Stream, typename Operation>
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inline void SerializationOp(Stream& s, Operation ser_action) {
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READWRITE(nSporkID);
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READWRITE(nValue);
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READWRITE(nTimeSigned);
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READWRITE(vchSig);
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}
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/**
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* GetHash returns the double-sha256 hash of the serialized spork message.
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*/
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uint256 GetHash() const;
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/**
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* GetSignatureHash returns the hash of the serialized spork message
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* without the signature included. The intent of this method is to get the
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* hash to be signed.
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*/
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uint256 GetSignatureHash() const;
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/**
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* Sign will sign the spork message with the given key.
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*/
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bool Sign(const CKey& key, bool fSporkSixActive);
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/**
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* CheckSignature will ensure the spork signature matches the provided public
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* key hash.
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*/
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bool CheckSignature(const CKeyID& pubKeyId, bool fSporkSixActive) const;
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/**
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* GetSignerKeyID is used to recover the spork address of the key used to
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* sign this spork message.
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*
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* This method was introduced along with the multi-signer sporks feature,
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* in order to identify which spork key signed this message.
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*/
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bool GetSignerKeyID(CKeyID& retKeyidSporkSigner, bool fSporkSixActive);
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/**
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* Relay is used to send this spork message to other peers.
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*/
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void Relay(CConnman& connman);
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};
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/**
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* CSporkManager is a higher-level class which manages the node's spork
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* messages, rules for which sporks should be considered active/inactive, and
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* processing for certain sporks (e.g. spork 12).
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*/
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class CSporkManager
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{
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private:
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static const std::string SERIALIZATION_VERSION_STRING;
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std::unordered_map<SporkId, CSporkDef*> sporkDefsById;
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std::unordered_map<std::string, CSporkDef*> sporkDefsByName;
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mutable CCriticalSection cs;
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std::unordered_map<uint256, CSporkMessage> mapSporksByHash;
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std::unordered_map<SporkId, std::map<CKeyID, CSporkMessage> > mapSporksActive;
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std::set<CKeyID> setSporkPubKeyIDs;
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int nMinSporkKeys;
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CKey sporkPrivKey;
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/**
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* SporkValueIsActive is used to get the value agreed upon by the majority
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* of signed spork messages for a given Spork ID.
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*/
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bool SporkValueIsActive(SporkId nSporkID, int64_t& nActiveValueRet) const;
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public:
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CSporkManager();
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ADD_SERIALIZE_METHODS;
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template <typename Stream, typename Operation>
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inline void SerializationOp(Stream& s, Operation ser_action) {
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std::string strVersion;
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if(ser_action.ForRead()) {
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READWRITE(strVersion);
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if (strVersion != SERIALIZATION_VERSION_STRING) {
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return;
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}
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} else {
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strVersion = SERIALIZATION_VERSION_STRING;
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READWRITE(strVersion);
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}
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// we don't serialize pubkey ids because pubkeys should be
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// hardcoded or be setted with cmdline or options, should
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// not reuse pubkeys from previous dashd run
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READWRITE(mapSporksByHash);
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READWRITE(mapSporksActive);
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// we don't serialize private key to prevent its leakage
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}
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/**
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* Clear is used to clear all in-memory active spork messages. Since spork
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* public and private keys are set in init.cpp, we do not clear them here.
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*
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* This method was introduced along with the spork cache.
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*/
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void Clear();
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/**
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* CheckAndRemove is defined to fulfill an interface as part of the on-disk
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* cache used to cache sporks between runs. If sporks that are restored
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* from cache do not have valid signatures when compared against the
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* current spork private keys, they are removed from in-memory storage.
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*
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* This method was introduced along with the spork cache.
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*/
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void CheckAndRemove();
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/**
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* ProcessSpork is used to handle the 'getsporks' and 'spork' p2p messages.
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*
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* For 'getsporks', it sends active sporks to the requesting peer. For 'spork',
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* it validates the spork and adds it to the internal spork storage and
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* performs any necessary processing.
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*/
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void ProcessSpork(CNode* pfrom, const std::string& strCommand, CDataStream& vRecv, CConnman& connman);
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/**
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* UpdateSpork is used by the spork RPC command to set a new spork value, sign
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* and broadcast the spork message.
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*/
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bool UpdateSpork(SporkId nSporkID, int64_t nValue, CConnman& connman);
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/**
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* IsSporkActive returns a bool for time-based sporks, and should be used
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* to determine whether the spork can be considered active or not.
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*
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* For value-based sporks such as SPORK_5_INSTANTSEND_MAX_VALUE, the spork
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* value should not be considered a timestamp, but an integer value
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* instead, and therefore this method doesn't make sense and should not be
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* used.
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*/
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bool IsSporkActive(SporkId nSporkID);
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/**
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* GetSporkValue returns the spork value given a Spork ID. If no active spork
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* message has yet been received by the node, it returns the default value.
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*/
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int64_t GetSporkValue(SporkId nSporkID);
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/**
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* GetSporkIDByName returns the internal Spork ID given the spork name.
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*/
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SporkId GetSporkIDByName(const std::string& strName);
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/**
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* GetSporkNameByID returns the spork name as a string, given a Spork ID.
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*/
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std::string GetSporkNameByID(SporkId nSporkID);
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/**
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* GetSporkByHash returns a spork message given a hash of the spork message.
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*
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* This is used when a requesting peer sends a MSG_SPORK inventory message with
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* the hash, to quickly lookup and return the full spork message. We maintain a
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* hash-based index of sporks for this reason, and this function is the access
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* point into that index.
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*/
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bool GetSporkByHash(const uint256& hash, CSporkMessage &sporkRet);
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/**
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* SetSporkAddress is used to set a public key ID which will be used to
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* verify spork signatures.
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*
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* This can be called multiple times to add multiple keys to the set of
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* valid spork signers.
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*/
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bool SetSporkAddress(const std::string& strAddress);
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/**
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* SetMinSporkKeys is used to set the required spork signer threshold, for
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* a spork to be considered active.
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*
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* This value must be at least a majority of the total number of spork
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* keys, and for obvious resons cannot be larger than that number.
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*/
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bool SetMinSporkKeys(int minSporkKeys);
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/**
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* SetPrivKey is used to set a spork key to enable setting / signing of
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* spork values.
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*
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* This will return false if the private key does not match any spork
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* address in the set of valid spork signers (see SetSporkAddress).
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*/
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bool SetPrivKey(const std::string& strPrivKey);
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/**
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* ToString returns the string representation of the SporkManager.
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*/
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std::string ToString() const;
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};
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#endif
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