- mn hash compatibility with 70103
- ignore some requests while syncing
- fix locking/initializing in sync
- do not ban for old mnw
- split budget/governance messages/invs
513506f Fixing AddRef() usage
Using AddRef() in ConnectNode() for existing connections doesn't feel right considering how refs are released in ThreadSocketHandler(). I guess this could be the reason that sometimes refs stay >0 no matter what and nodes stuck in vNodesDisconnected forever which means that node never get deleted and FinalizeNode signal is never fired which in its turn means that for example mapBlocksInFlight can't be cleaned properly and then blocks stuck.
This commit should solve the issue by:
- removing AddRef() for existing connections
- adding AddRef() in CNode's constructor using the same conditions as in ThreadSocketHandler()
- addding AddRef() in ConnectNode() and Release() in ThreadSocketHandler() for mixing nodes
- removing explicit calls to Release() (back to `pnode->fDisconnect = true` in `CMasternodeMan::ProcessMasternodeConnections`)
9da4a83 fix names/comments
- use "" account address instead
- remove `collateralPubKey` and `SetCollateralAddress()` from darksend and create `dummyScriptPubkey` and `InitDummyScriptPubkey()` in masternodeman instead
- initialize `dummyScriptPubkey` before loading cache otherwise MNs could be removed because of the invalid tx
- every node should check for "pre-enabled" status of a newly added mn to relay message further (was "enabled" which is wrong - if node is enabled, that's not the first announce, so no need to relay it because most likely we were the one who asked for that mn directly via dseg)
- we should not add ourselves to mn list if announce message has outdated protocol version (report this in log)
- we should remove ourselves from saved list if we start updated mn for the first time and just loaded old list from mncache.dat
- Move heavy `IsVinAssociatedWithPubkey` deep inside of `CheckInputsAndAdd` to be actually executed only once per masternode and only after much simpler checks were executed;
- Verify `GetInputAge` (it uses cache) before trying to enter `AcceptToMemoryPool` (which hash many ifs and checks inside).
- make logthreadnames work correctly without logtimestamps (and with emty strings again)
- fix crash in debug (it3)
- log debug info about locks in one line
- show actual DS rounds instead of n/a in coin control while in debug mode
- fix initial string in debug.log: "Bitcoin version" -> "Dash version"
This set of rpc commands provide an ability to create masternode broadcast messages offline
and relay them from online node later (messages expire in ~1 hour).
Arguments:
1. command (string or set of strings, required) The command to execute
2. passphrase (string, optional) The wallet passphrase
Available commands:
create-alias - Create single remote masternode broadcast message by assigned alias configured in masternode.conf
create-all - Create remote masternode broadcast messages for all masternodes configured in masternode.conf
decode - Decode masternode broadcast message
relay - Relay masternode broadcast message to the network
Closes#741
- Syncing process is now event based, rather than timeout based. This means the system can tell when it's done with each step and moves on between phases much faster. In initial testing it seems to be about 10-15x faster and has synced everytime successfully.
- Please remove print debugging when the syncing system is proven to be debugged.
- Only send 1 winner per block for the previous 4500 blocks (was 10 items per block for 6000 blocks)
- Send full sync for last 5 blocks and next 20 blocks
- Turn off mnb cleaning, there aren't that many broadcasts on the network and this could cause problems in some cases
- Fix budget submission collateral check
- active masternode ping should update mapSeenMasternodeBroadcast's lastPing too
- dseg should fill mapSeenMasternodeBroadcast to be able to serve it later on getdata with MSG_MASTERNODE_ANNOUNCE inv
- mapSeenMasternodePing & mapSeenMasternodeBroadcast were not getting cleaned, so the pinging of 3000 masternode was accumulating over time. This patch has the clean clean the lists every few minutes and removes anything older than 20 minutes for pings and 2.5 hours for broadcasts.
- v48
- use map.insert instead of [] (should be safer)
- debug output / comments / spaces / names
- fix few long strings / make translatable one more label in UI
- Consensus system selects 1/10 of the oldest masternodes by payment, then selects payee by score from those. This fixes various race conditions when blocks are close together or inconsistant historical winner lists.
- Ask for up to 2 cycles of history
- Keep up to 5 cycles of history locally
- Cache saves masternode payment history
- On startup, the client will find the most recent block and calculate the amount of entries to ask for. The other peer will then send that amount of entries to save bandwidth on restarts.
- do not call Added....() inside CMasternodeSync::Process() - that was "faking" sync process
- unify "RequestedMasternodeAttempt <= ..." logic and define MASTERNODE_SYNC_TIMEOUT
- add missing masternodeSync.AddedMasternodeList() to CMasternodeMan::ProcessMessage()
- fix "include"s
- don't check vecMasternodesUsed while not synced
- Do not rely on local lastTimeSeen and requested fRequested anymore. Use last know (signed) ping instead and base all logic on that. Should reduce mn list difference between
nodes.
- Rework CActiveMasternode accordingly along with states, errorMessages, rpc etc.
- Clean some related code, move parts from public to private
- drop c_str in LogPrintf that were related to this functionality (todo: drop it for LogPrintf everywhere else)
- Implemented spork for only paying new nodes after a period of time on mainnet
- protocol bump
- fixed a few issues with sporks. Spork show now shows all sporks, instead of the changed ones. IsSporkActive now supports sporks set to 0 as on.
- Fixed a bug causing the broadcasts to be ignored in some situations
- Added some logic to rebroadcast new masternodes, so the rest of the network finds out about unknown nodes quickly
- should help masternode payments to work properly
- Added FindProposal and FindFinalBudget to budgeting class
- Added 2 new sporks for Proposals and Budget payment enforcement. This is outside of the decentralized code so we can turn it off if there's a problem.
- Detect budget blocks and pay correct amounts in super blocks